wine-wine/include/wine/wined3d_types.h

1134 lines
42 KiB
C

/*
* Direct3D wine types include file
*
* Copyright 2002-2003 The wine-d3d team
* Copyright 2002-2003 Jason Edmeades
* Raphael Junqueira
* Copyright 2005 Oliver Stieber
* Copyright 2006 Stefan Dösinger
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef __WINE_WINED3D_TYPES_H
#define __WINE_WINED3D_TYPES_H
/* TODO: remove the dependency on d3d9 or d3d8 */
#if !defined( __WINE_D3D_H ) && !defined( __WINE_D3D8_H ) && !defined( __WINE_D3D9_H )
# error You must include d3d.h, d3d8.h or d3d9.h header to use this header
#endif
#define WINED3D_VSHADER_MAX_CONSTANTS 96
#define WINED3D_PSHADER_MAX_CONSTANTS 32
typedef struct _WINED3DVECTOR_3 {
float x;
float y;
float z;
} WINED3DVECTOR_3;
typedef struct _WINED3DVECTOR_4 {
float x;
float y;
float z;
float w;
} WINED3DVECTOR_4;
typedef struct WINED3DSHADERVECTOR {
float x;
float y;
float z;
float w;
} WINED3DSHADERVECTOR;
typedef struct WINED3DSHADERSCALAR {
float x;
} WINED3DSHADERSCALAR;
typedef WINED3DSHADERVECTOR WINEVSHADERCONSTANTS8[WINED3D_VSHADER_MAX_CONSTANTS];
typedef struct VSHADERDATA {
/** Run Time Shader Function Constants */
/*D3DXBUFFER* constants;*/
WINEVSHADERCONSTANTS8 C;
/** Shader Code as char ... */
CONST DWORD* code;
UINT codeLength;
} VSHADERDATA;
/** temporary here waiting for buffer code */
typedef struct VSHADERINPUTDATA {
WINED3DSHADERVECTOR V[17];
} WINEVSHADERINPUTDATA;
/** temporary here waiting for buffer code */
typedef struct VSHADEROUTPUTDATA {
WINED3DSHADERVECTOR oPos;
WINED3DSHADERVECTOR oD[2];
WINED3DSHADERVECTOR oT[8];
WINED3DSHADERVECTOR oFog;
WINED3DSHADERVECTOR oPts;
} WINEVSHADEROUTPUTDATA;
typedef WINED3DSHADERVECTOR WINEPSHADERCONSTANTS8[WINED3D_PSHADER_MAX_CONSTANTS];
typedef struct PSHADERDATA {
/** Run Time Shader Function Constants */
/*D3DXBUFFER* constants;*/
WINEPSHADERCONSTANTS8 C;
/** Shader Code as char ... */
CONST DWORD* code;
UINT codeLength;
} PSHADERDATA;
/** temporary here waiting for buffer code */
typedef struct PSHADERINPUTDATA {
WINED3DSHADERVECTOR V[2];
WINED3DSHADERVECTOR T[8];
WINED3DSHADERVECTOR S[16];
/*D3DSHADERVECTOR R[12];*/
} WINEPSHADERINPUTDATA;
/** temporary here waiting for buffer code */
typedef struct PSHADEROUTPUTDATA {
WINED3DSHADERVECTOR oC[4];
WINED3DSHADERVECTOR oDepth;
} WINEPSHADEROUTPUTDATA;
/*****************************************************************************
* WineD3D Structures to be used when d3d8 and d3d9 are incompatible
*/
typedef enum _WINED3DDEVTYPE {
WINED3DDEVTYPE_HAL = 1,
WINED3DDEVTYPE_REF = 2,
WINED3DDEVTYPE_SW = 3,
WINED3DDEVTYPE_NULLREF = 4,
WINED3DDEVTYPE_FORCE_DWORD = 0xffffffff
} WINED3DDEVTYPE;
typedef enum _WINED3DDEGREETYPE {
WINED3DDEGREE_LINEAR = 1,
WINED3DDEGREE_QUADRATIC = 2,
WINED3DDEGREE_CUBIC = 3,
WINED3DDEGREE_QUINTIC = 5,
WINED3DDEGREE_FORCE_DWORD = 0x7fffffff
} WINED3DDEGREETYPE;
typedef enum _WINED3DFORMAT {
WINED3DFMT_UNKNOWN = 0,
WINED3DFMT_R8G8B8 = 20,
WINED3DFMT_A8R8G8B8 = 21,
WINED3DFMT_X8R8G8B8 = 22,
WINED3DFMT_R5G6B5 = 23,
WINED3DFMT_X1R5G5B5 = 24,
WINED3DFMT_A1R5G5B5 = 25,
WINED3DFMT_A4R4G4B4 = 26,
WINED3DFMT_R3G3B2 = 27,
WINED3DFMT_A8 = 28,
WINED3DFMT_A8R3G3B2 = 29,
WINED3DFMT_X4R4G4B4 = 30,
WINED3DFMT_A2B10G10R10 = 31,
WINED3DFMT_A8B8G8R8 = 32,
WINED3DFMT_X8B8G8R8 = 33,
WINED3DFMT_G16R16 = 34,
WINED3DFMT_A2R10G10B10 = 35,
WINED3DFMT_A16B16G16R16 = 36,
WINED3DFMT_A8P8 = 40,
WINED3DFMT_P8 = 41,
WINED3DFMT_L8 = 50,
WINED3DFMT_A8L8 = 51,
WINED3DFMT_A4L4 = 52,
WINED3DFMT_V8U8 = 60,
WINED3DFMT_L6V5U5 = 61,
WINED3DFMT_X8L8V8U8 = 62,
WINED3DFMT_Q8W8V8U8 = 63,
WINED3DFMT_V16U16 = 64,
WINED3DFMT_W11V11U10 = 65,
WINED3DFMT_A2W10V10U10 = 67,
WINED3DFMT_UYVY = MAKEFOURCC('U', 'Y', 'V', 'Y'),
WINED3DFMT_YUY2 = MAKEFOURCC('Y', 'U', 'Y', '2'),
WINED3DFMT_DXT1 = MAKEFOURCC('D', 'X', 'T', '1'),
WINED3DFMT_DXT2 = MAKEFOURCC('D', 'X', 'T', '2'),
WINED3DFMT_DXT3 = MAKEFOURCC('D', 'X', 'T', '3'),
WINED3DFMT_DXT4 = MAKEFOURCC('D', 'X', 'T', '4'),
WINED3DFMT_DXT5 = MAKEFOURCC('D', 'X', 'T', '5'),
