wine-wine/dlls/d3d8
Jason Edmeades 862a1073a5 Disable client texture states when not in use (fast mode) otherwise
traps occur.
Correct number of texture coords supplied in both fast and slow mode.
Dont supply a default colour of white when diffuse mode is disabled.
Reenable fast mode.
2003-07-21 20:01:23 +00:00
..
.cvsignore Added version info. 2003-04-03 23:55:27 +00:00
Makefile.in Make the fixed function pipeline support multiple streams for created 2003-06-13 18:09:05 +00:00
basetexture.c Add GetLevelCount to the basetexture class. 2003-07-02 00:37:40 +00:00
cubetexture.c - dsound and d3d works better when x11drv locks/unlocks are correct 2003-06-18 03:17:42 +00:00
d3d8.spec - pixel shader program dump code 2003-06-04 22:45:57 +00:00
d3d8_main.c For all DLLs with defined DllMain and which do not require 2003-06-30 20:53:48 +00:00
d3d8_private.h Add fps debug channel, so we can see how the d3d code is performing and 2003-07-19 03:02:42 +00:00
d3dcore_gl.h - currently always use sloaw path as fast path have some problems 2003-06-27 22:20:44 +00:00
device.c Add fps debug channel, so we can see how the d3d code is performing and 2003-07-19 03:02:42 +00:00
directx.c Add fps debug channel, so we can see how the d3d code is performing and 2003-07-19 03:02:42 +00:00
drawprim.c Disable client texture states when not in use (fast mode) otherwise 2003-07-21 20:01:23 +00:00
indexbuffer.c - minor COM fixes (fixes some crashes on stupid games) 2003-05-11 03:35:27 +00:00
resource.c - implemented render to surfaces (and render to new rendertargets) 2003-06-04 21:55:29 +00:00
shader.c Make the fixed function pipeline support multiple streams for created 2003-06-13 18:09:05 +00:00
stateblock.c - dsound and d3d works better when x11drv locks/unlocks are correct 2003-06-18 03:17:42 +00:00
surface.c - some cosmetic fixes 2003-07-08 21:01:48 +00:00
swapchain.c - some cleanup and warning fixes 2003-06-04 22:55:19 +00:00
texture.c Ensure MIPMAP levels is reset when rebinding an existing texture to a 2003-07-02 00:38:01 +00:00
utils.c Implement UpdateTexture for 2D textures only. 2003-07-03 18:10:22 +00:00
version.rc Added version info. 2003-04-03 23:55:27 +00:00
vertexbuffer.c - minor COM fixes (fixes some crashes on stupid games) 2003-05-11 03:35:27 +00:00
volume.c - some cosmetic fixes 2003-07-08 21:01:48 +00:00
volumetexture.c - dsound and d3d works better when x11drv locks/unlocks are correct 2003-06-18 03:17:42 +00:00
vshaderdeclaration.c Make the fixed function pipeline support multiple streams for created 2003-06-13 18:09:05 +00:00