wine-wine/dlls/d3d8
Paul Gofman 6c6b34839d d3d8: Fix stream data skip count in convert_to_wined3d_declaration().
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=40364
Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
(cherry picked from commit 5e10f1d339)
Signed-off-by: Michael Stefaniuc <mstefani@winehq.org>
2020-01-20 22:16:29 +01:00
..
tests d3d8: Fix stream data skip count in convert_to_wined3d_declaration(). 2020-01-20 22:16:29 +01:00
Makefile.in
buffer.c d3d8: Release system memory wined3d buffer only after the draw buffer is destroyed. 2019-06-20 21:13:56 +02:00
d3d8.spec
d3d8_main.c d3d8: Fix building on Mac. 2019-04-26 22:41:17 +02:00
d3d8_private.h d3d8: Support drawing from D3DPOOL_SYSTEMMEM index buffers. 2018-12-17 22:35:22 +01:00
device.c d3d8: Validate vertex stride in Draw[Indexed]PrimitiveUP(). 2019-08-14 22:34:25 +02:00
directx.c d3d8: Return failure in CheckDeviceFormat() for unsupported adapter formats. 2019-06-20 21:13:56 +02:00
shader.c wined3d: Drop support for pre-parsed shader DXBC chunks. 2018-10-05 11:26:00 -05:00
surface.c d3d8: Translate E_INVALIDARG to D3DERR_INVALIDCALL in d3d8_surface_LockRect(). 2018-11-08 19:04:03 +01:00
swapchain.c wined3d: Lock wined3d mutex in wined3d_swapchain_present(). 2018-12-03 22:27:05 +01:00
texture.c d3d8: Disallow rendertarget and depth/stencil usage on 3D textures. 2018-11-20 16:26:04 +01:00
version.rc
vertexdeclaration.c d3d8: Fix stream data skip count in convert_to_wined3d_declaration(). 2020-01-20 22:16:29 +01:00
volume.c wined3d: Pass correct bind flags to texture creation functions. 2018-10-31 16:17:36 +01:00