wine-wine/dlls/wined3d
Henri Verbeet 599a299288 wined3d: Add a miscellaneous state template for the Vulkan adapter.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-04-23 09:12:15 +02:00
..
Makefile.in wined3d: Move OpenGL specific context functions to context_gl.c. 2020-04-17 19:58:10 +02:00
adapter_gl.c wined3d: Add a miscellaneous state template for the Vulkan adapter. 2020-04-23 09:12:15 +02:00
adapter_vk.c wined3d: Add a miscellaneous state template for the Vulkan adapter. 2020-04-23 09:12:15 +02:00
arb_program_shader.c wined3d: Use GL_APPLE_rgb_422 for UYVY and YUY2 surfaces. 2020-04-17 19:58:11 +02:00
ati_fragment_shader.c
buffer.c wined3d: Drop the bind flag parameters to wined3d_adapter_ops.adapter_copy_bo_address(). 2020-04-23 09:12:12 +02:00
context.c wined3d: Move OpenGL specific context functions to context_gl.c. 2020-04-17 19:58:10 +02:00
context_gl.c wined3d: Use the bo binding in wined3d_context_gl_unmap_bo_address(). 2020-04-22 16:47:41 +02:00
context_vk.c wined3d: Introduce a slab allocator for small buffers. 2020-04-20 21:11:14 +02:00
cs.c wined3d: Store the framebuffer inline in struct wined3d_state. 2020-03-26 18:34:50 +01:00
device.c wined3d: Add a miscellaneous state template for the Vulkan adapter. 2020-04-23 09:12:15 +02:00
directx.c wined3d: Add a miscellaneous state template for the Vulkan adapter. 2020-04-23 09:12:15 +02:00
gl_compat.c
glsl_shader.c wined3d: Fix uninitialised variable warnings. 2020-04-21 21:51:05 +02:00
nvidia_texture_shader.c
palette.c
query.c wined3d: Get rid of a WARN in wined3d_query_get_data(). 2020-04-02 12:56:56 +02:00
resource.c
sampler.c
shader.c wined3d: Store the framebuffer inline in struct wined3d_state. 2020-03-26 18:34:50 +01:00
shader_sm1.c
shader_sm4.c
state.c wined3d: Add a miscellaneous state template for the Vulkan adapter. 2020-04-23 09:12:15 +02:00
stateblock.c wined3d: Remove WINED3D_RS_EDGEANTIALIAS. 2020-04-17 19:40:26 +02:00
surface.c wined3d: Drop the "bind_flags" parameter to wined3d_adapter_ops.adapter_map_bo_address(). 2020-04-22 16:47:41 +02:00
swapchain.c wined3d: Do not clip the cursor after changing display modes. 2020-04-09 21:04:04 +02:00
texture.c wined3d: Drop the "bind_flags" parameter to wined3d_adapter_ops.adapter_map_bo_address(). 2020-04-22 16:47:41 +02:00
utils.c wined3d: Fix uninitialised variable warnings. 2020-04-21 21:51:05 +02:00
version.rc
vertexdeclaration.c
view.c wined3d: Drop the bind flag parameters to wined3d_adapter_ops.adapter_copy_bo_address(). 2020-04-23 09:12:12 +02:00
wined3d.spec wined3d: Refactor wined3d_get_output_desc() to wined3d_output_get_desc(). 2020-03-19 20:24:56 +01:00
wined3d_gl.h wined3d: Use GL_APPLE_flush_render and GL_APPLE_rgb_422 to detect Apple OpenGL. 2020-04-10 19:09:37 +02:00
wined3d_main.c wined3d: Refactor wined3d_find_closest_matching_adapter_mode() to wined3d_output_find_closest_matching_mode(). 2020-03-06 17:54:09 +01:00
wined3d_private.h wined3d: Add a miscellaneous state template for the Vulkan adapter. 2020-04-23 09:12:15 +02:00
wined3d_vk.h