wine-wine/dlls/d3d11
Chip Davis b38d055a7c d3d11: Introduce a function to convert D3D11 cull modes to wined3d.
Signed-off-by: Chip Davis <cdavis@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-04-06 21:21:42 +02:00
..
tests d3d11/tests: Use compare_uint() in a few more places. 2020-04-06 21:21:42 +02:00
Makefile.in
async.c
buffer.c d3d11: Introduce a function to convert D3D10 map types to wined3d map flags. 2020-04-06 21:21:42 +02:00
d3d11.spec gdi32: Add D3DKMTSetVidPnSourceOwner and D3DKMTCheckVidPnExclusiveOwnership stubs. 2019-10-22 23:04:27 +02:00
d3d11_main.c
d3d11_private.h d3d11: Introduce a function to convert D3D10 map types to wined3d map flags. 2020-04-06 21:21:42 +02:00
device.c d3d11: Introduce a function to convert a wined3d feature level to a D3D feature level. 2020-04-06 21:21:42 +02:00
inputlayout.c d3d11: Introduce a function to convert a D3D11 input class to wined3d. 2020-04-06 21:21:42 +02:00
shader.c d3d11: Use stricmp() instead of _strnicmp(..., -1). 2020-03-26 18:34:50 +01:00
state.c d3d11: Introduce a function to convert D3D11 cull modes to wined3d. 2020-04-06 21:21:42 +02:00
texture.c d3d11: Introduce a function to convert D3D10 map types to wined3d map flags. 2020-04-06 21:21:42 +02:00
utils.c d3d11: Introduce a function to convert D3D10 map types to wined3d map flags. 2020-04-06 21:21:42 +02:00
version.rc
view.c d3d11: Mind DSV flags when checking for conflicting SRV. 2019-10-31 17:39:13 +01:00