wine-wine/dlls/dsound
Andrew Eikum 1cc9ecb558 dsound: Don't use IAudioClock::GetPosition to determine buffer fullness. 2012-05-16 18:30:18 +02:00
..
tests dsound: Don't destroy primary buffer until device is released. 2012-05-09 17:49:33 +02:00
Makefile.in dsound: Reimplement rendering devices on mmdevapi. 2011-09-27 16:53:51 +02:00
buffer.c dsound: Don't destroy primary buffer until device is released. 2012-05-09 17:49:33 +02:00
capture.c dsound: Map MMDevAPI error to DSound error. 2012-04-27 11:59:44 +02:00
dsound.c dsound: Don't destroy primary buffer until device is released. 2012-05-09 17:49:33 +02:00
dsound.spec
dsound_classes.idl
dsound_convert.c dsound: Resample to float, not device format. 2012-05-15 16:26:31 +02:00
dsound_main.c dsound: Don't launch a separate thread for the mmdevapi enumerator. 2012-01-16 19:32:51 +01:00
dsound_private.h dsound: Don't use IAudioClock::GetPosition to determine buffer fullness. 2012-05-16 18:30:18 +02:00
duplex.c dsound: Remove hardware acceleration support. 2011-09-26 18:38:07 +02:00
fir.h dsound: Added a windowed-sinc resampler. 2012-05-08 09:29:47 +02:00
mixer.c dsound: Don't use IAudioClock::GetPosition to determine buffer fullness. 2012-05-16 18:30:18 +02:00
primary.c dsound: Don't use IAudioClock::GetPosition to determine buffer fullness. 2012-05-16 18:30:18 +02:00
propset.c dsound: Mark enum_callback and search_callback static. 2011-10-03 15:51:17 -05:00
sound3d.c dsound: Don't destroy primary buffer until device is released. 2012-05-09 17:49:33 +02:00
version.rc