wine-wine/dlls/wined3d
Henri Verbeet 4e0394d785 wined3d: Use wined3d_cs_emit_unload_resource() in wined3d_device_uninit_3d().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-08-05 09:08:55 -05:00
..
Makefile.in wined3d: Merge wined3d_volume_upload_data() into texture3d_upload_data(). 2016-08-01 05:56:15 -05:00
arb_program_shader.c wined3d: Fix its vs it's typos. 2016-08-04 09:08:51 -05:00
ati_fragment_shader.c
buffer.c wined3d: Invalidate STATE_STREAMSRC in buffer_unload() if needed. 2016-08-05 09:08:50 -05:00
context.c wined3d: Use wined3d_texture_load_location() in context_validate_onscreen_formats(). 2016-08-02 06:08:56 -05:00
cs.c wined3d: Evict managed resources through the command stream. 2016-08-05 09:08:53 -05:00
device.c wined3d: Use wined3d_cs_emit_unload_resource() in wined3d_device_uninit_3d(). 2016-08-05 09:08:55 -05:00
directx.c wined3d: Fix generic_d3dcolor(). 2016-08-01 09:57:26 -05:00
drawprim.c wined3d: Use wined3d_texture_load_location() in draw_primitive(). 2016-08-02 06:09:03 -05:00
gl_compat.c
glsl_shader.c wined3d: Swizzle D3DCOLOR attributes in the GLSL FFP replacement when necessary. 2016-08-01 09:57:38 -05:00
nvidia_texture_shader.c
palette.c wined3d: Send palette destruction through the command stream. 2016-06-22 22:16:30 +09:00
query.c wined3d: Issue queries through the command stream. 2016-07-29 20:17:52 +09:00
resource.c wined3d: Synchronise resource destruction with the command stream. 2016-07-08 22:35:02 +09:00
sampler.c wined3d: Rename wined3d_sample_destroy_object() to wined3d_sampler_destroy_object(). 2016-08-05 09:08:48 -05:00
shader.c wined3d: Implement SV_IsFrontFace input sysval semantic. 2016-07-28 21:38:06 +09:00
shader_sm1.c wined3d: Clean up SM1 frontend. 2016-05-25 22:05:04 +09:00
shader_sm4.c wined3d: Recognize SM5 rcp opcode. 2016-07-25 23:15:49 +09:00
state.c wined3d: Rename wined3d_cull enum values. 2016-07-28 21:38:07 +09:00
stateblock.c wined3d: Rename wined3d_cull enum values. 2016-07-28 21:38:07 +09:00
surface.c wined3d: Use wined3d_texture_load_location() in wined3d_surface_blt(). 2016-08-04 09:09:03 -05:00
swapchain.c wined3d: Introduce wined3d_swapchain_resize_target(). 2016-08-05 09:07:53 -05:00
texture.c wined3d: Use wined3d_texture_load_location() in wined3d_texture_get_dc(). 2016-08-05 09:08:46 -05:00
utils.c wined3d: Add R32G32B32A32_SINT vertex format. 2016-08-05 09:07:46 -05:00
version.rc
vertexdeclaration.c wined3d: Store vertex attribute size instead of component size in wined3d_format. 2016-07-19 19:59:31 +09:00
view.c wined3d: Destroy the resource after view in wined3d_rendertarget_view_decref. 2016-07-04 23:06:28 +09:00
wined3d.spec wined3d: Introduce wined3d_swapchain_resize_target(). 2016-08-05 09:07:53 -05:00
wined3d_gl.h wined3d: Add ARB_derivative_control extension. 2016-07-25 23:15:48 +09:00
wined3d_main.c wined3d: Add compute shader type. 2016-06-22 00:58:56 +09:00
wined3d_private.h wined3d: Evict managed resources through the command stream. 2016-08-05 09:08:53 -05:00