wine-wine/include/uianimation.idl

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/*
* Copyright 2017 Alistair Leslie-Hughes
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
import "wtypes.idl";
import "unknwn.idl";
interface IUIAnimationStoryboard;
interface IUIAnimationVariable;
interface IUIAnimationManager;
interface IUIAnimationPriorityComparison;
interface IUIAnimationTransitionFactory;
interface IUIAnimationInterpolator;
interface IUIAnimationManagerEventHandler;
interface IUIAnimationTransition;
interface IUIAnimationTransitionLibrary;
typedef DOUBLE UI_ANIMATION_SECONDS;
typedef struct { int _; } *UI_ANIMATION_KEYFRAME;
const UI_ANIMATION_KEYFRAME UI_ANIMATION_KEYFRAME_STORYBOARD_START = (UI_ANIMATION_KEYFRAME)(-1);
const UI_ANIMATION_SECONDS UI_ANIMATION_SECONDS_EVENTUALLY = -1.0;
typedef enum
{
UI_ANIMATION_MANAGER_IDLE,
UI_ANIMATION_MANAGER_BUSY
} UI_ANIMATION_MANAGER_STATUS;
typedef enum
{
UI_ANIMATION_ROUNDING_NEAREST,
UI_ANIMATION_ROUNDING_FLOOR,
UI_ANIMATION_ROUNDING_CEILING
} UI_ANIMATION_ROUNDING_MODE;
typedef enum
{
UI_ANIMATION_SCHEDULING_UNEXPECTED_FAILURE,
UI_ANIMATION_SCHEDULING_INSUFFICIENT_PRIORITY,
UI_ANIMATION_SCHEDULING_ALREADY_SCHEDULED,
UI_ANIMATION_SCHEDULING_SUCCEEDED,
UI_ANIMATION_SCHEDULING_DEFERRED
} UI_ANIMATION_SCHEDULING_RESULT;
typedef enum
{
UI_ANIMATION_STORYBOARD_BUILDING,
UI_ANIMATION_STORYBOARD_SCHEDULED,
UI_ANIMATION_STORYBOARD_CANCELLED,
UI_ANIMATION_STORYBOARD_PLAYING,
UI_ANIMATION_STORYBOARD_TRUNCATED,
UI_ANIMATION_STORYBOARD_FINISHED,
UI_ANIMATION_STORYBOARD_READY,
UI_ANIMATION_STORYBOARD_INSUFFICIENT_PRIORITY
} UI_ANIMATION_STORYBOARD_STATUS;
typedef enum
{
UI_ANIMATION_UPDATE_NO_CHANGE,
UI_ANIMATION_UPDATE_VARIABLES_CHANGED,
} UI_ANIMATION_UPDATE_RESULT;
typedef enum
{
UI_ANIMATION_TIMER_CLIENT_IDLE,
UI_ANIMATION_TIMER_CLIENT_BUSY,
} UI_ANIMATION_TIMER_CLIENT_STATUS;
typedef enum
{
UI_ANIMATION_IDLE_BEHAVIOR_CONTINUE,
UI_ANIMATION_IDLE_BEHAVIOR_DISABLE,
} UI_ANIMATION_IDLE_BEHAVIOR;
typedef [v1_enum] enum
{
UI_ANIMATION_MODE_DISABLED,
UI_ANIMATION_MODE_SYSTEM_DEFAULT,
UI_ANIMATION_MODE_ENABLED
} UI_ANIMATION_MODE;
typedef [v1_enum] enum
{
UI_ANIMATION_PRIORITY_EFFECT_FAILURE,
UI_ANIMATION_PRIORITY_EFFECT_DELAY
} UI_ANIMATION_PRIORITY_EFFECT;
typedef [v1_enum] enum
{
UI_ANIMATION_DEPENDENCY_NONE = 0,
UI_ANIMATION_DEPENDENCY_INTERMEDIATE_VALUES = 0x1,
UI_ANIMATION_DEPENDENCY_FINAL_VALUE = 0x2,
UI_ANIMATION_DEPENDENCY_FINAL_VELOCITY = 0x4,
UI_ANIMATION_DEPENDENCY_DURATION = 0x8
} UI_ANIMATION_DEPENDENCIES;
typedef [v1_enum] enum
{
UI_ANIMATION_SLOPE_INCREASING,
UI_ANIMATION_SLOPE_DECREASING
} UI_ANIMATION_SLOPE;
[
local,
object,
uuid(783321ed-78a3-4366-b574-6af607a64788),
pointer_default(unique)
]
interface IUIAnimationManagerEventHandler : IUnknown
{
HRESULT OnManagerStatusChanged (
