wine-wine/dlls/wined3d
Zhiyi Zhang b07e8b3edb wined3d: Remove device_name and device_name_size from struct wined3d_adapter_identifier.
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-25 20:33:56 +01:00
..
Makefile.in
adapter_gl.c wined3d: Get rid of MAX_RENDER_TARGET_VIEWS. 2020-03-24 20:43:10 +01:00
adapter_vk.c wined3d: Rename struct wined3d_map_range to struct wined3d_range. 2020-02-27 23:34:51 +01:00
arb_program_shader.c
ati_fragment_shader.c
buffer.c wined3d: Rename struct wined3d_map_range to struct wined3d_range. 2020-02-27 23:34:51 +01:00
context.c wined3d: Get rid of MAX_RENDER_TARGET_VIEWS. 2020-03-24 20:43:10 +01:00
cs.c wined3d: Align CS packet size to the header size. 2020-03-24 20:43:12 +01:00
device.c wined3d: Make rasterizer state cleanup more consistent with samplers cleanup. 2020-03-24 20:43:08 +01:00
directx.c wined3d: Remove device_name and device_name_size from struct wined3d_adapter_identifier. 2020-03-25 20:33:56 +01:00
gl_compat.c
glsl_shader.c wined3d: Get rid of MAX_RENDER_TARGET_VIEWS. 2020-03-24 20:43:10 +01:00
nvidia_texture_shader.c
palette.c
query.c
resource.c
sampler.c
shader.c wined3d: Don't pass the whole context to needs_srgb_write(). 2020-03-18 16:53:04 +01:00
shader_sm1.c
shader_sm4.c
state.c wined3d: Don't pass the whole context to needs_srgb_write(). 2020-03-18 16:53:04 +01:00
stateblock.c wined3d: Optimize scanning for changed state in wined3d_stateblock_apply(). 2020-03-18 16:52:58 +01:00
surface.c wined3d: Validate the filter in wined3d_texture_blt(). 2020-03-16 21:37:43 +01:00
swapchain.c wined3d: Refactor wined3d_get_adapter_raster_status() to wined3d_output_get_raster_status(). 2020-03-09 12:10:52 +01:00
texture.c wined3d: Validate the filter in wined3d_texture_blt(). 2020-03-16 21:37:43 +01:00
utils.c wined3d: Don't pass the whole context to needs_srgb_write(). 2020-03-18 16:53:04 +01:00
version.rc
vertexdeclaration.c
view.c
wined3d.spec wined3d: Refactor wined3d_get_output_desc() to wined3d_output_get_desc(). 2020-03-19 20:24:56 +01:00
wined3d_gl.h wined3d: Implement independent blend. 2020-03-13 13:23:11 +01:00
wined3d_main.c wined3d: Refactor wined3d_find_closest_matching_adapter_mode() to wined3d_output_find_closest_matching_mode(). 2020-03-06 17:54:09 +01:00
wined3d_private.h wined3d: Support non-primary outputs in wined3d_output_get_desc(). 2020-03-25 20:33:56 +01:00
wined3d_vk.h