wine-wine/dlls/d3d11
Henri Verbeet 2edc9584ba d3d11: Use the IUnknown implementation from the d3d11 interface.
Mostly just for consistency with other D3D code.
2015-08-25 21:13:36 +09:00
..
tests d3d11/tests: Add test for D3D11CreateDevice. 2015-08-24 20:46:22 +09:00
Makefile.in d3d11: Move d3d10core to d3d11. 2015-08-21 21:49:43 +09:00
async.c d3d11: Rename d3d10_device to d3d_device. 2015-08-21 21:50:16 +09:00
buffer.c d3d11: Rename d3d10_device to d3d_device. 2015-08-21 21:50:16 +09:00
d3d11.spec d3d11: Move d3d10core to d3d11. 2015-08-21 21:49:43 +09:00
d3d11_main.c d3d11: Make "layers" static in D3D11CoreRegisterLayers(). 2015-08-25 21:13:33 +09:00
d3d11_private.h d3d11: Get rid of a redundant include. 2015-08-25 21:13:30 +09:00
device.c d3d11: Use the IUnknown implementation from the d3d11 interface. 2015-08-25 21:13:36 +09:00
inputlayout.c d3d11: Rename d3d10_device to d3d_device. 2015-08-21 21:50:16 +09:00
shader.c d3d11: Rename d3d10_device to d3d_device. 2015-08-21 21:50:16 +09:00
state.c d3d11: Rename d3d10_device to d3d_device. 2015-08-21 21:50:16 +09:00
texture.c d3d11: Rename d3d10_device to d3d_device. 2015-08-21 21:50:16 +09:00
utils.c d3d11: Move d3d10core to d3d11. 2015-08-21 21:49:43 +09:00
version.rc d3d11: Add version.rc file. 2013-12-02 11:08:53 +01:00
view.c d3d11: Rename d3d10_device to d3d_device. 2015-08-21 21:50:16 +09:00