wine-wine/dlls/d3d8
Akihiro Sagawa 513d3e1376 d3d8: Support texture dirty regions.
Signed-off-by: Akihiro Sagawa <sagawa.aki@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-12-10 22:15:05 +01:00
..
tests d3d8: Support texture dirty regions. 2019-12-10 22:15:05 +01:00
Makefile.in d3d8: Build with msvcrt. 2019-07-02 10:00:29 +02:00
buffer.c d3d8: Build with msvcrt. 2019-07-02 10:00:29 +02:00
d3d8.spec
d3d8_main.c d3d8: Build with msvcrt. 2019-07-02 10:00:29 +02:00
d3d8_private.h d3d8: Track the primary stateblock state locally. 2019-09-26 21:00:13 +02:00
device.c d3d8: Update the primary stateblock in d3d8_device_MultiplyTransform(). 2019-12-06 22:30:23 +01:00
directx.c d3d8: Fix incorrect types. 2019-11-11 20:01:40 +01:00
shader.c d3d8: Build with msvcrt. 2019-07-02 10:00:29 +02:00
surface.c d3d8: Build with msvcrt. 2019-07-02 10:00:29 +02:00
swapchain.c d3d8: Build with msvcrt. 2019-07-02 10:00:29 +02:00
texture.c d3d8: Support texture dirty regions. 2019-12-10 22:15:05 +01:00
version.rc
vertexdeclaration.c d3d8: Fix stream data skip count in convert_to_wined3d_declaration(). 2019-10-29 23:30:47 +01:00
volume.c d3d8: Build with msvcrt. 2019-07-02 10:00:29 +02:00