wine-wine/dlls/d3d9
Henri Verbeet 4d638863fb d3d9: Use wined3d_resource_map() in d3d9_indexbuffer_Lock().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-08-30 19:09:21 +09:00
..
tests wined3d: Handle WINED3DFMT_FLAG_BROKEN_PITCH in wined3d_format_calculate_size(). 2016-08-26 23:23:44 +09:00
Makefile.in
buffer.c d3d9: Use wined3d_resource_map() in d3d9_indexbuffer_Lock(). 2016-08-30 19:09:21 +09:00
d3d9.spec
d3d9_main.c
d3d9_private.h wined3d: Add WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH flag. 2016-08-03 09:56:17 -05:00
device.c d3d9: Forbid display mode and back buffer mismatch in IDirect3DDevice9Ex_ResetEx(). 2016-08-24 22:24:02 +09:00
directx.c
query.c
shader.c wined3d: Store shader signatures directly in struct wined3d_shader_desc. 2016-05-24 16:19:07 +09:00
stateblock.c
surface.c wined3d: Unify resource preloads. 2016-08-11 12:08:58 +09:00
swapchain.c
texture.c wined3d: Unify resource preloads. 2016-08-11 12:08:58 +09:00
version.rc
vertexdeclaration.c wined3d: Introduce R10G10B10X2 vertex formats for D3D8/9. 2016-07-27 22:21:12 +09:00
volume.c