WINED3DFMT_MULTI2_ARGB = MAKEFOURCC('M', 'E', 'T', '1'),
WINED3DFMT_G8R8_G8B8 = MAKEFOURCC('G', 'R', 'G', 'B'),
WINED3DFMT_R8G8_B8G8 = MAKEFOURCC('R', 'G', 'B', 'G'),
WINED3DFMT_D16_LOCKABLE = 70,
WINED3DFMT_D32 = 71,
WINED3DFMT_D15S1 = 73,
WINED3DFMT_D24S8 = 75,
WINED3DFMT_D24X8 = 77,
WINED3DFMT_D24X4S4 = 79,
WINED3DFMT_D16 = 80,
WINED3DFMT_L16 = 81,
WINED3DFMT_D32F_LOCKABLE = 82,
WINED3DFMT_D24FS8 = 83,
WINED3DFMT_VERTEXDATA = 100,
WINED3DFMT_INDEX16 = 101,
WINED3DFMT_INDEX32 = 102,
WINED3DFMT_Q16W16V16U16 = 110,
/* Flaoting point formats */
WINED3DFMT_R16F = 111,
WINED3DFMT_G16R16F = 112,
WINED3DFMT_A16B16G16R16F = 113,
/* IEEE formats */
WINED3DFMT_R32F = 114,
WINED3DFMT_G32R32F = 115,
WINED3DFMT_A32B32G32R32F = 116,
WINED3DFMT_CxV8U8 = 117,
WINED3DFMT_FORCE_DWORD = 0xFFFFFFFF
} WINED3DFORMAT;
typedef enum _WINED3DRENDERSTATETYPE {
WINED3DRS_TEXTUREHANDLE = 1,
WINED3DRS_ANTIALIAS = 2,
WINED3DRS_TEXTUREADDRESS = 3,
WINED3DRS_TEXTUREPERSPECTIVE = 4,
WINED3DRS_WRAPU = 5,
WINED3DRS_WRAPV = 6,
WINED3DRS_ZENABLE = 7,
WINED3DRS_FILLMODE = 8,
WINED3DRS_SHADEMODE = 9,
WINED3DRS_LINEPATTERN = 10,
WINED3DRS_MONOENABLE = 11,
WINED3DRS_ROP2 = 12,
WINED3DRS_PLANEMASK = 13,
WINED3DRS_ZWRITEENABLE = 14,
WINED3DRS_ALPHATESTENABLE = 15,
WINED3DRS_LASTPIXEL = 16,
WINED3DRS_TEXTUREMAG = 17,
WINED3DRS_TEXTUREMIN = 18,
WINED3DRS_SRCBLEND = 19,
WINED3DRS_DESTBLEND = 20,
WINED3DRS_TEXTUREMAPBLEND = 21,
WINED3DRS_CULLMODE = 22,
WINED3DRS_ZFUNC = 23,
WINED3DRS_ALPHAREF = 24,
WINED3DRS_ALPHAFUNC = 25,
WINED3DRS_DITHERENABLE = 26,
WINED3DRS_ALPHABLENDENABLE = 27,
WINED3DRS_FOGENABLE = 28,
WINED3DRS_SPECULARENABLE = 29,
WINED3DRS_ZVISIBLE = 30,
WINED3DRS_SUBPIXEL = 31,
WINED3DRS_SUBPIXELX = 32,
WINED3DRS_STIPPLEDALPHA = 33,
WINED3DRS_FOGCOLOR = 34,
WINED3DRS_FOGTABLEMODE = 35,
WINED3DRS_FOGSTART = 36,
WINED3DRS_FOGEND = 37,
WINED3DRS_FOGDENSITY = 38,
WINED3DRS_STIPPLEENABLE = 39,
WINED3DRS_EDGEANTIALIAS = 40,
WINED3DRS_COLORKEYENABLE = 41,
WINED3DRS_BORDERCOLOR = 43,
WINED3DRS_TEXTUREADDRESSU = 44,
WINED3DRS_TEXTUREADDRESSV = 45,
WINED3DRS_MIPMAPLODBIAS = 46,
WINED3DRS_ZBIAS = 47,
WINED3DRS_RANGEFOGENABLE = 48,
WINED3DRS_ANISOTROPY = 49,
WINED3DRS_FLUSHBATCH = 50,
WINED3DRS_TRANSLUCENTSORTINDEPENDENT = 51,
WINED3DRS_STENCILENABLE = 52,
WINED3DRS_STENCILFAIL = 53,
WINED3DRS_STENCILZFAIL = 54,
WINED3DRS_STENCILPASS = 55,
WINED3DRS_STENCILFUNC = 56,
WINED3DRS_STENCILREF = 57,
WINED3DRS_STENCILMASK = 58,
WINED3DRS_STENCILWRITEMASK = 59,
WINED3DRS_TEXTUREFACTOR = 60,
WINED3DRS_WRAP0 = 128,
WINED3DRS_WRAP1 = 129,
WINED3DRS_WRAP2 = 130,
WINED3DRS_WRAP3 = 131,
WINED3DRS_WRAP4 = 132,
WINED3DRS_WRAP5 = 133,
WINED3DRS_WRAP6 = 134,
WINED3DRS_WRAP7 = 135,
WINED3DRS_CLIPPING = 136,
WINED3DRS_LIGHTING = 137,
WINED3DRS_EXTENTS = 138,
WINED3DRS_AMBIENT = 139,
WINED3DRS_FOGVERTEXMODE = 140,
WINED3DRS_COLORVERTEX = 141,
WINED3DRS_LOCALVIEWER = 142,
WINED3DRS_NORMALIZENORMALS = 143,
WINED3DRS_COLORKEYBLENDENABLE = 144,
WINED3DRS_DIFFUSEMATERIALSOURCE = 145,
WINED3DRS_SPECULARMATERIALSOURCE = 146,
WINED3DRS_AMBIENTMATERIALSOURCE = 147,
WINED3DRS_EMISSIVEMATERIALSOURCE = 148,
WINED3DRS_VERTEXBLEND = 151,
WINED3DRS_CLIPPLANEENABLE = 152,
WINED3DRS_SOFTWAREVERTEXPROCESSING = 153,
WINED3DRS_POINTSIZE = 154,
WINED3DRS_POINTSIZE_MIN = 155,
WINED3DRS_POINTSPRITEENABLE = 156,
WINED3DRS_POINTSCALEENABLE = 157,
WINED3DRS_POINTSCALE_A = 158,
WINED3DRS_POINTSCALE_B = 159,
WINED3DRS_POINTSCALE_C = 160,
WINED3DRS_MULTISAMPLEANTIALIAS = 161,
WINED3DRS_MULTISAMPLEMASK = 162,
WINED3DRS_PATCHEDGESTYLE = 163,
WINED3DRS_PATCHSEGMENTS = 164,
WINED3DRS_DEBUGMONITORTOKEN = 165,
WINED3DRS_POINTSIZE_MAX = 166,
WINED3DRS_INDEXEDVERTEXBLENDENABLE = 167,
WINED3DRS_COLORWRITEENABLE = 168,
WINED3DRS_TWEENFACTOR = 170,
WINED3DRS_BLENDOP = 171,
WINED3DRS_POSITIONORDER = 172,
WINED3DRS_NORMALORDER = 173,
WINED3DRS_POSITIONDEGREE = 172,
WINED3DRS_NORMALDEGREE = 173,
WINED3DRS_SCISSORTESTENABLE = 174,
WINED3DRS_SLOPESCALEDEPTHBIAS = 175,
WINED3DRS_ANTIALIASEDLINEENABLE = 176,
