wine-wine/dlls/wined3d
H. Verbeet fc5f36f037 wined3d: Fix IWineD3DPixelShader_GetFunction / IWineD3DVertexShader_GetFunction. 2007-03-08 11:58:50 +01:00
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Makefile.in wined3d: Use the context manager to prepare for drawing. 2007-02-13 12:03:40 +01:00
arb_program_shader.c wined3d: WINED3DFMT_U8V8 is signed. 2007-03-06 22:16:12 +01:00
baseshader.c wined3d: Load one bump mapping environment matrix into pixel shaders if needed. 2007-02-15 11:36:01 +01:00
basetexture.c wined3d: Remove empty texture stage applying loop. 2007-02-15 16:55:38 +01:00
context.c wined3d: Rework surface dirtification. 2007-03-07 12:18:14 +01:00
cubetexture.c d3d: Callback infrastructure for implicit surface destruction in IWineD3DCubeTexture. 2006-12-06 12:38:51 +01:00
device.c janitorial: Remove two redundant checks for NULL. 2007-03-08 11:58:09 +01:00
directx.c wined3d: Remove broken software shaders. 2007-03-07 11:52:17 +01:00
drawprim.c wined3d: Rework surface dirtification. 2007-03-07 12:18:14 +01:00
glsl_shader.c wined3d: gl_FogFragCoord is a scalar. 2007-03-05 12:06:45 +01:00
indexbuffer.c wined3d: Index buffer fixes. 2007-02-21 10:57:08 +01:00
palette.c wined3d: Use WINED3DRTYPE_SURFACE rather than D3DRTYPE_SURFACE. 2007-02-15 14:20:28 +01:00
pixelshader.c wined3d: Fix IWineD3DPixelShader_GetFunction / IWineD3DVertexShader_GetFunction. 2007-03-08 11:58:50 +01:00
query.c wined3d: Support GL_APPLE_fence for event queries. 2007-03-01 11:40:24 +01:00
resource.c wined3d: Add the WINED3DSPD_IUNKNOWN flag and use it. 2007-02-15 14:20:38 +01:00
state.c wined3d: Do not specify the viewport origin upside down when doing offscreen rendering. 2007-03-06 22:17:28 +01:00
stateblock.c wined3d: Store multiple constant indices per list entry. 2007-02-28 13:35:34 +01:00
surface.c wined3d: Rework surface dirtification. 2007-03-07 12:18:14 +01:00
surface_gdi.c wined3d: Rework surface dirtification. 2007-03-07 12:18:14 +01:00
swapchain.c wined3d: Rework surface dirtification. 2007-03-07 12:18:14 +01:00
texture.c d3d: Callback infrastructure for implicit surface destruction in IWineD3DTexture. 2006-12-06 12:38:37 +01:00
utils.c wined3d: Rework surface dirtification. 2007-03-07 12:18:14 +01:00
vertexbuffer.c wined3d: Use WINED3D_OK rather than D3D_OK. 2007-02-15 11:15:50 +01:00
vertexdeclaration.c d3d8: Don't store the d3d8 declaration in the wined3d object. 2007-02-14 13:56:50 +01:00
vertexshader.c wined3d: Fix IWineD3DPixelShader_GetFunction / IWineD3DVertexShader_GetFunction. 2007-03-08 11:58:50 +01:00
volume.c wined3d: Make sure volumes have memory allocated. 2007-02-21 11:00:08 +01:00
volumetexture.c d3d: Callback infrastructure for implicit volume destruction in IWineD3DVolumeTexture. 2006-12-06 12:39:14 +01:00
wined3d.spec
wined3d_main.c wined3d: Remove broken software shaders. 2007-03-07 11:52:17 +01:00
wined3d_private.h wined3d: Rework surface dirtification. 2007-03-07 12:18:14 +01:00
wined3d_private_types.h wined3d: Allow the depth buffer to be shared between onscreen and offscreen rendering modes. 2006-11-17 18:14:25 +01:00