wine-wine/dlls/xaudio2_7
Paul Gofman f7e395df32 xaudio2_7: Also preserve %ebx in call_on_voice_processing_pass_start().
It is tested that EBX register is not preserved by
IXAudio2VoiceCallback_OnVoiceProcessingPassStart callback
in League of Legends. It doesn't lead to crash in the
present xaudio, while it might still be a potential issue.

Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=46870
Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Andrew Eikum <aeikum@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
(cherry picked from commit a5b22c86b4)
Signed-off-by: Michael Stefaniuc <mstefani@winehq.org>
2019-08-14 22:34:26 +02:00
..
tests
Makefile.in
compat.c xaudio2_7: Use the ARRAY_SIZE() macro. 2018-11-20 16:57:01 +01:00
x3daudio.c
xapofx.c
xaudio2_7.spec
xaudio_classes.idl
xaudio_dll.c xaudio2_7: Also preserve %ebx in call_on_voice_processing_pass_start(). 2019-08-14 22:34:26 +02:00
xaudio_private.h