wine-wine/dlls/d3d8
Matteo Bruni 170dca7741 wined3d: Handle per-vertex point size in the GLSL FFP replacement. 2015-06-17 20:01:19 +09:00
..
tests wined3d: Handle per-vertex point size in the GLSL FFP replacement. 2015-06-17 20:01:19 +09:00
Makefile.in
buffer.c
d3d8.spec
d3d8_main.c
d3d8_private.h
device.c d3d8: Reject FBs with mismatching multisample settings. 2015-06-10 23:25:05 +09:00
directx.c wined3d: Add support for half-integer pixel centers. 2015-03-30 19:10:29 +09:00
shader.c
surface.c
swapchain.c d3d8: Mark one more function as hotpatchable. 2015-06-11 19:35:05 +09:00
texture.c wined3d: Allow initial texture contents to be specified with wined3d_texture_create(). 2015-01-05 20:15:35 +01:00
version.rc
vertexdeclaration.c d3d8: Fix token type checks in convert_to_wined3d_declaration (Coverity). 2015-06-03 19:29:49 +09:00
volume.c