WINED3DRS_MINTESSELLATIONLEVEL = 178,
WINED3DRS_MAXTESSELLATIONLEVEL = 179,
WINED3DRS_ADAPTIVETESS_X = 180,
WINED3DRS_ADAPTIVETESS_Y = 181,
WINED3DRS_ADAPTIVETESS_Z = 182,
WINED3DRS_ADAPTIVETESS_W = 183,
WINED3DRS_ENABLEADAPTIVETESSELLATION= 184,
WINED3DRS_TWOSIDEDSTENCILMODE = 185,
WINED3DRS_CCW_STENCILFAIL = 186,
WINED3DRS_CCW_STENCILZFAIL = 187,
WINED3DRS_CCW_STENCILPASS = 188,
WINED3DRS_CCW_STENCILFUNC = 189,
WINED3DRS_COLORWRITEENABLE1 = 190,
WINED3DRS_COLORWRITEENABLE2 = 191,
WINED3DRS_COLORWRITEENABLE3 = 192,
WINED3DRS_BLENDFACTOR = 193,
WINED3DRS_SRGBWRITEENABLE = 194,
WINED3DRS_DEPTHBIAS = 195,
WINED3DRS_WRAP8 = 198,
WINED3DRS_WRAP9 = 199,
WINED3DRS_WRAP10 = 200,
WINED3DRS_WRAP11 = 201,
WINED3DRS_WRAP12 = 202,
WINED3DRS_WRAP13 = 203,
WINED3DRS_WRAP14 = 204,
WINED3DRS_WRAP15 = 205,
WINED3DRS_SEPARATEALPHABLENDENABLE = 206,
WINED3DRS_SRCBLENDALPHA = 207,
WINED3DRS_DESTBLENDALPHA = 208,
WINED3DRS_BLENDOPALPHA = 209,
WINED3DRS_FORCE_DWORD = 0x7fffffff
} WINED3DRENDERSTATETYPE;
#define WINEHIGHEST_RENDER_STATE WINED3DRS_BLENDOPALPHA
/* Highest D3DRS_ value */
typedef struct _WINED3DDISPLAYMODE {
UINT Width;
UINT Height;
UINT RefreshRate;
WINED3DFORMAT Format;
} WINED3DDISPLAYMODE;
typedef enum _WINED3DBACKBUFFER_TYPE {
WINED3DBACKBUFFER_TYPE_MONO = 0,
WINED3DBACKBUFFER_TYPE_LEFT = 1,
WINED3DBACKBUFFER_TYPE_RIGHT = 2,
WINED3DBACKBUFFER_TYPE_FORCE_DWORD = 0x7fffffff
} WINED3DBACKBUFFER_TYPE;
typedef enum _WINED3DSWAPEFFECT {
WINED3DSWAPEFFECT_DISCARD = 1,
WINED3DSWAPEFFECT_FLIP = 2,
WINED3DSWAPEFFECT_COPY = 3,
WINED3DSWAPEFFECT_COPY_VSYNC = 4,
WINED3DSWAPEFFECT_FORCE_DWORD = 0xFFFFFFFF
} WINED3DSWAPEFFECT;
typedef enum _WINED3DSAMPLERSTATETYPE {
WINED3DSAMP_ADDRESSU = 1,
WINED3DSAMP_ADDRESSV = 2,
WINED3DSAMP_ADDRESSW = 3,
WINED3DSAMP_BORDERCOLOR = 4,
WINED3DSAMP_MAGFILTER = 5,
WINED3DSAMP_MINFILTER = 6,
WINED3DSAMP_MIPFILTER = 7,
WINED3DSAMP_MIPMAPLODBIAS = 8,
WINED3DSAMP_MAXMIPLEVEL = 9,
WINED3DSAMP_MAXANISOTROPY = 10,
WINED3DSAMP_SRGBTEXTURE = 11,
WINED3DSAMP_ELEMENTINDEX = 12,
WINED3DSAMP_DMAPOFFSET = 13,
WINED3DSAMP_FORCE_DWORD = 0x7fffffff,
} WINED3DSAMPLERSTATETYPE;
#define WINED3D_HIGHEST_SAMPLER_STATE WINED3DSAMP_DMAPOFFSET
typedef enum _WINED3DMULTISAMPLE_TYPE {
WINED3DMULTISAMPLE_NONE = 0,
WINED3DMULTISAMPLE_NONMASKABLE = 1,
WINED3DMULTISAMPLE_2_SAMPLES = 2,
WINED3DMULTISAMPLE_3_SAMPLES = 3,
WINED3DMULTISAMPLE_4_SAMPLES = 4,
WINED3DMULTISAMPLE_5_SAMPLES = 5,
WINED3DMULTISAMPLE_6_SAMPLES = 6,
WINED3DMULTISAMPLE_7_SAMPLES = 7,
WINED3DMULTISAMPLE_8_SAMPLES = 8,
WINED3DMULTISAMPLE_9_SAMPLES = 9,
WINED3DMULTISAMPLE_10_SAMPLES = 10,
WINED3DMULTISAMPLE_11_SAMPLES = 11,
WINED3DMULTISAMPLE_12_SAMPLES = 12,
WINED3DMULTISAMPLE_13_SAMPLES = 13,
WINED3DMULTISAMPLE_14_SAMPLES = 14,
WINED3DMULTISAMPLE_15_SAMPLES = 15,
WINED3DMULTISAMPLE_16_SAMPLES = 16,
WINED3DMULTISAMPLE_FORCE_DWORD = 0xffffffff
} WINED3DMULTISAMPLE_TYPE;
typedef enum _WINED3DTEXTURESTAGESTATETYPE {
WINED3DTSS_COLOROP = 1,
WINED3DTSS_COLORARG1 = 2,
WINED3DTSS_COLORARG2 = 3,
WINED3DTSS_ALPHAOP = 4,
WINED3DTSS_ALPHAARG1 = 5,
WINED3DTSS_ALPHAARG2 = 6,
WINED3DTSS_BUMPENVMAT00 = 7,
WINED3DTSS_BUMPENVMAT01 = 8,
WINED3DTSS_BUMPENVMAT10 = 9,
WINED3DTSS_BUMPENVMAT11 = 10,
WINED3DTSS_TEXCOORDINDEX = 11,
WINED3DTSS_ADDRESS = 12,
WINED3DTSS_ADDRESSU = 13,
WINED3DTSS_ADDRESSV = 14,
WINED3DTSS_BORDERCOLOR = 15,
WINED3DTSS_MAGFILTER = 16,
WINED3DTSS_MINFILTER = 17,
WINED3DTSS_MIPFILTER = 18,
WINED3DTSS_MIPMAPLODBIAS = 19,
WINED3DTSS_MAXMIPLEVEL = 20,
WINED3DTSS_MAXANISOTROPY = 21,
WINED3DTSS_BUMPENVLSCALE = 22,
WINED3DTSS_BUMPENVLOFFSET = 23,
WINED3DTSS_TEXTURETRANSFORMFLAGS = 24,
WINED3DTSS_ADDRESSW = 25,
WINED3DTSS_COLORARG0 = 26,
WINED3DTSS_ALPHAARG0 = 27,
WINED3DTSS_RESULTARG = 28,
WINED3DTSS_CONSTANT = 32,
WINED3DTSS_FORCE_DWORD = 0x7fffffff
} WINED3DTEXTURESTAGESTATETYPE;
#define WINED3D_HIGHEST_TEXTURE_STATE WINED3DTSS_CONSTANT
typedef enum _WINED3DBASISTYPE {
WINED3DBASIS_BEZIER = 0,
WINED3DBASIS_BSPLINE = 1,
WINED3DBASIS_INTERPOLATE = 2,
