wine-wine/dlls/ddraw
Michael Stefaniuc 0e681027a2 tests: Compile the tests by default with -D__WINESRC__. 2013-10-02 11:04:02 +02:00
..
tests tests: Compile the tests by default with -D__WINESRC__. 2013-10-02 11:04:02 +02:00
Makefile.in
clipper.c
ddraw.c ddraw: Fix render target refcount handling. 2013-09-17 12:01:18 +02:00
ddraw.spec
ddraw_classes.idl
ddraw_private.h ddraw: Fix render target refcount handling. 2013-09-17 12:01:18 +02:00
device.c ddraw: Verify that the surface is not a depth buffer in SetRenderTarget(). 2013-09-19 19:48:44 +02:00
executebuffer.c ddraw: Fix double to float conversion warnings. 2013-08-01 20:43:42 +02:00
light.c ddraw: Get rid of dump_light(). 2013-01-14 11:01:46 +01:00
main.c ddraw: Avoid LPBYTE. 2013-09-11 09:59:06 +02:00
material.c ddraw: Use proper helpers for iface calls. 2012-08-27 19:46:03 +02:00
palette.c
surface.c ddraw: Don't set render target / depth stencil usage on sysmem surfaces. 2013-09-17 12:01:21 +02:00
utils.c ddraw: Rename PixelFormat_WineD3DtoDD() to ddrawformat_from_wined3dformat(). 2013-06-07 11:58:29 +02:00
version.rc
vertexbuffer.c ddraw: Don't discard buffers that haven't been used in draws. 2013-01-10 16:05:34 +01:00
viewport.c ddraw: Fix double to float conversion warnings. 2013-08-01 20:43:42 +02:00