wine-wine/dlls/d3d9
Henri Verbeet 9bac6f159c wined3d: Disallow dynamic rendertarget and depth/stencil resources.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-19 22:42:41 +01:00
..
tests wined3d: Disallow dynamic rendertarget and depth/stencil resources. 2018-11-19 22:42:41 +01:00
Makefile.in
buffer.c wined3d: Pass correct bind flags to texture creation functions. 2018-10-31 16:17:36 +01:00
d3d9.spec
d3d9_main.c
d3d9_private.h wined3d: Pass correct bind flags to texture creation functions. 2018-10-31 16:17:36 +01:00
device.c wined3d: Validate that the view resource has depth/stencil bind flags in wined3d_device_set_depth_stencil_view(). 2018-11-19 22:42:41 +01:00
directx.c wined3d: Pass bind flags to wined3d_check_device_format(). 2018-10-31 16:17:36 +01:00
query.c
shader.c wined3d: Drop support for pre-parsed shader DXBC chunks. 2018-10-05 11:26:00 -05:00
stateblock.c
surface.c d3d9: Translate E_INVALIDARG to D3DERR_INVALIDCALL in d3d9_surface_LockRect(). 2018-11-08 19:03:55 +01:00
swapchain.c wined3d: Remove swap interval from swapchain description. 2018-03-22 18:14:55 +01:00
texture.c d3d9: Do not specify WINED3D_TEXTURE_CREATE_MAPPABLE in cubetexture_init(). 2018-11-09 21:08:09 +01:00
version.rc
vertexdeclaration.c d3d9: Use the available ARRAY_SIZE() macro. 2018-02-21 12:40:45 +01:00
volume.c wined3d: Pass correct bind flags to texture creation functions. 2018-10-31 16:17:36 +01:00