wine-wine/dlls/ddraw
Zebediah Figura 4d67ac1758 wined3d: Make wined3d_device_set_texture() infallible.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-03-22 20:32:25 +01:00
..
tests ddraw/tests: Port test for adding the same light to viewports multiple times for ddraw1. 2019-03-22 20:32:09 +01:00
Makefile.in
clipper.c ddraw: Don't operate on stored invalid clippers. 2019-03-22 20:31:54 +01:00
ddraw.c ddraw: Return the correct swapchain surface in ddraw7_GetGDISurface(). 2019-01-23 16:35:38 +01:00
ddraw.spec
ddraw_classes.idl
ddraw_private.h ddraw: Don't operate on stored invalid clippers. 2019-03-22 20:31:54 +01:00
device.c wined3d: Make wined3d_device_set_texture() infallible. 2019-03-22 20:32:25 +01:00
executebuffer.c wined3d: Replace WINED3DUSAGE_WRITEONLY with resource access flags. 2019-01-31 18:13:18 +01:00
light.c
main.c
material.c
palette.c
surface.c ddraw: Don't operate on stored invalid clippers. 2019-03-22 20:31:54 +01:00
utils.c
version.rc
vertexbuffer.c wined3d: Replace WINED3DUSAGE_WRITEONLY with resource access flags. 2019-01-31 18:13:18 +01:00
viewport.c ddraw: Deny adding the same light to viewports multiple times. 2019-03-22 20:31:59 +01:00