wine-wine/dlls/wined3d
Gijs Vermeulen b77ac26377 wined3d: Add default case in wined3d_calculate_fog_factor.
Signed-off-by: Gijs Vermeulen <gijsvrm@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-18 20:05:01 +02:00
..
Makefile.in
adapter_gl.c wined3d: Make the adapter responsible for copying between buffer objects. 2019-09-24 17:32:11 +02:00
adapter_vk.c wined3d: Make the adapter responsible for copying between buffer objects. 2019-09-24 17:32:11 +02:00
arb_program_shader.c wined3d: Store the sRGB constants as wined3d_vec4 structures. 2019-08-19 14:13:02 +02:00
ati_fragment_shader.c
buffer.c wined3d: Allow loading buffers mapped through system memory. 2019-09-25 21:11:32 +02:00
context.c wined3d: Move the "buffer_object" field from struct wined3d_buffer_gl to struct wined3d_buffer. 2019-09-23 19:44:17 +02:00
cs.c wined3d: Make the adapter responsible for clearing UAVs. 2019-09-24 17:32:08 +02:00
device.c wined3d: Add default case in wined3d_calculate_fog_factor. 2019-10-18 20:05:01 +02:00
directx.c wined3d: Add GPU information for Intel UHD Graphics 620. 2019-09-30 22:24:27 +02:00
gl_compat.c
glsl_shader.c wined3d: Avoid dead assignment (scan-build). 2019-09-20 15:31:23 +02:00
nvidia_texture_shader.c
palette.c
query.c wined3d: Make the adapter responsible for query creation and destruction. 2019-08-15 20:17:01 +02:00
resource.c wined3d: Introduce wined3d_resource_prepare_sysmem(). 2019-08-16 10:08:52 +02:00
sampler.c
shader.c wined3d: Store the sRGB constants as wined3d_vec4 structures. 2019-08-19 14:13:02 +02:00
shader_sm1.c
shader_sm4.c
state.c wined3d: Move the "buffer_object" field from struct wined3d_buffer_gl to struct wined3d_buffer. 2019-09-23 19:44:17 +02:00
stateblock.c wined3d: Introduce wined3d_stateblock_set_blend_factor(). 2019-10-18 20:04:52 +02:00
surface.c wined3d: Handle typeless formats in surface_cpu_blt(). 2019-09-24 17:32:13 +02:00
swapchain.c
texture.c wined3d: Upload 3d GL textures per-slice when conversion is involved. 2019-10-18 20:04:45 +02:00
utils.c wined3d: Retrieve the supported sample counts for Vulkan formats. 2019-09-20 16:23:44 +02:00
version.rc
vertexdeclaration.c
view.c wined3d: Fail UAV creation for resources without corresponding bind flag. 2019-10-01 17:09:39 +02:00
wined3d.spec wined3d: Introduce wined3d_stateblock_set_blend_factor(). 2019-10-18 20:04:52 +02:00
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Add GPU information for Intel UHD Graphics 620. 2019-09-30 22:24:27 +02:00
wined3d_vk.h