wine-wine/dlls/wined3d
Henri Verbeet e2bc8dfe3b wined3d: Use shader_glsl_log() in some more places. 2008-09-23 12:25:32 +02:00
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Makefile.in wined3d: Use a swapchain for GDI surfaces. 2008-08-19 12:21:32 +02:00
arb_program_shader.c wined3d: Merge pshader_hw_map2gl() and vshader_hw_map2gl(). 2008-09-23 12:25:27 +02:00
ati_fragment_shader.c wined3d: Remove useless hash_table_t typedef. 2008-08-29 12:26:55 +02:00
baseshader.c wined3d: Ask the ffp/shader/blit implementation about format support. 2008-08-20 12:26:02 +02:00
basetexture.c wined3d: Remove some assumptions that PreLoad() will always bind the texture. 2008-09-17 20:49:38 +02:00
clipper.c
context.c wined3d: Destroy FBO entries in the context. 2008-09-22 12:20:24 +02:00
cubetexture.c wined3d: Make the debug channels more consistent. 2008-09-17 20:49:57 +02:00
device.c wined3d: Skip copying the depth stencil if it's discarded. 2008-09-23 12:25:18 +02:00
directx.c wined3d: Fix Geforce9 detection. 2008-09-19 12:09:57 +02:00
drawprim.c wined3d: Don't try to draw with unsupported attribute data types. 2008-09-22 12:20:34 +02:00
glsl_shader.c wined3d: Use shader_glsl_log() in some more places. 2008-09-23 12:25:32 +02:00
indexbuffer.c wined3d: Update copyright lines. 2008-04-02 20:22:42 +02:00
nvidia_texture_shader.c wined3d: Add a '\n' to Wine traces. 2008-09-02 13:59:11 +02:00
palette.c
pixelshader.c wined3d: Use shader_glsl_log() in some more places. 2008-09-23 12:25:32 +02:00
query.c wined3d: Add ENTER_GL/LEAVE_GL in IWineD3DOcclusionQueryImpl_Issue. 2008-04-07 21:18:18 +02:00
resource.c
state.c wined3d: Add a checkGLcall() at the end of loadTexCoords(). 2008-09-17 20:50:04 +02:00
stateblock.c wined3d/d3d9: Set the initial scissorrect to the dimesions of the backbuffer from the first swapchain of the device. 2008-09-04 12:26:59 +02:00
surface.c wined3d: Re-add a comment which got lost. 2008-09-22 12:20:42 +02:00
surface_base.c wined3d: Track overlay surfaces in the overlayed surface. 2008-08-05 14:09:37 +02:00
surface_gdi.c wined3d: Fix copy paste error in IWineGDISurfaceImpl_RealizePalette. 2008-08-21 13:35:35 +02:00
swapchain.c wined3d: Skip copying the depth stencil if it's discarded. 2008-09-23 12:25:18 +02:00
swapchain_base.c wined3d/d3d9: Set the initial scissorrect to the dimesions of the backbuffer from the first swapchain of the device. 2008-09-04 12:26:59 +02:00
swapchain_gdi.c wined3d: Add a swapchain method to set the dest override. 2008-08-19 12:25:20 +02:00
texture.c wined3d: Don't needlessly bind the texture in PreLoad(). 2008-09-17 20:49:47 +02:00
utils.c wined3d: Implement YV12 support for emulated overlays. 2008-09-02 14:55:50 +02:00
vertexbuffer.c wined3d: Update copyright lines. 2008-04-02 20:22:42 +02:00
vertexdeclaration.c wined3d: Don't try to draw with unsupported attribute data types. 2008-09-22 12:20:34 +02:00
vertexshader.c wined3d: Use shader_glsl_log() in some more places. 2008-09-23 12:25:32 +02:00
volume.c wined3d: Make the debug channels more consistent. 2008-09-17 20:49:57 +02:00
volumetexture.c wined3d: Make the debug channels more consistent. 2008-09-17 20:49:57 +02:00
wined3d.spec
wined3d_main.c wined3d: Make the debug channels more consistent. 2008-09-17 20:49:57 +02:00
wined3d_private.h wined3d: Merge pshader_hw_map2gl() and vshader_hw_map2gl(). 2008-09-23 12:25:27 +02:00
wined3d_private_types.h wined3d: Track depth stencil location per-surface. 2008-07-03 11:50:52 +02:00