wine-wine/dlls/d3d11
Józef Kucia a705a2b90d d3d11/tests: Use global memory allocation helpers.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-21 15:31:28 +01:00
..
tests d3d11/tests: Use global memory allocation helpers. 2018-02-21 15:31:28 +01:00
Makefile.in
async.c d3d11: Use the global memory allocation helpers. 2018-02-05 10:00:07 +01:00
buffer.c d3d11: Set resource access based on usage and CPU access flags. 2018-02-16 14:24:55 +01:00
d3d11.spec
d3d11_main.c d3d11: Use ARRAY_SIZE() macro. 2017-03-23 15:14:40 +01:00
d3d11_private.h d3d11: Set resource access based on usage and CPU access flags. 2018-02-16 14:24:55 +01:00
device.c wined3d: Get rid of legacy mipmap autogeneration support. 2018-02-14 20:37:55 +01:00
inputlayout.c d3d11: Use the global memory allocation helpers. 2018-02-05 10:00:07 +01:00
shader.c d3d11: Use the global memory allocation helpers. 2018-02-05 10:00:07 +01:00
state.c d3d11: Use wined3d blend state objects. 2018-02-08 21:07:12 +01:00
texture.c d3d11: Set resource access based on usage and CPU access flags. 2018-02-16 14:24:55 +01:00
utils.c wined3d: Split WINED3D_RESOURCE_ACCESS_MAP into WINED3D_RESOURCE_ACCESS_MAP_R and WINED3D_RESOURCE_ACCESS_MAP_W. 2018-02-19 13:43:52 +01:00
version.rc
view.c d3d11: Use the global memory allocation helpers. 2018-02-05 10:00:07 +01:00