wine-wine/dlls/wined3d
Henri Verbeet 9b9bde8d82 wined3d: Implement Vulkan constant buffer descriptors.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-05-12 23:07:44 +02:00
..
Makefile.in wined3d: Introduce a SPIR-V shader backend for the Vulkan adapter. 2020-05-12 23:07:44 +02:00
adapter_gl.c wined3d: Make the adapter responsible for draws. 2020-04-28 11:17:48 +02:00
adapter_vk.c wined3d: Implement Vulkan constant buffer descriptors. 2020-05-12 23:07:44 +02:00
arb_program_shader.c wined3d: Use GL_APPLE_rgb_422 for UYVY and YUY2 surfaces. 2020-04-17 19:58:11 +02:00
ati_fragment_shader.c
buffer.c wined3d: Implement Vulkan constant buffer descriptors. 2020-05-12 23:07:44 +02:00
context.c wined3d: Move OpenGL specific context functions to context_gl.c. 2020-04-17 19:58:10 +02:00
context_gl.c wined3d: Check for a bound compute shader in wined3d_cs_exec_dispatch(). 2020-05-12 23:07:44 +02:00
context_vk.c wined3d: Implement Vulkan constant buffer descriptors. 2020-05-12 23:07:44 +02:00
cs.c wined3d: Check for a bound compute shader in wined3d_cs_exec_dispatch(). 2020-05-12 23:07:44 +02:00
device.c wined3d: Move device window to the correct output when changing swapchain state to full screen. 2020-05-08 20:52:14 +02:00
directx.c wined3d: Make the adapter responsible for draws. 2020-04-28 11:17:48 +02:00
gl_compat.c
glsl_shader.c wined3d: Fix uninitialised variable warnings. 2020-04-21 21:51:05 +02:00
nvidia_texture_shader.c
palette.c
query.c wined3d: Get rid of a WARN in wined3d_query_get_data(). 2020-04-02 12:56:56 +02:00
resource.c
sampler.c wined3d: Create Vulkan samplers for samplers. 2020-05-01 21:51:31 +02:00
shader.c wined3d: Implement adapter_vk_dispatch_compute(). 2020-05-12 23:07:44 +02:00
shader_sm1.c
shader_sm4.c
shader_spirv.c wined3d: Implement Vulkan constant buffer descriptors. 2020-05-12 23:07:44 +02:00
state.c wined3d: Add a miscellaneous state template for the Vulkan adapter. 2020-04-23 09:12:15 +02:00
stateblock.c wined3d: Remove WINED3D_RS_EDGEANTIALIAS. 2020-04-17 19:40:26 +02:00
surface.c wined3d: Move the raw blitter to texture.c. 2020-04-23 09:12:25 +02:00
swapchain.c wined3d: Move device window to the correct output when changing swapchain state to full screen. 2020-05-08 20:52:14 +02:00
texture.c wined3d: Add a swizzle to the Vulkan format information for WINED3DFMT_A8_UNORM. 2020-05-01 21:51:31 +02:00
utils.c wined3d: Add Vulkan format information for WINED3DFMT_B8G8R8X8_UNORM_SRGB. 2020-05-01 21:51:31 +02:00
version.rc
vertexdeclaration.c
view.c wined3d: Create Vulkan buffer views for unordered access view counters. 2020-04-30 21:01:29 +02:00
wined3d.spec
wined3d_gl.h wined3d: Use GL_APPLE_flush_render and GL_APPLE_rgb_422 to detect Apple OpenGL. 2020-04-10 19:09:37 +02:00
wined3d_main.c
wined3d_private.h wined3d: Implement Vulkan constant buffer descriptors. 2020-05-12 23:07:44 +02:00
wined3d_vk.h