[in] UI_ANIMATION_MANAGER_STATUS status,
[in] UI_ANIMATION_MANAGER_STATUS prev_status);
}
[
local,
object,
uuid(6358b7ba-87d2-42d5-bf71-82e919dd5862),
pointer_default(unique)
]
interface IUIAnimationVariableChangeHandler : IUnknown
{
HRESULT OnValueChanged (
[in] IUIAnimationStoryboard *storyboard,
[in] IUIAnimationVariable *variable,
[in] DOUBLE value,
[in] DOUBLE prev_value);
}
[
local,
object,
uuid(bb3e1550-356e-44b0-99da-85ac6017865e),
pointer_default(unique)
]
interface IUIAnimationVariableIntegerChangeHandler : IUnknown
{
HRESULT OnIntegerValueChanged (
[in] IUIAnimationStoryboard *storyboard,
[in] IUIAnimationVariable *variable,
[in] INT32 value,
[in] INT32 prev_value);
}
[
local,
object,
uuid(3d5c9008-ec7c-4364-9f8a-9af3c58cbae6),
pointer_default(unique)
]
interface IUIAnimationStoryboardEventHandler : IUnknown
{
HRESULT OnStoryboardStatusChanged (
[in] IUIAnimationStoryboard *storyboard,
[in] UI_ANIMATION_STORYBOARD_STATUS status,
[in] UI_ANIMATION_STORYBOARD_STATUS prev_status);
HRESULT OnStoryboardUpdated ([in] IUIAnimationStoryboard *storyboard);
}
[
local,
object,
uuid(dc6ce252-f731-41cf-b610-614b6ca049ad),
pointer_default(unique)
]
interface IUIAnimationTransition : IUnknown
{
HRESULT SetInitialValue ([in] DOUBLE value);
HRESULT SetInitialVelocity ([in] DOUBLE velocity);
HRESULT IsDurationKnown ();
HRESULT GetDuration ([out, retval] UI_ANIMATION_SECONDS *duration);
}
[
local,
object,
uuid(8ceeb155-2849-4ce5-9448-91ff70e1e4d9),
pointer_default(unique)
]
interface IUIAnimationVariable : IUnknown
{
HRESULT GetValue ([out, retval] DOUBLE *value);
HRESULT GetFinalValue ([out, retval] DOUBLE *value);
HRESULT GetPreviousValue ([out, retval] DOUBLE *value);
HRESULT GetIntegerValue ([out, retval] INT32 *value);
HRESULT GetFinalIntegerValue ([out, retval] INT32 *value);
HRESULT GetPreviousIntegerValue ([out, retval] INT32 *value);
HRESULT GetCurrentStoryboard ([out, retval] IUIAnimationStoryboard **storyboard);
HRESULT SetLowerBound ([in] DOUBLE bound);
HRESULT SetUpperBound ([in] DOUBLE bound);
HRESULT SetRoundingMode ([in] UI_ANIMATION_ROUNDING_MODE mode);
HRESULT SetTag (
[in] IUnknown *object,
[in] UINT32 id);
HRESULT GetTag (
[out] IUnknown **object,
[out] UINT32 *id);
HRESULT SetVariableChangeHandler ([in, unique] IUIAnimationVariableChangeHandler *handler);
HRESULT SetVariableIntegerChangeHandler ([in, unique] IUIAnimationVariableIntegerChangeHandler *handler);
}
[
local,
object,
uuid(a8ff128f-9bf9-4af1-9e67-e5e410defb84),
pointer_default(unique)
]
interface IUIAnimationStoryboard : IUnknown
{
HRESULT AddTransition (
[in] IUIAnimationVariable *variable,
[in] IUIAnimationTransition *transition);
HRESULT AddKeyframeAtOffset (
[in] UI_ANIMATION_KEYFRAME existingframe,
[in] UI_ANIMATION_SECONDS offset,
[out, retval] UI_ANIMATION_KEYFRAME *keyframe);
HRESULT AddKeyframeAfterTransition (
