wine-wine/dlls/wined3d
Henri Verbeet 9866125e23 wined3d: Just mark the color write mask dirty in IWineD3DDeviceImpl_ClearSurface(). 2010-03-25 10:01:59 +01:00
..
Makefile.in makefiles: Remove the no longer needed explicit separators for dependencies. 2010-03-16 13:28:19 +01:00
arb_program_shader.c wined3d: Rename GlPixelFormatDesc to wined3d_format_desc. 2010-03-19 14:31:47 +01:00
ati_fragment_shader.c wined3d: Remove the unused device type parameter from the fragment pipe's get_caps() function. 2010-02-04 13:39:26 +01:00
basetexture.c wined3d: Rename GlPixelFormatDesc to wined3d_format_desc. 2010-03-19 14:31:47 +01:00
buffer.c wined3d: Implement manual buffer fencing. 2010-03-23 12:31:15 +01:00
clipper.c wined3d: Get rid of some redundant local variables. 2009-12-22 13:48:25 +01:00
context.c wined3d: Rename GlPixelFormatDesc to wined3d_format_desc. 2010-03-19 14:31:47 +01:00
cubetexture.c wined3d: Rename GlPixelFormatDesc to wined3d_format_desc. 2010-03-19 14:31:47 +01:00
device.c wined3d: Just mark the color write mask dirty in IWineD3DDeviceImpl_ClearSurface(). 2010-03-25 10:01:59 +01:00
directx.c wined3d: Remove WGL RGBA float support because it doesn't make sense without pbuffers. 2010-03-22 11:41:03 +01:00
drawprim.c wined3d: Implement manual buffer fencing. 2010-03-23 12:31:15 +01:00
gl_compat.c wined3d: Get rid of the GL_SUPPORT macro. 2009-10-29 13:09:33 +01:00
glsl_shader.c wined3d: Simplify the generated GLSL for NRM. 2010-03-19 14:31:40 +01:00
nvidia_texture_shader.c wined3d: Add the general combiner limit to wined3d_gl_info. 2010-02-05 10:06:03 +01:00
palette.c wined3d: IWineD3DPaletteImpl implements IWineD3DBase. 2009-12-21 15:01:25 +01:00
query.c wined3d: Implement manual buffer fencing. 2010-03-23 12:31:15 +01:00
resource.c wined3d: Rename GlPixelFormatDesc to wined3d_format_desc. 2010-03-19 14:31:47 +01:00
shader.c wined3d: Split TEXT shader comments into separate lines. 2010-03-04 17:29:16 +01:00
shader_sm1.c wined3d: Properly report shader comment sizes. 2010-02-23 12:06:54 +01:00
shader_sm4.c wined3d: Properly report shader comment sizes. 2010-02-23 12:06:54 +01:00
state.c wined3d: Replace some VTRACEs with proper TRACEs. 2010-03-18 10:24:51 +01:00
stateblock.c wined3d: Handle stateblock capture for default lights created while recording. 2010-01-05 12:19:14 +01:00
surface.c wined3d: Fix depth blit regression. 2010-03-22 11:40:40 +01:00
surface_base.c wined3d: Rename GlPixelFormatDesc to wined3d_format_desc. 2010-03-19 14:31:47 +01:00
surface_gdi.c wined3d: Rename GlPixelFormatDesc to wined3d_format_desc. 2010-03-19 14:31:47 +01:00
swapchain.c wined3d: Rename GlPixelFormatDesc to wined3d_format_desc. 2010-03-19 14:31:47 +01:00
swapchain_base.c wined3d: Store the device window in the swapchain. 2010-03-16 11:45:11 +01:00
swapchain_gdi.c wined3d: Filter messages for the device's focus window instead of the swapchain's device window. 2009-12-23 14:27:29 +01:00
texture.c wined3d: Rename GlPixelFormatDesc to wined3d_format_desc. 2010-03-19 14:31:47 +01:00
utils.c wined3d: Unify "gl_formats_template" naming with the other format info tables. 2010-03-19 14:31:51 +01:00
version.rc wined3d: Add version resource. 2009-11-04 11:54:59 +01:00
vertexdeclaration.c wined3d: Rename "wineD3DDevice" to "device". 2009-12-10 11:54:47 +01:00
view.c
volume.c wined3d: Rename GlPixelFormatDesc to wined3d_format_desc. 2010-03-19 14:31:47 +01:00
volumetexture.c wined3d: Rename GlPixelFormatDesc to wined3d_format_desc. 2010-03-19 14:31:47 +01:00
wined3d.spec
wined3d_gl.h wined3d: Kill pbuffer offscreen rendering support. 2010-03-15 15:55:38 +01:00
wined3d_main.c wined3d: Kill pbuffer offscreen rendering support. 2010-03-15 15:55:38 +01:00
wined3d_private.h wined3d: Implement manual buffer fencing. 2010-03-23 12:31:15 +01:00