wine-wine/dlls/ddraw
Paul Gofman 8eab6d4502 wined3d: Handle degenerate viewport Z ranges.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=48104
Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-20 23:03:21 +01:00
..
tests wined3d: Handle degenerate viewport Z ranges. 2019-11-20 23:03:21 +01:00
Makefile.in ddraw: Build with msvcrt. 2019-07-02 10:00:29 +02:00
clipper.c ddraw: Build with msvcrt. 2019-07-02 10:00:29 +02:00
ddraw.c ddraw: Track the primary stateblock state locally. 2019-10-23 21:03:49 +02:00
ddraw.spec
ddraw_classes.idl
ddraw_private.h ddraw: Track the primary stateblock state locally. 2019-10-23 21:03:49 +02:00
device.c ddraw: Track WINED3D_RS_ZENABLE in the primary stateblock. 2019-11-18 19:12:14 +01:00
executebuffer.c ddraw: Fix vertex buffer offset in d3d_execute_buffer_execute(). 2019-10-31 00:33:46 +01:00
light.c ddraw: Build with msvcrt. 2019-07-02 10:00:29 +02:00
main.c ddraw: Build with msvcrt. 2019-07-02 10:00:29 +02:00
material.c ddraw: Build with msvcrt. 2019-07-02 10:00:29 +02:00
palette.c ddraw: Build with msvcrt. 2019-07-02 10:00:29 +02:00
surface.c ddraw: Track WINED3D_RS_ZENABLE in the primary stateblock. 2019-11-18 19:12:14 +01:00
utils.c ddraw: Build with msvcrt. 2019-07-02 10:00:29 +02:00
version.rc
vertexbuffer.c ddraw: Build with msvcrt. 2019-07-02 10:00:29 +02:00
viewport.c ddraw: Build with msvcrt. 2019-07-02 10:00:29 +02:00