[in] IUIAnimationTransition *transition,
[out, retval] UI_ANIMATION_KEYFRAME *keyframe);
HRESULT AddTransitionAtKeyframe (
[in] IUIAnimationVariable *variable,
[in] IUIAnimationTransition *transition,
[in] UI_ANIMATION_KEYFRAME start_key);
HRESULT AddTransitionBetweenKeyframes (
[in] IUIAnimationVariable *variable,
[in] IUIAnimationTransition *transition,
[in] UI_ANIMATION_KEYFRAME start_key,
[in] UI_ANIMATION_KEYFRAME end_key);
HRESULT RepeatBetweenKeyframes (
[in] UI_ANIMATION_KEYFRAME start_key,
[in] UI_ANIMATION_KEYFRAME end_key,
[in] INT32 count);
HRESULT HoldVariable ([in] IUIAnimationVariable *variable);
HRESULT SetLongestAcceptableDelay ([in] UI_ANIMATION_SECONDS delay);
HRESULT Schedule (
[in] UI_ANIMATION_SECONDS now,
[out, defaultvalue(0)] UI_ANIMATION_SCHEDULING_RESULT *result);
HRESULT Conclude ();
HRESULT Finish ([in] UI_ANIMATION_SECONDS deadline);
HRESULT Abandon ();
HRESULT SetTag(
[in, unique] IUnknown *object,
[in] UINT32 id);
HRESULT GetTag (
[out] IUnknown **object,
[out] UINT32 *id);
HRESULT GetStatus ([out, retval] UI_ANIMATION_STORYBOARD_STATUS *status);
HRESULT GetElapsedTime ([out] UI_ANIMATION_SECONDS *elapsed);
HRESULT SetStoryboardEventHandler ([in, unique] IUIAnimationStoryboardEventHandler *handler);
}
[
local,
object,
uuid(bedb4db6-94fa-4bfb-a47f-ef2d9e408c25),
pointer_default(unique)
]
interface IUIAnimationTimerClientEventHandler : IUnknown
{
HRESULT OnTimerClientStatusChanged (
[in] UI_ANIMATION_TIMER_CLIENT_STATUS new_status,
[in] UI_ANIMATION_TIMER_CLIENT_STATUS previous_status);
}
[
local,
object,
uuid(195509b7-5d5e-4e3e-b278-ee3759b367ad),
pointer_default(unique)
]
interface IUIAnimationTimerUpdateHandler : IUnknown
{
HRESULT OnUpdate (
[in] UI_ANIMATION_SECONDS now,
[out, retval] UI_ANIMATION_UPDATE_RESULT *result);
HRESULT SetTimerClientEventHandler (
[in] IUIAnimationTimerClientEventHandler *handler);
HRESULT ClearTimerClientEventHandler ();
}
[
local,
object,
uuid(274a7dea-d771-4095-abbd-8df7abd23ce3),
pointer_default(unique)
]
interface IUIAnimationTimerEventHandler : IUnknown
{
HRESULT OnPreUpdate ();
HRESULT OnPostUpdate ();
HRESULT OnRenderingTooSlow (
[in] UINT32 fps);
}
[
local,
object,
uuid(6b0efad1-a053-41d6-9085-33a689144665),
pointer_default(unique)
]
interface IUIAnimationTimer : IUnknown
{
HRESULT SetTimerUpdateHandler (
[in, unique] IUIAnimationTimerUpdateHandler *handler,
[in] UI_ANIMATION_IDLE_BEHAVIOR idlebehavior);
HRESULT SetTimerEventHandler (
[in, unique] IUIAnimationTimerEventHandler *handler);
HRESULT Enable ();
HRESULT Disable ();
HRESULT IsEnabled ();
HRESULT GetTime (
[out] UI_ANIMATION_SECONDS *time);
HRESULT SetFrameRateThreshold (
[in] UINT32 fps);
}
[
local,
object,
uuid(9169896c-ac8d-4e7d-94e5-67fa4dc2f2e8),
pointer_default(unique)
]
interface IUIAnimationManager : IUnknown
