wine-wine/dlls/wined3d
Matteo Bruni 3b27222aa2 wined3d: Optimize scanning changed render states in wined3d_device_apply_stateblock().
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-27 23:34:51 +01:00
..
Makefile.in
adapter_gl.c wined3d: Rename struct wined3d_map_range to struct wined3d_range. 2020-02-27 23:34:51 +01:00
adapter_vk.c wined3d: Rename struct wined3d_map_range to struct wined3d_range. 2020-02-27 23:34:51 +01:00
arb_program_shader.c wined3d: Introduce wined3d_bitmap_is_set(). 2020-02-18 20:33:02 +01:00
ati_fragment_shader.c
buffer.c wined3d: Rename struct wined3d_map_range to struct wined3d_range. 2020-02-27 23:34:51 +01:00
context.c wined3d: Rename struct wined3d_map_range to struct wined3d_range. 2020-02-27 23:34:51 +01:00
cs.c
device.c wined3d: Optimize scanning changed render states in wined3d_device_apply_stateblock(). 2020-02-27 23:34:51 +01:00
directx.c wined3d: Rename struct wined3d_map_range to struct wined3d_range. 2020-02-27 23:34:51 +01:00
gl_compat.c
glsl_shader.c wined3d: Implement casting int to uint. 2020-02-07 20:14:06 +01:00
nvidia_texture_shader.c
palette.c
query.c
resource.c wined3d: Implement mapping Vulkan buffers. 2020-01-24 17:21:26 +01:00
sampler.c
shader.c wined3d: Store a gl_info pointer in struct shader_arb_ctx_priv. 2020-01-24 17:21:20 +01:00
shader_sm1.c
shader_sm4.c
state.c
stateblock.c wined3d: Get rid of the contained_*s_consts_* arrays. 2020-02-21 18:20:01 +01:00
surface.c wined3d: Rename struct wined3d_map_range to struct wined3d_range. 2020-02-27 23:34:51 +01:00
swapchain.c
texture.c wined3d: Rename struct wined3d_map_range to struct wined3d_range. 2020-02-27 23:34:51 +01:00
utils.c wined3d: Support NVIDIA alpha to coverage state. 2020-02-18 20:33:09 +01:00
version.rc
vertexdeclaration.c
view.c
wined3d.spec d3d9: Retrieve light state from the primary stateblock. 2020-02-18 20:28:18 +01:00
wined3d_gl.h
wined3d_main.c wined3d: Get rid of the "DirectDrawRenderer" setting. 2020-01-28 14:23:49 +01:00
wined3d_private.h wined3d: Optimize scanning changed shader constants in wined3d_device_apply_stateblock(). 2020-02-27 23:34:51 +01:00
wined3d_vk.h