wine-wine/dlls/d3d9
Henri Verbeet fd3d769a12 d3d9: Fix locking.
It appears there are some calls to wined3d missing critical sections.
2009-03-23 14:08:03 +01:00
..
tests d3d9/tests: Use LONG instead of long. 2009-03-23 12:41:14 +01:00
Makefile.in d3d9: Get rid of resource.c. 2009-03-23 14:08:02 +01:00
cubetexture.c d3d9: Get rid of resource.c. 2009-03-23 14:08:02 +01:00
d3d9.spec d3d9: Remove D3D9GetSWInfo. 2008-03-03 20:53:00 +01:00
d3d9_main.c wined3d: Remove the SDKVersion parameter to WineDirect3DCreate(). 2008-10-24 14:24:59 +02:00
d3d9_private.h d3d9: Get rid of resource.c. 2009-03-23 14:08:02 +01:00
device.c d3d9: Fix locking. 2009-03-23 14:08:03 +01:00
directx.c d3d9: Fix locking. 2009-03-23 14:08:03 +01:00
indexbuffer.c d3d9: Fix locking. 2009-03-23 14:08:03 +01:00
pixelshader.c d3d9: Fix locking. 2009-03-23 14:08:03 +01:00
query.c d3d: Correct some debug levels. 2008-12-30 11:36:50 +01:00
stateblock.c d3d9: Get rid of resource.c. 2009-03-23 14:08:02 +01:00
surface.c d3d9: Get rid of resource.c. 2009-03-23 14:08:02 +01:00
swapchain.c d3d9: Fix locking. 2009-03-23 14:08:03 +01:00
texture.c d3d9: Get rid of resource.c. 2009-03-23 14:08:02 +01:00
version.rc
vertexbuffer.c d3d9: Fix locking. 2009-03-23 14:08:03 +01:00
vertexdeclaration.c d3d9: Use the correct size for D3DFVF_XYZW. 2008-12-29 11:49:54 +01:00
vertexshader.c d3d9: Use separate codepaths for failure and NULL return values in GetVertexShader() / GetPixelShader(). 2008-12-30 11:36:42 +01:00
volume.c d3d9: Fix locking. 2009-03-23 14:08:03 +01:00
volumetexture.c d3d9: Fix locking. 2009-03-23 14:08:03 +01:00