{
HRESULT CreateAnimationVariable(
[in] UI_ANIMATION_SECONDS initialvalue,
[out, retval] IUIAnimationVariable **variable);
HRESULT ScheduleTransition(
[in] IUIAnimationVariable *variable,
[in] IUIAnimationTransition *transition,
[in] UI_ANIMATION_SECONDS timenow);
HRESULT CreateStoryboard(
[out, retval] IUIAnimationStoryboard **storyboard);
HRESULT FinishAllStoryboards(
[in] UI_ANIMATION_SECONDS deadline);
HRESULT AbandonAllStoryboards();
HRESULT Update(
[in] UI_ANIMATION_SECONDS timenow,
[out, defaultvalue(0)] UI_ANIMATION_UPDATE_RESULT *updateresult);
HRESULT GetVariableFromTag(
[in] IUnknown * object,
[in] UINT32 id,
[out, retval] IUIAnimationVariable **variable);
HRESULT GetStoryboardFromTag(
[in] IUnknown * object,
[in] UINT32 id,
[out, retval] IUIAnimationStoryboard **storyboard);
HRESULT GetStatus(
[out, retval] UI_ANIMATION_MANAGER_STATUS *status);
HRESULT SetAnimationMode(
[in] UI_ANIMATION_MODE mode);
HRESULT Pause();
HRESULT Resume();
HRESULT SetManagerEventHandler(
[in] IUIAnimationManagerEventHandler *handler);
HRESULT SetCancelPriorityComparison(
[in] IUIAnimationPriorityComparison *comparison);
HRESULT SetTrimPriorityComparison(
[in] IUIAnimationPriorityComparison *comparison);
HRESULT SetCompressPriorityComparison(
[in] IUIAnimationPriorityComparison *comparison);
HRESULT SetConcludePriorityComparison(
[in] IUIAnimationPriorityComparison *comparison);
HRESULT SetDefaultLongestAcceptableDelay(
[in] UI_ANIMATION_SECONDS delay);
HRESULT Shutdown();
}
[
local,
object,
uuid(83fa9b74-5f86-4618-bc6a-a2fac19b3f44),
pointer_default(unique)
]
interface IUIAnimationPriorityComparison : IUnknown
{
HRESULT HasPriority(
[in] IUIAnimationStoryboard *scheduledboard,
[in] IUIAnimationStoryboard *newboard,
[in] UI_ANIMATION_PRIORITY_EFFECT effect);
}
[
local,
object,
uuid(fcd91e03-3e3b-45ad-bbb1-6dfc8153743d),
pointer_default(unique)
]
interface IUIAnimationTransitionFactory : IUnknown
{
HRESULT CreateTransition(
[in] IUIAnimationInterpolator *interpolator,
[out, retval] IUIAnimationTransition **transition);
}
[
local,
object,
uuid(7815cbba-ddf7-478c-a46c-7b6c738b7978),
pointer_default(unique)
]
interface IUIAnimationInterpolator : IUnknown
{
HRESULT SetInitialValueAndVelocity(
[in] double initialvalue,
[in] double initialvelocity);
HRESULT SetDuration(
[in] UI_ANIMATION_SECONDS duration);
HRESULT GetDuration(
[out, retval] UI_ANIMATION_SECONDS *duration);
HRESULT GetFinalValue(
[out, retval] double *value);
HRESULT InterpolateValue(
[in] UI_ANIMATION_SECONDS offset,
[out, retval] double *value);
HRESULT InterpolateVelocity(
[in] UI_ANIMATION_SECONDS offset,
[out, retval] double *velocity);
HRESULT GetDependencies(
[out] UI_ANIMATION_DEPENDENCIES *initialvaluedependencies,
[out] UI_ANIMATION_DEPENDENCIES *initialvelocitydependencies,
