wine-wine/dlls/d3d11
Zhiyi Zhang 354359197b gdi32: Add D3DKMTSetVidPnSourceOwner and D3DKMTCheckVidPnExclusiveOwnership stubs.
D3DKMTSetVidPnSourceOwner needs to be implemented in the graphics drivers
because we need to maintain the VidPN source ownership information list
in the graphics drivers. For example, the graphics drivers need to release the
exclusive ownership when a new window is moved to a monitor which has been taken
exclusive ownership.

Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Huw Davies <huw@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-22 23:04:27 +02:00
..
tests wined3d: Fail UAV creation for resources without corresponding bind flag. 2019-10-01 17:09:39 +02:00
Makefile.in d3d11: Build with msvcrt. 2019-07-02 10:00:29 +02:00
async.c d3d11: Build with msvcrt. 2019-07-02 10:00:29 +02:00
buffer.c d3d11: Build with msvcrt. 2019-07-02 10:00:29 +02:00
d3d11.spec gdi32: Add D3DKMTSetVidPnSourceOwner and D3DKMTCheckVidPnExclusiveOwnership stubs. 2019-10-22 23:04:27 +02:00
d3d11_main.c d3d11: Build with msvcrt. 2019-07-02 10:00:29 +02:00
d3d11_private.h d3d11: Implement ID3D11Multithread. 2019-05-06 13:19:33 -05:00
device.c d3d11: Set context to NULL in CreateDeferredContext() stub. 2019-10-01 17:06:36 +02:00
inputlayout.c d3d11: Build with msvcrt. 2019-07-02 10:00:29 +02:00
shader.c d3d11: Build with msvcrt. 2019-07-02 10:00:29 +02:00
state.c d3d11: Build with msvcrt. 2019-07-02 10:00:29 +02:00
texture.c d3d11: Build with msvcrt. 2019-07-02 10:00:29 +02:00
utils.c d3d11: Build with msvcrt. 2019-07-02 10:00:29 +02:00
version.rc
view.c d3d11: Build with msvcrt. 2019-07-02 10:00:29 +02:00