wine-wine/dlls/d3d11
Zebediah Figura 0922237c83 wined3d: Use a backup device context for swapchains created on the desktop window.
This patch was written by "naur".

Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=18490
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-21 22:51:55 +02:00
..
tests wined3d: Use a backup device context for swapchains created on the desktop window. 2019-06-21 22:51:55 +02:00
Makefile.in
async.c
buffer.c wined3d: Get rid of WINED3DUSAGE_TEXTURE. 2018-11-06 11:14:36 +01:00
d3d11.spec gdi32: Implement D3DKMTDestroyDevice. 2019-06-06 13:08:45 +02:00
d3d11_main.c d3d11: Avoid calling D3D11CreateDevice() from D3D11CreateDeviceAndSwapChain(). 2019-02-26 20:48:37 +01:00
d3d11_private.h d3d11: Implement ID3D11Multithread. 2019-05-06 13:19:33 -05:00
device.c d3d11: Report format support more accurately based on feature level. 2019-05-07 08:45:46 -05:00
inputlayout.c d3d11: Don't use strcasecmp. 2019-04-08 19:50:40 +02:00
shader.c d3d11: Don't use strcasecmp. 2019-04-08 19:50:40 +02:00
state.c
texture.c wined3d: Get rid of WINED3DUSAGE_TEXTURE. 2018-11-06 11:14:36 +01:00
utils.c wined3d: Export wined3d_extract_shader_input_signature_from_dxbc(). 2019-02-12 23:02:28 +01:00
version.rc
view.c