wine-wine/dlls/ddraw
Alistair Leslie-Hughes 96ba1bc478 ddraw: Accept the d3d1 and d3d2 versions of D3DFINDDEVICERESULT in ddraw_find_device().
Based off a patch by Michael Müller.

Signed-off-by: Alistair Leslie-Hughes <leslie_alistair@hotmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-11 16:15:21 +02:00
..
tests ddraw: Accept the d3d1 and d3d2 versions of D3DFINDDEVICERESULT in ddraw_find_device(). 2018-09-11 16:15:21 +02:00
Makefile.in
clipper.c
ddraw.c ddraw: Accept the d3d1 and d3d2 versions of D3DFINDDEVICERESULT in ddraw_find_device(). 2018-09-11 16:15:21 +02:00
ddraw.spec
ddraw_classes.idl
ddraw_private.h include: Add a generic available ARRAY_SIZE(). 2018-07-04 10:39:15 +02:00
device.c wined3d: Add support for returning multiple viewports. 2018-04-18 21:37:04 +02:00
executebuffer.c wined3d: Add unimplemented flags parameter to wined3d_device_copy_sub_resource_region. 2018-05-21 20:34:46 +02:00
light.c
main.c ddraw: Use the available ARRAY_SIZE() macro. 2018-02-21 12:40:54 +01:00
material.c
palette.c ddraw: Take the flip interval into account in ddraw_surface7_Flip(). 2018-03-27 16:13:18 +02:00
surface.c ddraw: Avoid leaking references to the wined3d device. 2018-08-22 17:02:23 +02:00
utils.c ddraw: Handle DDLOCK_WRITEONLY in wined3dmapflags_from_ddrawmapflags(). 2018-03-26 11:35:46 +02:00
version.rc
vertexbuffer.c wined3d: Split WINED3D_RESOURCE_ACCESS_MAP into WINED3D_RESOURCE_ACCESS_MAP_R and WINED3D_RESOURCE_ACCESS_MAP_W. 2018-02-19 13:43:52 +01:00
viewport.c ddraw: Forbid setting viewport extents larger than the render target in SetViewport(). 2018-04-20 14:06:35 +02:00