wine-wine/include/x3daudio.h

153 lines
6.2 KiB
C

/*
* Copyright (c) 2015 Andrew Eikum for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef _X3DAUDIO_H
#define _X3DAUDIO_H
typedef struct X3DAUDIO_VECTOR {
float x, y, z;
} X3DAUDIO_VECTOR;
typedef struct X3DAUDIO_CONE {
float InnerAngle;
float OuterAngle;
float InnerVolume;
float OuterVolume;
float InnerLPF;
float OuterLPF;
float InnerReverb;
float OuterReverb;
} X3DAUDIO_CONE;
typedef struct X3DAUDIO_DISTANCE_CURVE_POINT {
float Distance;
float DSPSetting;
} X3DAUDIO_DISTANCE_CURVE_POINT;
typedef struct X3DAUDIO_DISTANCE_CURVE {
X3DAUDIO_DISTANCE_CURVE_POINT *pPoints;
UINT32 PointCount;
} X3DAUDIO_DISTANCE_CURVE;
typedef struct X3DAUDIO_LISTENER {
X3DAUDIO_VECTOR OrientFront;
X3DAUDIO_VECTOR OrientTop;
X3DAUDIO_VECTOR Position;
X3DAUDIO_VECTOR Velocity;
X3DAUDIO_CONE *pCone;
} X3DAUDIO_LISTENER;
typedef struct X3DAUDIO_EMITTER {
X3DAUDIO_CONE *pCone;
X3DAUDIO_VECTOR OrientFront;
X3DAUDIO_VECTOR OrientTop;
X3DAUDIO_VECTOR Position;
X3DAUDIO_VECTOR Velocity;
float InnerRadius;
float InnerRadiusAngle;
UINT32 ChannelCount;
float ChannelRadius;
float *pChannelAzimuths;
X3DAUDIO_DISTANCE_CURVE *pVolumeCurve;
X3DAUDIO_DISTANCE_CURVE *pLFECurve;
X3DAUDIO_DISTANCE_CURVE *pLPFDirectCurve;
X3DAUDIO_DISTANCE_CURVE *pLPFReverbCurve;
X3DAUDIO_DISTANCE_CURVE *pReverbCurve;
float CurveDistanceScalar;
float DopplerScalar;
} X3DAUDIO_EMITTER;
typedef struct X3DAUDIO_DSP_SETTINGS {
float *pMatrixCoefficients;
float *pDelayTimes;
UINT32 SrcChannelCount;
UINT32 DstChannelCount;
float LPFDirectCoefficient;
float LPFReverbCoefficient;
float ReverbLevel;
float DopplerFactor;
float EmitterToListenerAngle;
float EmitterToListenerDistance;
float EmitterVelocityComponent;
float ListenerVelocityComponent;
} X3DAUDIO_DSP_SETTINGS;
#define X3DAUDIO_CALCULATE_MATRIX 0x00000001
#define X3DAUDIO_CALCULATE_DELAY 0x00000002
#define X3DAUDIO_CALCULATE_LPF_DIRECT 0x00000004
#define X3DAUDIO_CALCULATE_LPF_REVERB 0x00000008
#define X3DAUDIO_CALCULATE_REVERB 0x00000010
#define X3DAUDIO_CALCULATE_DOPPLER 0x00000020
#define X3DAUDIO_CALCULATE_EMITTER_ANGLE 0x00000040
#define X3DAUDIO_CALCULATE_ZEROCENTER 0x00010000
#define X3DAUDIO_CALCULATE_REDIRECT_TO_LFE 0x00020000
#ifndef _SPEAKER_POSITIONS_
#define _SPEAKER_POSITIONS_
#define SPEAKER_FRONT_LEFT 0x00000001
#define SPEAKER_FRONT_RIGHT 0x00000002
#define SPEAKER_FRONT_CENTER 0x00000004
#define SPEAKER_LOW_FREQUENCY 0x00000008
#define SPEAKER_BACK_LEFT 0x00000010
#define SPEAKER_BACK_RIGHT 0x00000020
#define SPEAKER_FRONT_LEFT_OF_CENTER 0x00000040
#define SPEAKER_FRONT_RIGHT_OF_CENTER 0x00000080
#define SPEAKER_BACK_CENTER 0x00000100
#define SPEAKER_SIDE_LEFT 0x00000200
#define SPEAKER_SIDE_RIGHT 0x00000400
#define SPEAKER_TOP_CENTER 0x00000800
#define SPEAKER_TOP_FRONT_LEFT 0x00001000
#define SPEAKER_TOP_FRONT_CENTER 0x00002000
#define SPEAKER_TOP_FRONT_RIGHT 0x00004000
#define SPEAKER_TOP_BACK_LEFT 0x00008000
#define SPEAKER_TOP_BACK_CENTER 0x00010000
#define SPEAKER_TOP_BACK_RIGHT 0x00020000
#define SPEAKER_RESERVED 0x7ffc0000
#define SPEAKER_ALL 0x80000000
#endif
#ifndef SPEAKER_MONO
#define SPEAKER_MONO SPEAKER_FRONT_CENTER
#define SPEAKER_STEREO (SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT)
#define SPEAKER_2POINT1 (SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | SPEAKER_LOW_FREQUENCY)
#define SPEAKER_SURROUND (SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | SPEAKER_FRONT_CENTER | SPEAKER_BACK_CENTER)
#define SPEAKER_QUAD (SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT)
#define SPEAKER_4POINT1 (SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | SPEAKER_LOW_FREQUENCY | SPEAKER_BACK_LEFT | \
SPEAKER_BACK_RIGHT)
#define SPEAKER_5POINT1 (SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | SPEAKER_FRONT_CENTER | SPEAKER_LOW_FREQUENCY | \
SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT)
#define SPEAKER_7POINT1 (SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | SPEAKER_FRONT_CENTER | SPEAKER_LOW_FREQUENCY | \
SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT | SPEAKER_FRONT_LEFT_OF_CENTER | \
SPEAKER_FRONT_RIGHT_OF_CENTER)
#define SPEAKER_5POINT1_SURROUND (SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | SPEAKER_FRONT_CENTER | SPEAKER_LOW_FREQUENCY | \
SPEAKER_SIDE_LEFT | SPEAKER_SIDE_RIGHT)
#define SPEAKER_7POINT1_SURROUND (SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | SPEAKER_FRONT_CENTER | SPEAKER_LOW_FREQUENCY | \
SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT | SPEAKER_SIDE_LEFT | SPEAKER_SIDE_RIGHT)
#endif
#define X3DAUDIO_SPEED_OF_SOUND 343.5f
#define X3DAUDIO_HANDLE_BYTESIZE 20
typedef BYTE X3DAUDIO_HANDLE[X3DAUDIO_HANDLE_BYTESIZE];
HRESULT CDECL X3DAudioInitialize(UINT32, float, X3DAUDIO_HANDLE);
void CDECL X3DAudioCalculate(const X3DAUDIO_HANDLE, const X3DAUDIO_LISTENER *,
const X3DAUDIO_EMITTER *, UINT32, X3DAUDIO_DSP_SETTINGS *);
#endif