wine-wine/dlls/wined3d
Henri Verbeet 9bac6f159c wined3d: Disallow dynamic rendertarget and depth/stencil resources.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-19 22:42:41 +01:00
..
Makefile.in
adapter_gl.c wined3d: Avoid using GL_MAX_VARYING_FLOATS_ARB in core profile contexts. 2018-10-13 00:30:57 +02:00
arb_program_shader.c wined3d: Pass correct bind flags to texture creation functions. 2018-10-31 16:17:36 +01:00
ati_fragment_shader.c
buffer.c wined3d: Pass bind flags to wined3d_get_format(). 2018-10-31 16:17:36 +01:00
context.c wined3d: Introduce a separate structure for OpenGL shader resource view information. 2018-11-13 20:54:28 +01:00
cs.c wined3d: Move the "target" field from struct wined3d_texture to struct wined3d_texture_gl. 2018-10-30 10:53:59 +01:00
device.c wined3d: Allow binding scratch textures. 2018-11-19 22:42:41 +01:00
directx.c wined3d: Get rid of WINED3DUSAGE_TEXTURE. 2018-11-06 11:14:36 +01:00
gl_compat.c
glsl_shader.c wined3d: Pass correct bind flags to texture creation functions. 2018-10-31 16:17:36 +01:00
nvidia_texture_shader.c wined3d: Move the "target" field from struct wined3d_texture to struct wined3d_texture_gl. 2018-10-30 10:53:59 +01:00
palette.c
query.c wined3d: Add sync object after query buffer issue. 2018-10-15 20:13:51 +02:00
resource.c wined3d: Disallow dynamic rendertarget and depth/stencil resources. 2018-11-19 22:42:41 +01:00
sampler.c wined3d: Move the "target" field from struct wined3d_texture to struct wined3d_texture_gl. 2018-10-30 10:53:59 +01:00
shader.c wined3d: Move the "target" field from struct wined3d_texture to struct wined3d_texture_gl. 2018-10-30 10:53:59 +01:00
shader_sm1.c
shader_sm4.c wined3d: Accept full DXBC. 2018-10-05 11:25:53 -05:00
state.c wined3d: Move the "target" field from struct wined3d_texture to struct wined3d_texture_gl. 2018-10-30 10:53:59 +01:00
stateblock.c wined3d: Store the blend factor as a struct wined3d_color. 2018-10-18 01:00:52 +02:00
surface.c wined3d: Prefer bind flags over usage flags in texture2d_load_sysmem(). 2018-11-02 15:18:02 +01:00
swapchain.c wined3d: Respect WINED3D_SWAPCHAIN_LOCKABLE_BACKBUFFER. 2018-11-08 19:03:26 +01:00
texture.c wined3d: Require exclusive GPU access for rendertarget and depth/stencil resources. 2018-11-19 22:42:41 +01:00
utils.c wined3d: Make "driver private" formats always mappable. 2018-11-19 22:42:41 +01:00
version.rc
vertexdeclaration.c
view.c wined3d: Introduce a separate structure for OpenGL shader resource view information. 2018-11-13 20:54:28 +01:00
wined3d.spec wined3d: Pass bind flags to wined3d_check_device_format(). 2018-10-31 16:17:36 +01:00
wined3d_gl.h wined3d: Implement depth bias clamp. 2018-10-08 20:27:00 +02:00
wined3d_main.c wined3d: Also default to OpenGL core contexts on NVIDIA GPUs. 2018-10-08 20:26:53 +02:00
wined3d_private.h wined3d: Make "driver private" formats always mappable. 2018-11-19 22:42:41 +01:00