wine-wine/dlls/ddraw
Henri Verbeet 0b92a6fba7 ddraw: Use wined3d_buffer_create() in d3d_vertex_buffer_create_wined3d_buffer().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-08 09:41:59 +01:00
..
tests ddraw/tests: Make test_depth_readback work on Nvidia GPUs on Windows. 2018-01-23 20:16:29 +01:00
Makefile.in
clipper.c
ddraw.c wined3d: Add buffer usage to wined3d_swapchain_desc. 2018-01-25 16:27:10 +01:00
ddraw.spec
ddraw_classes.idl
ddraw_private.h ddraw: Store all 32 user clip planes. 2017-12-05 20:30:06 +01:00
device.c ddraw: Use wined3d_buffer_create() in d3d_device_prepare_vertex_buffer(). 2018-02-07 10:05:44 +01:00
executebuffer.c ddraw: Avoid using WINED3DUSAGE_DYNAMIC without WINED3D_RESOURCE_ACCESS_GPU in d3d_execute_buffer_SetExecuteData(). 2018-02-07 10:05:49 +01:00
light.c
main.c
material.c
palette.c
surface.c wined3d: Replace the pool in struct wined3d_resource_desc with resource access flags. 2018-02-02 18:36:45 +01:00
utils.c
version.rc
vertexbuffer.c ddraw: Use wined3d_buffer_create() in d3d_vertex_buffer_create_wined3d_buffer(). 2018-02-08 09:41:59 +01:00
viewport.c