wine-wine/dlls/wined3d
Paul Gofman 75aa4ab16b wined3d: Use intBitsToFloat() instead of uintBitsToFloat().
There is no uint type in GLSL version < 1.3, while
ARB_shader_bit_encoding may still be supported.

Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=47039
Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-24 00:37:33 +02:00
..
Makefile.in wined3d: Introduce a Vulkan based adapter implementation. 2019-04-01 21:54:32 +02:00
adapter_gl.c wined3d: Assign "adapter_ops" in wined3d_adapter_init(). 2019-04-20 00:19:12 +02:00
adapter_vk.c wined3d: Assign "adapter_ops" in wined3d_adapter_init(). 2019-04-20 00:19:12 +02:00
arb_program_shader.c wined3d: Pass wined3d_adapter to fragment_pipe->get_caps(). 2019-03-29 21:24:01 +01:00
ati_fragment_shader.c wined3d: Pass wined3d_adapter to fragment_pipe->get_caps(). 2019-03-29 21:24:01 +01:00
buffer.c
context.c wined3d: Don't bother allocating "free_timestamp_queries" in context_create(). 2019-04-20 00:19:19 +02:00
cs.c wined3d: Pass swap interval to swapchain ops. 2019-03-18 16:52:14 +01:00
device.c wined3d: Make the adapter responsible for creating devices. 2019-04-18 18:46:56 +02:00
directx.c wined3d: Assign "adapter_ops" in wined3d_adapter_init(). 2019-04-20 00:19:12 +02:00
gl_compat.c
glsl_shader.c wined3d: Use intBitsToFloat() instead of uintBitsToFloat(). 2019-04-24 00:37:33 +02:00
nvidia_texture_shader.c wined3d: Pass wined3d_adapter to fragment_pipe->get_caps(). 2019-03-29 21:24:01 +01:00
palette.c
query.c
resource.c
sampler.c
shader.c wined3d: Don't use strcasecmp. 2019-04-04 17:21:49 +02:00
shader_sm1.c
shader_sm4.c
state.c wined3d: Pass wined3d_adapter to fragment_pipe->get_caps(). 2019-03-29 21:24:01 +01:00
stateblock.c wined3d: Store and use stream offset in state block. 2019-04-05 22:16:31 +02:00
surface.c wined3d: Also update the "src_texture_gl" pointer when using a staging texture in the blitter. 2019-03-27 22:09:04 +01:00
swapchain.c wined3d: Explicitly create the implicit swapchain. 2019-04-12 15:33:44 +02:00
texture.c wined3d: Adjust video memory when resizing swapchain buffers. 2019-03-25 15:56:28 +01:00
utils.c wined3d: Introduce support for Vulkan formats. 2019-04-05 22:16:31 +02:00
version.rc
vertexdeclaration.c
view.c
wined3d.spec wined3d: Explicitly create the implicit swapchain. 2019-04-12 15:33:44 +02:00
wined3d_gl.h wined3d: Handle GL_EXT_vertex_array_bgra directly in gl_extension_map. 2019-04-08 19:35:24 +02:00
wined3d_main.c wined3d: Don't use strcasecmp. 2019-04-04 17:21:49 +02:00
wined3d_private.h wined3d: Assign "adapter_ops" in wined3d_adapter_init(). 2019-04-20 00:19:12 +02:00
wined3d_vk.h wined3d: Use vkGetDeviceProcAddr() to load Vulkan device functions. 2019-04-19 16:24:13 +02:00