forked from Mirrors/wine-wine
![]() Branches inside shaders aren't free, but in the long term avoiding switching between shaders is probably worth it for D2D. As an added benefit, this makes bitmap brushes and opacity brushes work with bezier geometry. Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org> |
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.. | ||
tests | ||
Makefile.in | ||
bitmap.c | ||
bitmap_render_target.c | ||
brush.c | ||
d2d1.spec | ||
d2d1_private.h | ||
dc_render_target.c | ||
factory.c | ||
geometry.c | ||
hwnd_render_target.c | ||
layer.c | ||
mesh.c | ||
render_target.c | ||
state_block.c | ||
stroke.c | ||
version.rc | ||
wic_render_target.c |