wine-wine/dlls/wined3d
Stefan Dösinger d640018a3c wined3d: Only set SFLAG_DYNLOCK when map_binding = sysmem.
All other map bindings are never freed. Setting SFLAG_DYNLOCK if
map_binding != sysmem might only keep a heap memory allocation around
(e.g. after device_reset) that is never used.
2014-01-17 18:10:18 +01:00
..
Makefile.in makefiles: Get rid of the MAKE_DLL_RULES variable. 2014-01-02 12:08:18 +01:00
arb_program_shader.c wined3d: Migrate surfaces to the new location flags. 2014-01-17 18:10:10 +01:00
ati_fragment_shader.c wined3d: Unify the shader state IDs. 2013-10-09 11:11:07 +02:00
buffer.c wined3d: Remove resource->allocatedMemory. 2014-01-16 21:04:19 +01:00
context.c wined3d: Migrate surfaces to the new location flags. 2014-01-17 18:10:10 +01:00
cs.c wined3d: Migrate surfaces to the new location flags. 2014-01-17 18:10:10 +01:00
device.c wined3d: Migrate surfaces to the new location flags. 2014-01-17 18:10:10 +01:00
directx.c ddraw: Just set the palette caps in ddraw7_GetCaps(). 2013-12-13 12:36:11 +01:00
drawprim.c wined3d: Migrate surfaces to the new location flags. 2014-01-17 18:10:10 +01:00
gl_compat.c
glsl_shader.c wined3d: Avoid wined3d_ftoa buffer overflow. 2014-01-14 12:31:37 +01:00
nvidia_texture_shader.c wined3d: Fix resultarg state handling in nvrc/nvts code. 2013-11-04 17:41:11 +01:00
palette.c wined3d: Get rid of unused palette flags. 2013-12-13 12:36:11 +01:00
query.c
resource.c wined3d: Remove resource->allocatedMemory. 2014-01-16 21:04:19 +01:00
sampler.c
shader.c wined3d: Unify shader binding points. 2013-10-10 10:44:53 +02:00
shader_sm1.c
shader_sm4.c
state.c wined3d: Store color keys in textures instead of in surfaces. 2014-01-09 15:50:39 +01:00
stateblock.c wined3d: Unify sampler binding points. 2013-10-10 10:45:00 +02:00
surface.c wined3d: Only set SFLAG_DYNLOCK when map_binding = sysmem. 2014-01-17 18:10:18 +01:00
swapchain.c wined3d: Migrate surfaces to the new location flags. 2014-01-17 18:10:10 +01:00
texture.c wined3d: Start to split up surface_prepare_system_memory. 2014-01-13 18:41:15 +01:00
utils.c wined3d: Migrate surfaces to the new location flags. 2014-01-17 18:10:10 +01:00
version.rc
vertexdeclaration.c
view.c
volume.c wined3d: Set the volume container in volume_init(). 2013-12-06 13:14:52 +01:00
wined3d.spec wined3d: Store color keys in textures instead of in surfaces. 2014-01-09 15:50:39 +01:00
wined3d_gl.h wined3d: Use GL_EXT_texture_mirror_clamp when available. 2013-11-07 19:00:50 +01:00
wined3d_main.c wined3d: Avoid LPVOID. 2013-09-19 19:49:01 +02:00
wined3d_private.h wined3d: Migrate surfaces to the new location flags. 2014-01-17 18:10:10 +01:00