wine-wine/dlls/dsound
André Hentschel 2b981177d3 dsound: Use if(0) instead of #if 0 to make sure code still compiles. 2011-12-27 16:55:06 +01:00
..
tests dsound: Validate format in primary buffer's SetFormat(). 2011-12-05 12:23:37 +01:00
Makefile.in dsound: Reimplement rendering devices on mmdevapi. 2011-09-27 16:53:51 +02:00
buffer.c dsound: Validate buffer pointers in Unlock methods. 2011-09-26 18:38:11 +02:00
capture.c dsound: Unset Spare[0] before deleting non-static critical sections. 2011-11-14 15:25:27 +01:00
dsound.c dsound: Don't claim to support hardware buffers. 2011-10-20 11:03:40 +02:00
dsound.spec
dsound_classes.idl
dsound_convert.c dsound: Remove hardware acceleration support. 2011-09-26 18:38:07 +02:00
dsound_main.c dsound: Remove mmErr(). It is not used anymore. 2011-12-06 17:52:54 +01:00
dsound_private.h dsound: Remove mmErr(). It is not used anymore. 2011-12-06 17:52:54 +01:00
duplex.c dsound: Remove hardware acceleration support. 2011-09-26 18:38:07 +02:00
mixer.c dsound: Fix type conversion problems. 2011-10-18 15:11:32 +02:00
primary.c dsound: Validate format in primary buffer's SetFormat(). 2011-12-05 12:23:37 +01:00
propset.c dsound: Mark enum_callback and search_callback static. 2011-10-03 15:51:17 -05:00
sound3d.c dsound: Use if(0) instead of #if 0 to make sure code still compiles. 2011-12-27 16:55:06 +01:00
version.rc resources: Define a generic mechanism for adding extra values to the common version block. 2010-12-03 14:53:59 +01:00