wine-wine/dlls/wined3d
Matteo Bruni 32787ec0dd wined3d: Fix draw buffers tracking. 2011-06-22 15:21:43 +02:00
..
Makefile.in wined3d: Merge surface_base.c into surface.c. 2011-04-26 10:46:40 +02:00
arb_program_shader.c wined3d: Call frag_pipe->enable_extension under the GL lock. 2011-05-26 16:41:14 +02:00
ati_fragment_shader.c wined3d: Call frag_pipe->enable_extension under the GL lock. 2011-05-26 16:41:14 +02:00
buffer.c wined3d: Invalidate STATE_STREAMSRC when dropping VBOs. 2011-06-22 11:25:34 +02:00
clipper.c wined3d: Get rid of the IWineD3DClipper typedefs. 2011-02-04 15:25:31 +01:00
context.c wined3d: Fix draw buffers tracking. 2011-06-22 15:21:43 +02:00
device.c wined3d: Make the device parameter to device_invalidate_state() const. 2011-06-21 11:25:18 +02:00
directx.c wined3d: Add GL_ARB_draw_elements_base_vertex. 2011-06-14 13:43:56 +02:00
drawprim.c wined3d: Use base_vertex_index in drawStridedSlow, and only for indexed draws. 2011-06-20 19:32:02 +02:00
gl_compat.c wined3d: Fix a few MSVC data loss warnings. 2011-05-13 17:05:27 +02:00
glsl_shader.c wined3d: Require ARB_shader_texture_lod for SM3. 2011-06-16 11:16:26 +02:00
nvidia_texture_shader.c wined3d: Call frag_pipe->enable_extension under the GL lock. 2011-05-26 16:41:14 +02:00
palette.c wined3d: Get rid of the IWineD3DDevice typedefs. 2011-05-17 10:06:23 +02:00
query.c wined3d: Get rid of the IWineD3DDevice typedefs. 2011-05-17 10:06:23 +02:00
resource.c d3d9: Implement IDirect3DVertexBuffer9 private data handling on top of wined3d_resource. 2011-06-17 11:02:28 +02:00
shader.c wined3d: Mask out writes to unused render targets. 2011-05-25 11:49:23 +02:00
shader_sm1.c
shader_sm4.c
state.c wined3d: Fix the STATE_BASEVERTEXINDEX state entry. 2011-06-21 11:25:15 +02:00
stateblock.c wined3d: Get rid of the IWineD3DDevice typedefs. 2011-05-17 10:06:23 +02:00
surface.c ddraw: Implement surface private data handling on top of wined3d_resource. 2011-06-22 11:25:27 +02:00
swapchain.c wined3d: Rename IWineD3DDeviceImpl_MarkStateDirty() to device_invalidate_state(). 2011-06-06 16:18:41 +02:00
texture.c d3d8: Implement IDirect3DVolumeTexture8 private data handling on top of wined3d_resource. 2011-06-20 11:28:40 +02:00
utils.c wined3d: Initialize format block info with sane values for uncompressed formats. 2011-06-21 11:25:06 +02:00
version.rc
vertexdeclaration.c wined3d: Get rid of the IWineD3DDevice typedefs. 2011-05-17 10:06:23 +02:00
view.c wined3d: Remove object creation methods from the IWineD3DDevice interface. 2011-05-11 14:56:48 +02:00
volume.c d3d9: Implement IDirect3DVertexBuffer9 private data handling on top of wined3d_resource. 2011-06-17 11:02:28 +02:00
wined3d.spec ddraw: Implement surface private data handling on top of wined3d_resource. 2011-06-22 11:25:27 +02:00
wined3d_gl.h wined3d: Add GL_ARB_draw_elements_base_vertex. 2011-06-14 13:43:56 +02:00
wined3d_main.c wined3d: Use a separate mutex for wndproc_table access. 2011-06-21 16:18:56 +02:00
wined3d_private.h wined3d: Make the context parameter to isStateDirty() const. 2011-06-22 11:25:39 +02:00