wine-wine/dlls/wined3d
Józef Kucia b62aa91758 wined3d: Pass fully initialized shader objects to CS.
It shouldn't matter right now, but it might be an issue when we start to
precompile other shader types than compute shaders.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-26 21:04:11 +02:00
..
Makefile.in wined3d: Merge drawprim.c into context.c. 2018-02-26 16:40:22 +01:00
arb_program_shader.c wined3d: Get rid of the dst_arg enum. 2018-03-23 14:02:53 +01:00
ati_fragment_shader.c wined3d: Get rid of the dst_arg enum. 2018-03-23 14:02:53 +01:00
buffer.c wined3d: Get rid of the "StrictDrawOrdering" setting. 2018-03-22 11:41:50 +01:00
context.c wined3d: Get rid of ARB_vertex_blend support. 2018-03-23 14:02:57 +01:00
cs.c wined3d: Avoid superfluous wglSwapIntervalEXT() calls. 2018-03-23 16:23:21 +01:00
device.c wined3d: Simplify wined3d_device_update_sub_resource() a little. 2018-03-26 11:35:45 +02:00
directx.c wined3d: Get rid of ARB_vertex_blend support. 2018-03-23 14:02:57 +01:00
gl_compat.c
glsl_shader.c wined3d: Get rid of the dst_arg enum. 2018-03-23 14:02:53 +01:00
nvidia_texture_shader.c
palette.c wined3d: Use the global memory allocation helpers. 2018-02-14 09:06:58 +01:00
query.c wined3d: Use the global memory allocation helpers. 2018-02-14 09:06:58 +01:00
resource.c wined3d: Simplify context_resource_released(). 2018-03-22 11:42:00 +01:00
sampler.c wined3d: Use the global memory allocation helpers. 2018-02-14 09:06:58 +01:00
shader.c wined3d: Pass fully initialized shader objects to CS. 2018-03-26 21:04:11 +02:00
shader_sm1.c wined3d: Use the global memory allocation helpers. 2018-02-14 09:06:58 +01:00
shader_sm4.c wined3d: Use the global memory allocation helpers. 2018-02-14 09:06:58 +01:00
state.c wined3d: Get rid of ARB_vertex_blend support. 2018-03-23 14:02:57 +01:00
stateblock.c wined3d: Use the global memory allocation helpers. 2018-02-14 09:06:58 +01:00
surface.c wined3d: Remove swap interval from swapchain description. 2018-03-22 18:14:55 +01:00
swapchain.c wined3d: Avoid superfluous wglSwapIntervalEXT() calls. 2018-03-23 16:23:21 +01:00
texture.c wined3d: Get rid of the "StrictDrawOrdering" setting. 2018-03-22 11:41:50 +01:00
utils.c wined3d: Get rid of the dst_arg enum. 2018-03-23 14:02:53 +01:00
version.rc
vertexdeclaration.c wined3d: Use the global memory allocation helpers. 2018-02-14 09:06:58 +01:00
view.c wined3d: Use the global memory allocation helpers. 2018-02-14 09:06:58 +01:00
wined3d.spec wined3d: Implement updating swap interval through wined3d_swapchain_present(). 2018-03-22 18:14:52 +01:00
wined3d_gl.h wined3d: Get rid of ARB_vertex_blend support. 2018-03-23 14:02:57 +01:00
wined3d_main.c wined3d: Get rid of the "StrictDrawOrdering" setting. 2018-03-22 11:41:50 +01:00
wined3d_private.h wined3d: Get rid of ARB_vertex_blend support. 2018-03-23 14:02:57 +01:00