WINED3DBASIS_FORCE_DWORD = 0x7fffffff
} WINED3DBASISTYPE;
typedef enum _WINED3DCUBEMAP_FACES {
WINED3DCUBEMAP_FACE_POSITIVE_X = 0,
WINED3DCUBEMAP_FACE_NEGATIVE_X = 1,
WINED3DCUBEMAP_FACE_POSITIVE_Y = 2,
WINED3DCUBEMAP_FACE_NEGATIVE_Y = 3,
WINED3DCUBEMAP_FACE_POSITIVE_Z = 4,
WINED3DCUBEMAP_FACE_NEGATIVE_Z = 5,
WINED3DCUBEMAP_FACE_FORCE_DWORD = 0xffffffff
} WINED3DCUBEMAP_FACES;
typedef enum _WINED3DTEXTUREFILTERTYPE {
WINED3DTEXF_NONE = 0,
WINED3DTEXF_POINT = 1,
WINED3DTEXF_LINEAR = 2,
WINED3DTEXF_ANISOTROPIC = 3,
WINED3DTEXF_FLATCUBIC = 4,
WINED3DTEXF_GAUSSIANCUBIC = 5,
WINED3DTEXF_PYRAMIDALQUAD = 6,
WINED3DTEXF_GAUSSIANQUAD = 7,
WINED3DTEXF_FORCE_DWORD = 0x7fffffff
} WINED3DTEXTUREFILTERTYPE;
typedef struct _WINEDD3DRECTPATCH_INFO {
UINT StartVertexOffsetWidth;
UINT StartVertexOffsetHeight;
UINT Width;
UINT Height;
UINT Stride;
WINED3DBASISTYPE Basis;
WINED3DDEGREETYPE Degree;
} WINED3DRECTPATCH_INFO;
typedef struct _WINED3DTRIPATCH_INFO {
UINT StartVertexOffset;
UINT NumVertices;
WINED3DBASISTYPE Basis;
WINED3DDEGREETYPE Degree;
} WINED3DTRIPATCH_INFO;
typedef struct _WINED3DADAPTER_IDENTIFIER {
char *Driver;
char *Description;
char *DeviceName;
LARGE_INTEGER *DriverVersion;
DWORD *VendorId;
DWORD *DeviceId;
DWORD *SubSysId;
DWORD *Revision;
GUID *DeviceIdentifier;
DWORD *WHQLLevel;
} WINED3DADAPTER_IDENTIFIER;
typedef struct _WINED3DPRESENT_PARAMETERS {
UINT *BackBufferWidth;
UINT *BackBufferHeight;
WINED3DFORMAT *BackBufferFormat;
UINT *BackBufferCount;
WINED3DMULTISAMPLE_TYPE *MultiSampleType;
DWORD *MultiSampleQuality;
WINED3DSWAPEFFECT *SwapEffect;
HWND *hDeviceWindow;
BOOL *Windowed;
BOOL *EnableAutoDepthStencil;
WINED3DFORMAT *AutoDepthStencilFormat;
DWORD *Flags;
UINT *FullScreen_RefreshRateInHz;
UINT *PresentationInterval;
} WINED3DPRESENT_PARAMETERS;
typedef enum _WINED3DRESOURCETYPE {
WINED3DRTYPE_SURFACE = 1,
WINED3DRTYPE_VOLUME = 2,
WINED3DRTYPE_TEXTURE = 3,
WINED3DRTYPE_VOLUMETEXTURE = 4,
WINED3DRTYPE_CUBETEXTURE = 5,
WINED3DRTYPE_VERTEXBUFFER = 6,
WINED3DRTYPE_INDEXBUFFER = 7,
WINED3DRTYPE_FORCE_DWORD = 0x7fffffff
} WINED3DRESOURCETYPE;
#define WINED3DRTYPECOUNT (WINED3DRTYPE_INDEXBUFFER+1)
typedef enum _WINED3DPOOL {
WINED3DPOOL_DEFAULT = 0,
WINED3DPOOL_MANAGED = 1,
WINED3DPOOL_SYSTEMMEM = 2,
WINED3DPOOL_SCRATCH = 3,
WINED3DPOOL_FORCE_DWORD = 0x7fffffff
} WINED3DPOOL;
typedef struct _WINED3DSURFACE_DESC
{
WINED3DFORMAT *Format;
WINED3DRESOURCETYPE *Type;
DWORD *Usage;
WINED3DPOOL *Pool;
UINT *Size;
WINED3DMULTISAMPLE_TYPE *MultiSampleType;
DWORD *MultiSampleQuality;
UINT *Width;
UINT *Height;
} WINED3DSURFACE_DESC;
typedef struct _WINED3DVOLUME_DESC
{
WINED3DFORMAT *Format;
WINED3DRESOURCETYPE *Type;
DWORD *Usage;
WINED3DPOOL *Pool;
UINT *Size;
UINT *Width;
UINT *Height;
UINT *Depth;
} WINED3DVOLUME_DESC;
typedef struct _WINED3DCLIPSTATUS {
DWORD ClipUnion;
DWORD ClipIntersection;
} WINED3DCLIPSTATUS;
typedef struct _WINED3DVERTEXELEMENT {
WORD Stream;
WORD Offset;
BYTE Type;
BYTE Method;
BYTE Usage;
BYTE UsageIndex;
int Reg; /* DirectX 8 */
} WINED3DVERTEXELEMENT, *LPWINED3DVERTEXELEMENT;
typedef enum _WINED3DQUERYTYPE {
WINED3DQUERYTYPE_VCACHE = 4,
WINED3DQUERYTYPE_RESOURCEMANAGER = 5,
WINED3DQUERYTYPE_VERTEXSTATS = 6,
WINED3DQUERYTYPE_EVENT = 8,
WINED3DQUERYTYPE_OCCLUSION = 9,
WINED3DQUERYTYPE_TIMESTAMP = 10,
WINED3DQUERYTYPE_TIMESTAMPDISJOINT = 11,
WINED3DQUERYTYPE_TIMESTAMPFREQ = 12,
WINED3DQUERYTYPE_PIPELINETIMINGS = 13,
WINED3DQUERYTYPE_INTERFACETIMINGS = 14,
WINED3DQUERYTYPE_VERTEXTIMINGS = 15,
WINED3DQUERYTYPE_PIXELTIMINGS = 16,
WINED3DQUERYTYPE_BANDWIDTHTIMINGS = 17,
WINED3DQUERYTYPE_CACHEUTILIZATION = 18
} WINED3DQUERYTYPE;
#define WINED3DISSUE_BEGIN (1 << 1)
#define WINED3DISSUE_END (1 << 0)
#define WINED3DGETDATA_FLUSH (1 << 0)
typedef struct _WINED3DDEVICE_CREATION_PARAMETERS {
UINT AdapterOrdinal;
WINED3DDEVTYPE DeviceType;
HWND hFocusWindow;
DWORD BehaviorFlags;
} WINED3DDEVICE_CREATION_PARAMETERS;
typedef struct _WINED3DDEVINFO_BANDWIDTHTIMINGS {
float MaxBandwidthUtilized;
