wine-wine/dlls/wined3d
Henri Verbeet e867d986d5 wined3d: Pass a wined3d_context_gl structure to find_glsl_vshader().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-07-01 14:40:42 +02:00
..
Makefile.in
adapter_gl.c wined3d: Make the adapter responsible for acquiring and releasing contexts. 2019-06-05 16:44:45 +02:00
adapter_vk.c wined3d: Create a blitter for the Vulkan adapter. 2019-06-06 15:30:37 +02:00
arb_program_shader.c wined3d: Pass a wined3d_context_gl structure to find_arb_vs_compile_args(). 2019-06-24 10:08:20 +02:00
ati_fragment_shader.c wined3d: Pass a wined3d_context_gl structure to context_active_texture(). 2019-06-05 16:44:38 +02:00
buffer.c wined3d: Pass a wined3d_context_gl structure to wined3d_buffer_gl_destroy_buffer_object(). 2019-06-25 08:27:08 +02:00
context.c wined3d: Use a backup device context for swapchains created on the desktop window. 2019-06-21 22:51:55 +02:00
cs.c wined3d: Pass a wined3d_context_gl structure to wined3d_texture_prepare_texture(). 2019-06-12 16:11:30 +02:00
device.c wined3d: Validate that we got a valid window in wined3d_device_setup_fullscreen_window(). 2019-06-20 08:48:36 +02:00
directx.c wined3d: Use Windows 7 as fallback driver version in wined3d_driver_info_init(). 2019-06-28 08:11:26 +02:00
gl_compat.c
glsl_shader.c wined3d: Pass a wined3d_context_gl structure to find_glsl_vshader(). 2019-07-01 14:40:42 +02:00
nvidia_texture_shader.c wined3d: Pass a wined3d_context_gl structure to context_active_texture(). 2019-06-05 16:44:38 +02:00
palette.c
query.c wined3d: Pass a wined3d_context_gl structure to context_reacquire(). 2019-06-06 15:30:36 +02:00
resource.c
sampler.c wined3d: Pass a wined3d_context_gl structure to wined3d_sampler_bind(). 2019-06-13 20:55:35 +02:00
shader.c
shader_sm1.c
shader_sm4.c
state.c wined3d: Pass a wined3d_context_gl structure to wined3d_sampler_bind(). 2019-06-13 20:55:35 +02:00
stateblock.c
surface.c wined3d: Move texture2d_load_renderbuffer() to texture.c. 2019-06-25 08:27:21 +02:00
swapchain.c wined3d: Store the cursor texture in a local variable in swapchain_gl_present(). 2019-06-25 19:21:28 +02:00
texture.c wined3d: Move texture2d_load_renderbuffer() to texture.c. 2019-06-25 08:27:21 +02:00
utils.c wined3d: Drop support for WINED3DFMT_D32_UNORM. 2019-06-25 08:27:56 +02:00
version.rc
vertexdeclaration.c
view.c wined3d: Pass a wined3d_context_gl structure to wined3d_sampler_bind(). 2019-06-13 20:55:35 +02:00
wined3d.spec dxgi: Implement Alt+Enter handling. 2019-06-19 20:41:26 +02:00
wined3d_gl.h
wined3d_main.c dxgi: Implement Alt+Enter handling. 2019-06-19 20:41:26 +02:00
wined3d_private.h wined3d: Move texture2d_load_renderbuffer() to texture.c. 2019-06-25 08:27:21 +02:00
wined3d_vk.h