wine-wine/dlls/wined3d
Michael Stefaniuc 962b31c80b include: Add a generic available ARRAY_SIZE().
Signed-off-by: Michael Stefaniuc <mstefani@winehq.org>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-07-04 10:39:15 +02:00
..
Makefile.in
arb_program_shader.c wined3d: Sort WINED3DSIH enum values. 2018-05-29 17:13:50 +02:00
ati_fragment_shader.c
buffer.c wined3d: Call wined3d_cs_emit_update_sub_resource() directly in buffer_init(). 2018-06-20 16:02:42 +02:00
context.c d3d11: Implement depth clip control. 2018-05-21 10:51:29 +02:00
cs.c d3d11: Implement depth clip control. 2018-05-21 10:51:29 +02:00
device.c wined3d: Get rid of WINED3DCAPS typedef. 2018-06-15 09:11:29 +02:00
directx.c wined3d: Expose feature level in wined3d caps. 2018-06-15 09:11:34 +02:00
gl_compat.c
glsl_shader.c wined3d: Generate shader epilogue before conditional returns. 2018-06-15 09:11:13 +02:00
nvidia_texture_shader.c wined3d: Implement support for 1D textures. 2018-04-03 09:38:45 +02:00
palette.c
query.c
resource.c wined3d: Do not allocate system memory for resources by default. 2018-04-10 18:10:49 +02:00
sampler.c
shader.c wined3d: Compare interpolation mode VS compilation arguments. 2018-06-05 16:07:18 +02:00
shader_sm1.c
shader_sm4.c wined3d: Implement sampleinfo for render targets. 2018-05-15 17:29:22 +02:00
state.c d3d11: Implement depth clip control. 2018-05-21 10:51:29 +02:00
stateblock.c wined3d: Add support for setting multiple scissor rectangles. 2018-04-24 00:25:15 +02:00
surface.c wined3d: Reduce nesting in texture2d_load_sysmem(). 2018-06-20 16:02:38 +02:00
swapchain.c wined3d: Execute all CS commands before changing swapchain window. 2018-06-11 18:12:44 +02:00
texture.c wined3d: Initialize depth/stencil texture data. 2018-06-20 16:02:34 +02:00
utils.c wined3d: Remove redundant entries from "formats" table. 2018-05-23 17:33:06 +02:00
version.rc
vertexdeclaration.c
view.c wined3d: Fix condition for FIXME() about unsupported depth slices. 2018-05-28 22:08:23 +02:00
wined3d.spec wined3d: Delete the wined3d_device_get_*_cb and wined3d_device_set_*_cb methods. 2018-05-29 17:13:24 +02:00
wined3d_gl.h d3d11: Implement depth clip control. 2018-05-21 10:51:29 +02:00
wined3d_main.c wined3d: Disallow disabling GLSL on core profile contexts. 2018-06-11 18:13:09 +02:00
wined3d_private.h include: Add a generic available ARRAY_SIZE(). 2018-07-04 10:39:15 +02:00