[out] UI_ANIMATION_DEPENDENCIES *durationdependencies);
}
[
local,
object,
uuid(ca5a14b1-d24f-48b8-8fe4-c78169ba954e),
pointer_default(unique)
]
interface IUIAnimationTransitionLibrary : IUnknown
{
HRESULT CreateInstantaneousTransition(
[in] double finalvalue,
[out, retval] IUIAnimationTransition **transition);
HRESULT CreateConstantTransition(
[in] UI_ANIMATION_SECONDS duration,
[out, retval] IUIAnimationTransition **transition);
HRESULT CreateDiscreteTransition(
[in] UI_ANIMATION_SECONDS delay,
[in] double finalvalue,
[in] UI_ANIMATION_SECONDS hold,
[out, retval] IUIAnimationTransition **transition);
HRESULT CreateLinearTransition(
[in] UI_ANIMATION_SECONDS duration,
[in] double finalvalue,
[out, retval] IUIAnimationTransition **transition);
HRESULT CreateLinearTransitionFromSpeed(
[in] double speed,
[in] double finalvalue,
[out, retval] IUIAnimationTransition **transition);
HRESULT CreateSinusoidalTransitionFromVelocity(
[in] UI_ANIMATION_SECONDS duration,
[in] UI_ANIMATION_SECONDS period,
[out, retval] IUIAnimationTransition **transition);
HRESULT CreateSinusoidalTransitionFromRange(
[in] UI_ANIMATION_SECONDS duration,
[in] double minimumvalue,
[in] double maximumvalue,
[in] UI_ANIMATION_SECONDS period,
[in] UI_ANIMATION_SLOPE slope,
[out, retval] IUIAnimationTransition **transition);
HRESULT CreateAccelerateDecelerateTransition(
[in] UI_ANIMATION_SECONDS duration,
[in] double finalvalue,
[in] double accelerationratio,
[in] double decelerationratio,
[out, retval] IUIAnimationTransition **transition);
HRESULT CreateReversalTransition(
[in] UI_ANIMATION_SECONDS duration,
[out, retval] IUIAnimationTransition **transition);
HRESULT CreateCubicTransition(
[in] UI_ANIMATION_SECONDS duration,
[in] double finalvalue,
[in] double finalvelocity,
[out, retval] IUIAnimationTransition **transition);
HRESULT CreateSmoothStopTransition(
[in] UI_ANIMATION_SECONDS maximumduration,
[in] double finalvalue,
[out, retval] IUIAnimationTransition **transition);
HRESULT CreateParabolicTransitionFromAcceleration(
[in] UI_ANIMATION_SECONDS finalvalue,
[in] double finalvelocity,
[in] double acceleration,
[out, retval] IUIAnimationTransition **transition);
}
[
uuid(44ca24db-1a92-4149-bab5-fb14d64b401e),
version(1.0)
]
library UIAnimation
{
[
uuid(bfcd4a0c-06b6-4384-b768-0daa792c380e),
threading(both)
]
coclass UIAnimationTimer
{
[default] interface IUIAnimationTimer;
}
[
uuid(4c1fc63a-695c-47e8-a339-1a194be3d0b8),
threading(both)
]
coclass UIAnimationManager
{
[default] interface IUIAnimationManager;
}
[
uuid(8a9b1cdd-fcd7-419c-8b44-42fd17db1887),
threading(both)
]
coclass UIAnimationTransitionFactory
{
[default] interface IUIAnimationTransitionFactory;
}
[
uuid(1d6322ad-aa85-4ef5-a828-86d71067d145),
threading(both)
]
coclass UIAnimationTransitionLibrary
{
[default] interface IUIAnimationTransitionLibrary;
}
}