float FrontEndUploadMemoryUtilizedPercent;
float VertexRateUtilizedPercent;
float TriangleSetupRateUtilizedPercent;
float FillRateUtilizedPercent;
} WINED3DDEVINFO_BANDWIDTHTIMINGS;
typedef struct _WINED3DDEVINFO_CACHEUTILIZATION {
float TextureCacheHitRate;
float PostTransformVertexCacheHitRate;
} WINED3DDEVINFO_CACHEUTILIZATION;
typedef struct _WINED3DDEVINFO_INTERFACETIMINGS {
float WaitingForGPUToUseApplicationResourceTimePercent;
float WaitingForGPUToAcceptMoreCommandsTimePercent;
float WaitingForGPUToStayWithinLatencyTimePercent;
float WaitingForGPUExclusiveResourceTimePercent;
float WaitingForGPUOtherTimePercent;
} WINED3DDEVINFO_INTERFACETIMINGS;
typedef struct _WINED3DDEVINFO_PIPELINETIMINGS {
float VertexProcessingTimePercent;
float PixelProcessingTimePercent;
float OtherGPUProcessingTimePercent;
float GPUIdleTimePercent;
} WINED3DDEVINFO_PIPELINETIMINGS;
typedef struct _WINED3DDEVINFO_STAGETIMINGS {
float MemoryProcessingPercent;
float ComputationProcessingPercent;
} WINED3DDEVINFO_STAGETIMINGS;
typedef struct _WINED3DRASTER_STATUS {
BOOL InVBlank;
UINT ScanLine;
} WINED3DRASTER_STATUS;
typedef struct WINED3DRESOURCESTATS {
BOOL bThrashing;
DWORD ApproxBytesDownloaded;
DWORD NumEvicts;
DWORD NumVidCreates;
DWORD LastPri;
DWORD NumUsed;
DWORD NumUsedInVidMem;
DWORD WorkingSet;
DWORD WorkingSetBytes;
DWORD TotalManaged;
DWORD TotalBytes;
} WINED3DRESOURCESTATS;
typedef struct _WINED3DDEVINFO_RESOURCEMANAGER {
WINED3DRESOURCESTATS stats[WINED3DRTYPECOUNT];
} WINED3DDEVINFO_RESOURCEMANAGER;
typedef struct _WINED3DDEVINFO_VERTEXSTATS {
DWORD NumRenderedTriangles;
DWORD NumExtraClippingTriangles;
} WINED3DDEVINFO_VERTEXSTATS;
typedef struct _WINED3DLOCKED_RECT {
INT Pitch;
void* pBits;
} WINED3DLOCKED_RECT;
typedef struct _WINED3DLOCKED_BOX {
INT RowPitch;
INT SlicePitch;
void* pBits;
} WINED3DLOCKED_BOX;
typedef struct _WINED3DBOX {
UINT Left;
UINT Top;
UINT Right;
UINT Bottom;
UINT Front;
UINT Back;
} WINED3DBOX;
/*Vertex cache optimization hints.*/
typedef struct WINED3DDEVINFO_VCACHE {
/*Must be a 4 char code FOURCC (e.g. CACH)*/
DWORD Pattern;
/*0 to get the longest strips, 1 vertex cache*/
DWORD OptMethod;
/*Cache size to use (only valid if OptMethod==1) */
DWORD CacheSize;
/*internal for deciding when to restart strips, non user modifyable (only valid if OptMethod==1)*/
DWORD MagicNumber;
} WINED3DDEVINFO_VCACHE;
typedef struct _WINED3DVERTEXBUFFER_DESC {
WINED3DFORMAT Format;
WINED3DRESOURCETYPE Type;
DWORD Usage;
WINED3DPOOL Pool;
UINT Size;
DWORD FVF;
} WINED3DVERTEXBUFFER_DESC;
typedef struct _WINED3DINDEXBUFFER_DESC {
WINED3DFORMAT Format;
WINED3DRESOURCETYPE Type;
DWORD Usage;
WINED3DPOOL Pool;
UINT Size;
} WINED3DINDEXBUFFER_DESC;
/*
* The wined3dcaps structure
*/
typedef struct _WINED3DVSHADERCAPS2_0 {
DWORD *Caps;
INT *DynamicFlowControlDepth;
INT *NumTemps;
INT *StaticFlowControlDepth;
} WINED3DVSHADERCAPS2_0;
typedef struct _WINED3DPSHADERCAPS2_0 {
DWORD *Caps;
INT *DynamicFlowControlDepth;
INT *NumTemps;
INT *StaticFlowControlDepth;
INT *NumInstructionSlots;
} WINED3DPSHADERCAPS2_0;
typedef struct _WINED3DCAPS {
WINED3DDEVTYPE *DeviceType;
UINT *AdapterOrdinal;
DWORD *Caps;
DWORD *Caps2;
DWORD *Caps3;
DWORD *PresentationIntervals;
DWORD *CursorCaps;
DWORD *DevCaps;
DWORD *PrimitiveMiscCaps;
DWORD *RasterCaps;
DWORD *ZCmpCaps;
DWORD *SrcBlendCaps;
DWORD *DestBlendCaps;
DWORD *AlphaCmpCaps;
DWORD *ShadeCaps;
DWORD *TextureCaps;
DWORD *TextureFilterCaps;
DWORD *CubeTextureFilterCaps;
DWORD *VolumeTextureFilterCaps;
DWORD *TextureAddressCaps;
DWORD *VolumeTextureAddressCaps;
DWORD *LineCaps;
DWORD *MaxTextureWidth;
DWORD *MaxTextureHeight;
DWORD *MaxVolumeExtent;
DWORD *MaxTextureRepeat;
DWORD *MaxTextureAspectRatio;
DWORD *MaxAnisotropy;
float *MaxVertexW;
float *GuardBandLeft;
float *GuardBandTop;
float *GuardBandRight;
float *GuardBandBottom;
float *ExtentsAdjust;
DWORD *StencilCaps;
DWORD *FVFCaps;
DWORD *TextureOpCaps;
DWORD *MaxTextureBlendStages;
DWORD *MaxSimultaneousTextures;
