wine-wine/dlls/winevulkan/vulkan_private.h

140 lines
3.7 KiB
C

/* Wine Vulkan ICD private data structures
*
* Copyright 2017 Roderick Colenbrander
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef __WINE_VULKAN_PRIVATE_H
#define __WINE_VULKAN_PRIVATE_H
/* Perform vulkan struct conversion on 32-bit x86 platforms. */
#if defined(__i386__)
#define USE_STRUCT_CONVERSION
#endif
#include "wine/debug.h"
#include "wine/heap.h"
#include "wine/list.h"
#define VK_NO_PROTOTYPES
#include "wine/vulkan.h"
#include "wine/vulkan_driver.h"
#include "vulkan_thunks.h"
/* Magic value defined by Vulkan ICD / Loader spec */
#define VULKAN_ICD_MAGIC_VALUE 0x01CDC0DE
#define WINEVULKAN_QUIRK_GET_DEVICE_PROC_ADDR 0x00000001
struct vulkan_func
{
const char *name;
void *func;
};
/* Base 'class' for our Vulkan dispatchable objects such as VkDevice and VkInstance.
* This structure MUST be the first element of a dispatchable object as the ICD
* loader depends on it. For now only contains loader_magic, but over time more common
* functionality is expected.
*/
struct wine_vk_base
{
/* Special section in each dispatchable object for use by the ICD loader for
* storing dispatch tables. The start contains a magical value '0x01CDC0DE'.
*/
UINT_PTR loader_magic;
};
struct VkCommandBuffer_T
{
struct wine_vk_base base;
struct VkDevice_T *device; /* parent */
VkCommandBuffer command_buffer; /* native command buffer */
struct list pool_link;
};
struct VkDevice_T
{
struct wine_vk_base base;
struct vulkan_device_funcs funcs;
VkDevice device; /* native device */
struct VkQueue_T **queues;
uint32_t max_queue_families;
unsigned int quirks;
};
struct VkInstance_T
{
struct wine_vk_base base;
struct vulkan_instance_funcs funcs;
VkInstance instance; /* native instance */
/* We cache devices as we need to wrap them as they are
* dispatchable objects.
*/
struct VkPhysicalDevice_T **phys_devs;
uint32_t phys_dev_count;
unsigned int quirks;
};
struct VkPhysicalDevice_T
{
struct wine_vk_base base;
struct VkInstance_T *instance; /* parent */
VkPhysicalDevice phys_dev; /* native physical device */
VkExtensionProperties *extensions;
uint32_t extension_count;
};
struct VkQueue_T
{
struct wine_vk_base base;
struct VkDevice_T *device; /* parent */
VkQueue queue; /* native queue */
VkDeviceQueueCreateFlags flags;
};
struct wine_cmd_pool
{
VkCommandPool command_pool;
struct list command_buffers;
};
static inline struct wine_cmd_pool *wine_cmd_pool_from_handle(VkCommandPool handle)
{
return (struct wine_cmd_pool *)(uintptr_t)handle;
}
static inline VkCommandPool wine_cmd_pool_to_handle(struct wine_cmd_pool *cmd_pool)
{
return (VkCommandPool)(uintptr_t)cmd_pool;
}
void *wine_vk_get_device_proc_addr(const char *name) DECLSPEC_HIDDEN;
void *wine_vk_get_instance_proc_addr(const char *name) DECLSPEC_HIDDEN;
BOOL wine_vk_device_extension_supported(const char *name) DECLSPEC_HIDDEN;
BOOL wine_vk_instance_extension_supported(const char *name) DECLSPEC_HIDDEN;
#endif /* __WINE_VULKAN_PRIVATE_H */