wine-wine/dlls/wined3d
Andrew Riedi a9c2e15cf6 wined3d: Add hardware cursor support. 2007-05-16 14:27:39 +02:00
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Makefile.in d3d: Move clippers from DDraw to wined3d. 2007-05-08 18:27:44 +02:00
arb_program_shader.c wined3d: Remove some redundant fields from IWineD3DBaseTextureImpl. 2007-05-04 13:41:45 +02:00
baseshader.c wined3d: Handle the ps_3_0 vPos field. 2007-05-04 13:41:54 +02:00
basetexture.c wined3d: Remove some redundant fields from IWineD3DBaseTextureImpl. 2007-05-04 13:41:45 +02:00
clipper.c d3d: Move clippers from DDraw to wined3d. 2007-05-08 18:27:44 +02:00
context.c wined3d: Support bump environment mapping using GL_NV_texture_shader. 2007-05-10 11:40:27 +02:00
cubetexture.c wined3d: Activate a context before doing opengl calls. 2007-03-19 12:22:57 +01:00
device.c wined3d: Add hardware cursor support. 2007-05-16 14:27:39 +02:00
directx.c wined3d: Add hardware cursor support. 2007-05-16 14:27:39 +02:00
drawprim.c wined3d: Implement vertex blending using GL_ARB_vertex_blend. 2007-05-03 14:24:46 +02:00
glsl_shader.c wined3d: WINED3DSIO_POW should use the absolute value of the first source register. 2007-05-11 13:24:15 +02:00
indexbuffer.c wined3d: Do not upload to the vbo if there's nothing to do. 2007-04-20 13:04:25 +02:00
palette.c d3d: Remove dependency on ddraw.h header. 2007-04-16 13:20:15 +02:00
pixelshader.c wined3d: WINED3DSIO_POW should use the absolute value of the first source register. 2007-05-11 13:24:15 +02:00
query.c d3d: Remove dependency on ddraw.h header. 2007-04-16 13:20:15 +02:00
resource.c wined3d: Destroying the resource frees all private data. 2007-05-11 11:22:31 +02:00
state.c wined3d: Load texture coordinates even if no texture is bound to that stage at this time. 2007-05-10 12:24:52 +02:00
stateblock.c wined3d: Use GL_TEXTURE_2D for dummy textures. 2007-03-30 11:25:23 +02:00
surface.c wined3d: Only addref clippers if one exists. 2007-05-11 11:26:40 +02:00
surface_gdi.c ddraw: Use point filter for blit operations. 2007-05-11 11:21:29 +02:00
swapchain.c wined3d: Don't try to clear the depth stencil if there is none. 2007-04-17 11:13:03 +02:00
texture.c wined3d: Activate a context before doing opengl calls. 2007-03-19 12:22:57 +01:00
utils.c wined3d: Prevent wrong bumpenvmap warnings. 2007-05-11 11:28:20 +02:00
vertexbuffer.c wined3d: Activate a context before doing opengl calls. 2007-03-19 12:22:57 +01:00
vertexdeclaration.c wined3d: Dirtify the shader and declaration states if the bound interface is destroyed. 2007-04-12 16:09:12 +02:00
vertexshader.c wined3d: WINED3DSIO_POW should use the absolute value of the first source register. 2007-05-11 13:24:15 +02:00
volume.c wined3d: The second parameter to glTexImage3DEXT isn't a GLenum. 2007-04-24 10:20:39 +02:00
volumetexture.c wined3d: The second parameter to glTexImage3DEXT isn't a GLenum. 2007-04-24 10:20:39 +02:00
wined3d.spec d3d: Move clippers from DDraw to wined3d. 2007-05-08 18:27:44 +02:00
wined3d_main.c wined3d: Remove resourceStoreCriticalSection. 2007-04-16 13:51:56 +02:00
wined3d_private.h wined3d: Add hardware cursor support. 2007-05-16 14:27:39 +02:00
wined3d_private_types.h wined3d: Implement support for projective textures in ps 2.0 and later. 2007-03-29 21:15:29 +02:00