DWORD *VertexProcessingCaps;
DWORD *MaxActiveLights;
DWORD *MaxUserClipPlanes;
DWORD *MaxVertexBlendMatrices;
DWORD *MaxVertexBlendMatrixIndex;
float *MaxPointSize;
DWORD *MaxPrimitiveCount;
DWORD *MaxVertexIndex;
DWORD *MaxStreams;
DWORD *MaxStreamStride;
DWORD *VertexShaderVersion;
DWORD *MaxVertexShaderConst;
DWORD *PixelShaderVersion;
float *PixelShader1xMaxValue;
/* DX 9 */
DWORD *DevCaps2;
float *MaxNpatchTessellationLevel;
DWORD *Reserved5; /*undocumented*/
UINT *MasterAdapterOrdinal;
UINT *AdapterOrdinalInGroup;
UINT *NumberOfAdaptersInGroup;
DWORD *DeclTypes;
DWORD *NumSimultaneousRTs;
DWORD *StretchRectFilterCaps;
WINED3DVSHADERCAPS2_0 VS20Caps;
WINED3DPSHADERCAPS2_0 PS20Caps;
DWORD *VertexTextureFilterCaps;
DWORD *MaxVShaderInstructionsExecuted;
DWORD *MaxPShaderInstructionsExecuted;
DWORD *MaxVertexShader30InstructionSlots;
DWORD *MaxPixelShader30InstructionSlots;
DWORD *Reserved2;/* Not in the microsoft headers but documented */
DWORD *Reserved3;
} WINED3DCAPS;
typedef enum _WINED3DSTATEBLOCKTYPE {
WINED3DSBT_INIT = 0,
WINED3DSBT_ALL = 1,
WINED3DSBT_PIXELSTATE = 2,
WINED3DSBT_VERTEXSTATE = 3,
WINED3DSBT_FORCE_DWORD = 0xffffffff
} WINED3DSTATEBLOCKTYPE;
typedef struct glDescriptor {
UINT textureName;
int level;
int target;
int/*GLenum*/ glFormat;
int/*GLenum*/ glFormatInternal;
int/*GLenum*/ glType;
} glDescriptor;
typedef enum _WINED3DDECLTYPE {
WINED3DDECLTYPE_FLOAT1 = 0,
WINED3DDECLTYPE_FLOAT2 = 1,
WINED3DDECLTYPE_FLOAT3 = 2,
WINED3DDECLTYPE_FLOAT4 = 3,
WINED3DDECLTYPE_D3DCOLOR = 4,
WINED3DDECLTYPE_UBYTE4 = 5,
WINED3DDECLTYPE_SHORT2 = 6,
WINED3DDECLTYPE_SHORT4 = 7,
/* VS 2.0 */
WINED3DDECLTYPE_UBYTE4N = 8,
WINED3DDECLTYPE_SHORT2N = 9,
WINED3DDECLTYPE_SHORT4N = 10,
WINED3DDECLTYPE_USHORT2N = 11,
WINED3DDECLTYPE_USHORT4N = 12,
WINED3DDECLTYPE_UDEC3 = 13,
WINED3DDECLTYPE_DEC3N = 14,
WINED3DDECLTYPE_FLOAT16_2 = 15,
WINED3DDECLTYPE_FLOAT16_4 = 16,
WINED3DDECLTYPE_UNUSED = 17,
} WINED3DDECLTYPE;
typedef struct WineDirect3DStridedData {
BYTE *lpData; /* Pointer to start of data */
DWORD dwStride; /* Stride between occurances of this data */
DWORD dwType; /* Type (as in D3DVSDT_TYPE) */
int VBO; /* Vertex buffer object this data is in */
} WineDirect3DStridedData;
typedef struct WineDirect3DVertexStridedData {
union {
struct {
/* Do not add or reorder fields here,
* so this can be indexed as an array */
WineDirect3DStridedData position;
WineDirect3DStridedData blendWeights;
WineDirect3DStridedData blendMatrixIndices;
WineDirect3DStridedData normal;
WineDirect3DStridedData pSize;
WineDirect3DStridedData diffuse;
WineDirect3DStridedData specular;
WineDirect3DStridedData texCoords[D3DDP_MAXTEXCOORD];
WineDirect3DStridedData position2; /* tween data */
WineDirect3DStridedData normal2; /* tween data */
WineDirect3DStridedData tangent;
WineDirect3DStridedData binormal;
WineDirect3DStridedData tessFactor;
WineDirect3DStridedData fog;
WineDirect3DStridedData depth;
WineDirect3DStridedData sample;
/* Add fields here */
BOOL position_transformed;
} s;
WineDirect3DStridedData input[16]; /* Indexed by constants in D3DVSDE_REGISTER */
} u;
} WineDirect3DVertexStridedData;
/****************************
* * Vertex Shaders Declaration
* */
typedef enum _WINED3DDECLUSAGE {
WINED3DSHADERDECLUSAGE_POSITION = 0,
WINED3DSHADERDECLUSAGE_BLENDWEIGHT,
WINED3DSHADERDECLUSAGE_BLENDINDICES,
WINED3DSHADERDECLUSAGE_NORMAL,
WINED3DSHADERDECLUSAGE_PSIZE ,
WINED3DSHADERDECLUSAGE_TEXCOORD0,
WINED3DSHADERDECLUSAGE_TEXCOORD1,
WINED3DSHADERDECLUSAGE_TEXCOORD2,
WINED3DSHADERDECLUSAGE_TEXCOORD3,
WINED3DSHADERDECLUSAGE_TEXCOORD4,
WINED3DSHADERDECLUSAGE_TEXCOORD5,
WINED3DSHADERDECLUSAGE_TEXCOORD6,
WINED3DSHADERDECLUSAGE_TEXCOORD7,
WINED3DSHADERDECLUSAGE_TANGENT,
WINED3DSHADERDECLUSAGE_BINORMAL,
WINED3DSHADERDECLUSAGE_TESSFACTOR,
WINED3DSHADERDECLUSAGE_POSITIONT,
WINED3DSHADERDECLUSAGE_DIFFUSE,
WINED3DSHADERDECLUSAGE_SPECULAR,
WINED3DSHADERDECLUSAGE_FOG,
WINED3DSHADERDECLUSAGE_DEPTH,
WINED3DSHADERDECLUSAGE_SAMPLE,
WINED3DSHADERDECLUSAGE_POSITION2,
