wine-wine/dlls/wined3d
Henri Verbeet e8b0de1e14 wined3d: Use more consistent names for the various bumpenv uniforms. 2012-11-07 11:57:29 +01:00
..
Makefile.in
arb_program_shader.c wined3d: Enable or disable the fragment pipe in shader_select(). 2012-11-05 11:30:33 +01:00
ati_fragment_shader.c wined3d: Simplify shader selection. 2012-11-05 11:30:32 +01:00
buffer.c wined3d: Call core GL functions through gl_info.gl_ops as well. 2012-07-25 20:10:08 +02:00
context.c wined3d: Enable or disable the fragment pipe in shader_select(). 2012-11-05 11:30:33 +01:00
device.c wined3d: Make the shader backend responsible for controlling the fixed function fragment pipe. 2012-10-25 11:48:31 +02:00
directx.c wined3d: Fix return value for WINED3DFMT_ATI2N in CheckTextureCapability(). 2012-10-24 19:37:15 +02:00
drawprim.c wined3d: Also issue any queries for index buffers in drawPrimitive(). 2012-08-20 11:01:21 +02:00
gl_compat.c wined3d: Call core GL functions through gl_info.gl_ops as well. 2012-07-25 20:10:08 +02:00
glsl_shader.c wined3d: Use more consistent names for the various bumpenv uniforms. 2012-11-07 11:57:29 +01:00
nvidia_texture_shader.c wined3d: Don't depend on device internals in fragment_pipeline.alloc_private(). 2012-10-29 10:47:03 +01:00
palette.c
query.c wined3d: Use a slightly shorter timeout in wined3d_event_query_finish(). 2012-08-20 11:01:15 +02:00
resource.c
shader.c wined3d: Enable or disable the fragment pipe in shader_select(). 2012-11-05 11:30:33 +01:00
shader_sm1.c wined3d: Also read comments in shader_sm1_is_end(). 2012-10-22 11:43:59 +02:00
shader_sm4.c wined3d: Recognise the SM4 "primID" register type. 2012-10-16 11:36:45 +02:00
state.c wined3d: Simplify shader selection. 2012-11-05 11:30:32 +01:00
stateblock.c wined3d: wined3d_stateblock_apply() never fails. 2012-10-08 11:28:37 +02:00
surface.c wined3d: Set texture_level in surface_set_texture_target() as well. 2012-10-24 11:24:22 +02:00
swapchain.c wined3d: wined3d_swapchain_get_desc() never fails. 2012-10-04 14:09:55 +02:00
texture.c wined3d: Replace the face and level parameters to device_parent_create_texture_surface() with the sub-resource index. 2012-10-25 11:48:25 +02:00
utils.c wined3d: Fix blending test expected results. 2012-08-21 11:45:43 +02:00
version.rc
vertexdeclaration.c wined3d: Convert some uppercase hex constants to lowercase. 2012-07-20 13:59:53 +02:00
view.c
volume.c
wined3d.spec wined3d: Set texture_level in surface_set_texture_target() as well. 2012-10-24 11:24:22 +02:00
wined3d_gl.h wined3d: Take the data type of registers into account in the GLSL shader backend. 2012-09-25 11:19:15 +02:00
wined3d_main.c wined3d: Remove references to the (no longer used) X11 lock. 2012-08-16 16:52:16 +02:00
wined3d_private.h wined3d: Enable or disable the fragment pipe in shader_select(). 2012-11-05 11:30:33 +01:00