wine-wine/dlls/ddraw
Akihiro Sagawa 62e13708d0 ddraw: Allow to create managed textures with DDSCAPS_TEXTURE|DDSCAPS_3DDEVICE caps.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=48844
Signed-off-by: Akihiro Sagawa <sagawa.aki@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-04-02 12:56:37 +02:00
..
tests ddraw: Allow to create managed textures with DDSCAPS_TEXTURE|DDSCAPS_3DDEVICE caps. 2020-04-02 12:56:37 +02:00
Makefile.in
clipper.c
ddraw.c wined3d: Remove device_name and device_name_size from struct wined3d_adapter_identifier. 2020-03-25 20:33:56 +01:00
ddraw.spec
ddraw_classes.idl
ddraw_private.h ddraw: Reserve extra space for video memory surfaces in compatibility mode. 2020-03-31 15:53:54 +02:00
device.c ddraw: Introduce a helper to convert ddraw stateblock types to wined3d types. 2020-03-31 17:25:05 +02:00
executebuffer.c ddraw: Retrieve transform state from the primary stateblock. 2020-02-28 16:39:01 +01:00
light.c
main.c wined3d: Remove device_name and device_name_size from struct wined3d_adapter_identifier. 2020-03-25 20:33:56 +01:00
material.c
palette.c
surface.c ddraw: Allow to create managed textures with DDSCAPS_TEXTURE|DDSCAPS_3DDEVICE caps. 2020-04-02 12:56:37 +02:00
utils.c ddraw: Retrieve transform state from the primary stateblock. 2020-02-28 16:39:01 +01:00
version.rc
vertexbuffer.c ddraw: Store primary stateblock state pointer in the device. 2020-03-18 16:53:00 +01:00
viewport.c ddraw: Store primary stateblock state pointer in the device. 2020-03-18 16:53:00 +01:00