WINED3DSHADERDECLUSAGE_POSITION21,
WINED3DSHADERDECLUSAGE_POSITION22,
WINED3DSHADERDECLUSAGE_POSITION23,
WINED3DSHADERDECLUSAGE_POSITION24,
WINED3DSHADERDECLUSAGE_POSITION25,
WINED3DSHADERDECLUSAGE_POSITION26,
WINED3DSHADERDECLUSAGE_POSITION27,
WINED3DSHADERDECLUSAGE_POSITION28,
WINED3DSHADERDECLUSAGE_NORMAL2,
WINED3DSHADERDECLUSAGE_POSITIONT2,
WINED3DSHADERDECLUSAGE_MAX_USAGE
} WINED3DSHADERDECLUSAGE;
#define WINED3DUSAGE_RENDERTARGET 0x00000001L
#define WINED3DUSAGE_DEPTHSTENCIL 0x00000002L
#define WINED3DUSAGE_WRITEONLY 0x00000008L
#define WINED3DUSAGE_SOFTWAREPROCESSING 0x00000010L
#define WINED3DUSAGE_DONOTCLIP 0x00000020L
#define WINED3DUSAGE_POINTS 0x00000040L
#define WINED3DUSAGE_RTPATCHES 0x00000080L
#define WINED3DUSAGE_NPATCHES 0x00000100L
#define WINED3DUSAGE_DYNAMIC 0x00000200L
#define WINED3DUSAGE_AUTOGENMIPMAP 0x00000400L
#define WINED3DUSAGE_DMAP 0x00004000L
typedef enum _WINED3DSURFTYPE {
SURFACE_UNKNOWN = 0, /* Default / Unknown surface type */
SURFACE_OPENGL, /* OpenGL surface: Renders using libGL, needed for 3D */
SURFACE_GDI, /* User surface. No 3D, DirectDraw rendering with GDI */
SURFACE_XRENDER /* Future dreams: Use XRENDER / EXA / whatever stuff */
} WINED3DSURFTYPE;
#define WINED3DPRASTERCAPS_DITHER 0x00000001L
#define WINED3DPRASTERCAPS_ROP2 0x00000002L
#define WINED3DPRASTERCAPS_XOR 0x00000004L
#define WINED3DPRASTERCAPS_PAT 0x00000008L
#define WINED3DPRASTERCAPS_ZTEST 0x00000010L
#define WINED3DPRASTERCAPS_SUBPIXEL 0x00000020L
#define WINED3DPRASTERCAPS_SUBPIXELX 0x00000040L
#define WINED3DPRASTERCAPS_FOGVERTEX 0x00000080L
#define WINED3DPRASTERCAPS_FOGTABLE 0x00000100L
#define WINED3DPRASTERCAPS_STIPPLE 0x00000200L
#define WINED3DPRASTERCAPS_ANTIALIASSORTDEPENDENT 0x00000400L
#define WINED3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT 0x00000800L
#define WINED3DPRASTERCAPS_ANTIALIASEDGES 0x00001000L
#define WINED3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000L
#define WINED3DPRASTERCAPS_ZBIAS 0x00004000L
#define WINED3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000L
#define WINED3DPRASTERCAPS_FOGRANGE 0x00010000L
#define WINED3DPRASTERCAPS_ANISOTROPY 0x00020000L
#define WINED3DPRASTERCAPS_WBUFFER 0x00040000L
#define WINED3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT 0x00080000L
#define WINED3DPRASTERCAPS_WFOG 0x00100000L
#define WINED3DPRASTERCAPS_ZFOG 0x00200000L
#define WINED3DPRASTERCAPS_COLORPERSPECTIVE 0x00400000L
#define WINED3DPRASTERCAPS_SCISSORTEST 0x01000000L
#define WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS 0x02000000L
#define WINED3DPRASTERCAPS_DEPTHBIAS 0x04000000L
#define WINED3DPRASTERCAPS_MULTISAMPLE_TOGGLE 0x08000000L
#define WINED3DPSHADECAPS_COLORFLATMONO 0x000001
#define WINED3DPSHADECAPS_COLORFLATRGB 0x000002
#define WINED3DPSHADECAPS_COLORGOURAUDMONO 0x000004
#define WINED3DPSHADECAPS_COLORGOURAUDRGB 0x000008
#define WINED3DPSHADECAPS_COLORPHONGMONO 0x000010
#define WINED3DPSHADECAPS_COLORPHONGRGB 0x000020
#define WINED3DPSHADECAPS_SPECULARFLATMONO 0x000040
#define WINED3DPSHADECAPS_SPECULARFLATRGB 0x000080
#define WINED3DPSHADECAPS_SPECULARGOURAUDMONO 0x000100
#define WINED3DPSHADECAPS_SPECULARGOURAUDRGB 0x000200
#define WINED3DPSHADECAPS_SPECULARPHONGMONO 0x000400
#define WINED3DPSHADECAPS_SPECULARPHONGRGB 0x000800
#define WINED3DPSHADECAPS_ALPHAFLATBLEND 0x001000
#define WINED3DPSHADECAPS_ALPHAFLATSTIPPLED 0x002000
#define WINED3DPSHADECAPS_ALPHAGOURAUDBLEND 0x004000
#define WINED3DPSHADECAPS_ALPHAGOURAUDSTIPPLED 0x008000
#define WINED3DPSHADECAPS_ALPHAPHONGBLEND 0x010000
#define WINED3DPSHADECAPS_ALPHAPHONGSTIPPLED 0x020000
#define WINED3DPSHADECAPS_FOGFLAT 0x040000
#define WINED3DPSHADECAPS_FOGGOURAUD 0x080000
#define WINED3DPSHADECAPS_FOGPHONG 0x100000
#define WINED3DPTEXTURECAPS_PERSPECTIVE 0x00000001L
#define WINED3DPTEXTURECAPS_POW2 0x00000002L
#define WINED3DPTEXTURECAPS_ALPHA 0x00000004L
#define WINED3DPTEXTURECAPS_TRANSPARENCY 0x00000008L
#define WINED3DPTEXTURECAPS_BORDER 0x00000010L
