wine-wine/dlls/dxgi
Hans-Kristian Arntzen bbf2836a85 dxgi: Implement dxgi_factory_CheckFeatureSupport().
Some d3d12 games gate their use of sync interval 0 on support for
DXGI_FEATURE_PRESENT_ALLOW_TEARING.

Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-04-10 19:09:43 +02:00
..
tests dxgi: Implement dxgi_factory_CheckFeatureSupport(). 2020-04-10 19:09:43 +02:00
Makefile.in
adapter.c wined3d: Remove device_name and device_name_size from struct wined3d_adapter_identifier. 2020-03-25 20:33:56 +01:00
device.c wined3d: Pass a struct wined3d_adapter pointer to wined3d_device_create(). 2020-03-11 15:55:00 +01:00
dxgi.spec
dxgi_main.c
dxgi_private.h wined3d: Introduce wined3d_adapter_get_output(). 2020-03-03 20:01:25 +01:00
factory.c dxgi: Implement dxgi_factory_CheckFeatureSupport(). 2020-04-10 19:09:43 +02:00
output.c wined3d: Refactor wined3d_get_output_desc() to wined3d_output_get_desc(). 2020-03-19 20:24:56 +01:00
surface.c
swapchain.c dxgi: Use standard dlopen() instead of the libwine wrappers. 2020-04-06 21:21:41 +02:00
utils.c
version.rc