wine-wine/dlls/d3d10
Henri Verbeet 29bd889cf8 d3d10: Implement ID3D10EffectPass::Apply(). 2009-03-06 12:38:34 +01:00
..
tests dxgi: Implement IDXGIFactory::EnumAdapters(). 2008-11-18 11:53:28 +01:00
Makefile.in d3d10: Add a stub ID3D10Effect implementation. 2009-02-26 12:18:41 +01:00
d3d10.spec d3d10: Add a stub ID3D10Effect implementation. 2009-02-26 12:18:41 +01:00
d3d10_main.c d3d10: Implement ID3D10Effect::GetDevice(). 2009-03-06 12:38:34 +01:00
d3d10_private.h d3d10: Create shaders. 2009-03-06 12:38:34 +01:00
effect.c d3d10: Implement ID3D10EffectPass::Apply(). 2009-03-06 12:38:34 +01:00
utils.c d3d10core: Implement ID3D10Device in d3d10core instead of d3d10. 2008-11-13 12:04:35 +01:00
version.rc