#define WINED3DPTEXTURECAPS_SQUAREONLY 0x00000020L
#define WINED3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040L
#define WINED3DPTEXTURECAPS_ALPHAPALETTE 0x00000080L
#define WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x00000100L
#define WINED3DPTEXTURECAPS_PROJECTED 0x00000400L
#define WINED3DPTEXTURECAPS_CUBEMAP 0x00000800L
#define WINED3DPTEXTURECAPS_COLORKEYBLEND 0x00001000L
#define WINED3DPTEXTURECAPS_VOLUMEMAP 0x00002000L
#define WINED3DPTEXTURECAPS_MIPMAP 0x00004000L
#define WINED3DPTEXTURECAPS_MIPVOLUMEMAP 0x00008000L
#define WINED3DPTEXTURECAPS_MIPCUBEMAP 0x00010000L
#define WINED3DPTEXTURECAPS_CUBEMAP_POW2 0x00020000L
#define WINED3DPTEXTURECAPS_VOLUMEMAP_POW2 0x00040000L
#define WINED3DPTEXTURECAPS_NOPROJECTEDBUMPENV 0x00200000L
#define WINED3DPTFILTERCAPS_NEAREST 0x00000001
#define WINED3DPTFILTERCAPS_LINEAR 0x00000002
#define WINED3DPTFILTERCAPS_MIPNEAREST 0x00000004
#define WINED3DPTFILTERCAPS_MIPLINEAR 0x00000008
#define WINED3DPTFILTERCAPS_LINEARMIPNEAREST 0x00000010
#define WINED3DPTFILTERCAPS_LINEARMIPLINEAR 0x00000020
#define WINED3DPTFILTERCAPS_MINFPOINT 0x00000100
#define WINED3DPTFILTERCAPS_MINFLINEAR 0x00000200
#define WINED3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400
#define WINED3DPTFILTERCAPS_MIPFPOINT 0x00010000
#define WINED3DPTFILTERCAPS_MIPFLINEAR 0x00020000
#define WINED3DPTFILTERCAPS_MAGFPOINT 0x01000000
#define WINED3DPTFILTERCAPS_MAGFLINEAR 0x02000000
#define WINED3DPTFILTERCAPS_MAGFANISOTROPIC 0x04000000
#define WINED3DPTFILTERCAPS_MAGFPYRAMIDALQUAD 0x08000000
#define WINED3DPTFILTERCAPS_MAGFGAUSSIANQUAD 0x10000000
#define WINED3DVTXPCAPS_TEXGEN 0x00000001L
#define WINED3DVTXPCAPS_MATERIALSOURCE7 0x00000002L
#define WINED3DVTXPCAPS_VERTEXFOG 0x00000004L
#define WINED3DVTXPCAPS_DIRECTIONALLIGHTS 0x00000008L
#define WINED3DVTXPCAPS_POSITIONALLIGHTS 0x00000010L
#define WINED3DVTXPCAPS_LOCALVIEWER 0x00000020L
#define WINED3DVTXPCAPS_TWEENING 0x00000040L
#define WINED3DVTXPCAPS_TEXGEN_SPHEREMAP 0x00000100L
#define WINED3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER 0x00000200L
#define WINED3DDEVCAPS_FLOATTLVERTEX 0x000000001
#define WINED3DDEVCAPS_SORTINCREASINGZ 0x000000002
#define WINED3DDEVCAPS_SORTDECREASINGZ 0X000000004
#define WINED3DDEVCAPS_SORTEXACT 0x000000008
#define WINED3DDEVCAPS_EXECUTESYSTEMMEMORY 0x000000010
#define WINED3DDEVCAPS_EXECUTEVIDEOMEMORY 0x000000020
#define WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x000000040
#define WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x000000080
#define WINED3DDEVCAPS_TEXTURESYSTEMMEMORY 0x000000100
#define WINED3DDEVCAPS_TEXTUREVIDEOMEMORY 0x000000200
#define WINED3DDEVCAPS_DRAWPRIMTLVERTEX 0x000000400
#define WINED3DDEVCAPS_CANRENDERAFTERFLIP 0x000000800
#define WINED3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x000001000
#define WINED3DDEVCAPS_DRAWPRIMITIVES2 0x000002000
#define WINED3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x000004000
#define WINED3DDEVCAPS_DRAWPRIMITIVES2EX 0x000008000
#define WINED3DDEVCAPS_HWTRANSFORMANDLIGHT 0x000010000
#define WINED3DDEVCAPS_CANBLTSYSTONONLOCAL 0x000020000
#define WINED3DDEVCAPS_HWRASTERIZATION 0x000080000
#define WINED3DDEVCAPS_PUREDEVICE 0x000100000
#define WINED3DDEVCAPS_QUINTICRTPATCHES 0x000200000
#define WINED3DDEVCAPS_RTPATCHES 0x000400000
#define WINED3DDEVCAPS_RTPATCHHANDLEZERO 0x000800000
#define WINED3DDEVCAPS_NPATCHES 0x001000000
#define WINED3DLOCK_READONLY 0x0010
#define WINED3DLOCK_NOSYSLOCK 0x0800
#define WINED3DLOCK_NOOVERWRITE 0x1000
#define WINED3DLOCK_DISCARD 0x2000
#define WINED3DLOCK_DONOTWAIT 0x4000
#define WINED3DLOCK_NO_DIRTY_UPDATE 0x8000
#define WINED3DPRESENT_RATE_DEFAULT 0x000000000
#define WINED3DPRESENT_INTERVAL_DEFAULT 0x00000000
#define WINED3DPRESENT_INTERVAL_ONE 0x00000001
#define WINED3DPRESENT_INTERVAL_TWO 0x00000002
#define WINED3DPRESENT_INTERVAL_THREE 0x00000004
#define WINED3DPRESENT_INTERVAL_FOUR 0x00000008
#define WINED3DPRESENT_INTERVAL_IMMEDIATE 0x80000000
#endif