wine-wine/dlls/d3d9
Henri Verbeet acc0f49aae wined3d: Introduce separate read and write resource map flags.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-19 13:43:52 +01:00
..
tests d3d9/tests: Add basic test for StretchRect() with multisample resources. 2018-02-16 19:19:43 +01:00
Makefile.in
buffer.c d3d9: Explicitly translate resource map flags. 2018-02-16 14:25:03 +01:00
d3d9.spec
d3d9_main.c d3d9: Use the global memory allocation helpers. 2018-02-07 10:05:51 +01:00
d3d9_private.h d3d9: Explicitly translate resource map flags. 2018-02-16 14:25:03 +01:00
device.c wined3d: Introduce separate read and write resource map flags. 2018-02-19 13:43:52 +01:00
directx.c d3d9: Use the global memory allocation helpers. 2018-02-07 10:05:51 +01:00
query.c d3d9: Use the global memory allocation helpers. 2018-02-07 10:05:51 +01:00
shader.c d3d9: Use the global memory allocation helpers. 2018-02-07 10:05:51 +01:00
stateblock.c d3d9: Use the global memory allocation helpers. 2018-02-07 10:05:51 +01:00
surface.c d3d9: Explicitly translate resource map flags. 2018-02-16 14:25:03 +01:00
swapchain.c d3d9: Use the global memory allocation helpers. 2018-02-07 10:05:51 +01:00
texture.c d3d9: Introduce a d3d9_texture_cleanup() function. 2018-02-16 19:04:40 +01:00
version.rc
vertexdeclaration.c d3d9: Use the global memory allocation helpers. 2018-02-07 10:05:51 +01:00
volume.c d3d9: Explicitly translate resource map flags. 2018-02-16 14:25:03 +01:00