wine-wine/dlls/ddraw
Paul Gofman 596945d4a3 ddraw: Fix vertex buffer offset in d3d_execute_buffer_execute().
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=34666
Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
(cherry picked from commit 2e4b8eaf62)
Signed-off-by: Michael Stefaniuc <mstefani@winehq.org>
2020-01-20 22:04:34 +01:00
..
tests ddraw/tests: Test restoring attached surface for ddraw1. 2019-11-14 23:44:57 +01:00
Makefile.in
clipper.c
ddraw.c ddraw: Get rid of redundant call to wined3d_stateblock_capture(). 2018-11-29 17:48:33 +01:00
ddraw.spec
ddraw_classes.idl
ddraw_private.h ddraw: Fix ddraw[1-4] light activation / deactivation. 2019-08-14 22:34:25 +02:00
device.c ddraw: Fix vertex count in d3d_device3_DrawIndexedPrimitiveVB(). 2019-11-14 23:43:18 +01:00
executebuffer.c ddraw: Fix vertex buffer offset in d3d_execute_buffer_execute(). 2020-01-20 22:04:34 +01:00
light.c ddraw: Fix ddraw[1-4] light activation / deactivation. 2019-08-14 22:34:25 +02:00
main.c
material.c
palette.c
surface.c ddraw: Restore complex attached surfaces when restoring surface. 2019-11-14 23:44:57 +01:00
utils.c
version.rc
vertexbuffer.c
viewport.c ddraw: Fix ddraw[1-4] light activation / deactivation. 2019-08-14 22:34:25 +02:00