wine-wine/dlls/glu32/priorityq.c

468 lines
12 KiB
C

/*
* SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
* Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice including the dates of first publication and
* either this permission notice or a reference to
* http://oss.sgi.com/projects/FreeB/
* shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Except as contained in this notice, the name of Silicon Graphics, Inc.
* shall not be used in advertising or otherwise to promote the sale, use or
* other dealings in this Software without prior written authorization from
* Silicon Graphics, Inc.
*/
/*
** Author: Eric Veach, July 1994.
**
*/
#include <stdarg.h>
#include <assert.h>
#include <limits.h> /* LONG_MAX */
#include "windef.h"
#include "winbase.h"
#include "tess.h"
/* Include all the code for the regular heap-based queue here. */
typedef struct PriorityQHeap PriorityQHeap;
typedef struct { PQhandle handle; } PQnode;
typedef struct { PQkey key; PQhandle node; } PQhandleElem;
struct PriorityQHeap {
PQnode *nodes;
PQhandleElem *handles;
long size, max;
PQhandle freeList;
int initialized;
int (*leq)(PQkey key1, PQkey key2);
};
#define __gl_pqHeapMinimum(pq) ((pq)->handles[(pq)->nodes[1].handle].key)
#define __gl_pqHeapIsEmpty(pq) ((pq)->size == 0)
#define INIT_SIZE 32
/* Violates modularity, but a little faster */
#define LEQ(x,y) VertLeq((GLUvertex *)x, (GLUvertex *)y)
static PriorityQHeap *__gl_pqHeapNewPriorityQ( int (*leq)(PQkey key1, PQkey key2) )
{
PriorityQHeap *pq = HeapAlloc( GetProcessHeap(), 0, sizeof( PriorityQHeap ));
if (pq == NULL) return NULL;
pq->size = 0;
pq->max = INIT_SIZE;
pq->nodes = HeapAlloc( GetProcessHeap(), 0, (INIT_SIZE + 1) * sizeof(pq->nodes[0]) );
if (pq->nodes == NULL) {
HeapFree( GetProcessHeap(), 0, pq );
return NULL;
}
pq->handles = HeapAlloc( GetProcessHeap(), 0, (INIT_SIZE + 1) * sizeof(pq->handles[0]) );
if (pq->handles == NULL) {
HeapFree( GetProcessHeap(), 0, pq->nodes );
HeapFree( GetProcessHeap(), 0, pq );
return NULL;
}
pq->initialized = FALSE;
pq->freeList = 0;
pq->leq = leq;
pq->nodes[1].handle = 1; /* so that Minimum() returns NULL */
pq->handles[1].key = NULL;
return pq;
}
static void __gl_pqHeapDeletePriorityQ( PriorityQHeap *pq )
{
HeapFree( GetProcessHeap(), 0, pq->handles );
HeapFree( GetProcessHeap(), 0, pq->nodes );
HeapFree( GetProcessHeap(), 0, pq );
}
static void FloatDown( PriorityQHeap *pq, long curr )
{
PQnode *n = pq->nodes;
PQhandleElem *h = pq->handles;
PQhandle hCurr, hChild;
long child;
hCurr = n[curr].handle;
for( ;; ) {
child = curr << 1;
if( child < pq->size && LEQ( h[n[child+1].handle].key,
h[n[child].handle].key )) {
++child;
}
assert(child <= pq->max);
hChild = n[child].handle;
if( child > pq->size || LEQ( h[hCurr].key, h[hChild].key )) {
n[curr].handle = hCurr;
h[hCurr].node = curr;
break;
}
n[curr].handle = hChild;
h[hChild].node = curr;
curr = child;
}
}
static void FloatUp( PriorityQHeap *pq, long curr )
{
PQnode *n = pq->nodes;
PQhandleElem *h = pq->handles;
PQhandle hCurr, hParent;
long parent;
hCurr = n[curr].handle;
for( ;; ) {
parent = curr >> 1;
hParent = n[parent].handle;
if( parent == 0 || LEQ( h[hParent].key, h[hCurr].key )) {
n[curr].handle = hCurr;
h[hCurr].node = curr;
break;
}
n[curr].handle = hParent;
h[hParent].node = curr;
curr = parent;
}
}
static void __gl_pqHeapInit( PriorityQHeap *pq )
{
long i;
/* This method of building a heap is O(n), rather than O(n lg n). */
for( i = pq->size; i >= 1; --i ) {
FloatDown( pq, i );
}
pq->initialized = TRUE;
}
/* returns LONG_MAX iff out of memory */
static PQhandle __gl_pqHeapInsert( PriorityQHeap *pq, PQkey keyNew )
{
long curr;
PQhandle free_handle;
curr = ++ pq->size;
if( (curr*2) > pq->max ) {
PQnode *saveNodes= pq->nodes;
PQhandleElem *saveHandles= pq->handles;
/* If the heap overflows, double its size. */
pq->max <<= 1;
pq->nodes = HeapReAlloc( GetProcessHeap(), 0, pq->nodes,
(size_t)
((pq->max + 1) * sizeof( pq->nodes[0] )));
if (pq->nodes == NULL) {
pq->nodes = saveNodes; /* restore ptr to free upon return */
return LONG_MAX;
}
pq->handles = HeapReAlloc( GetProcessHeap(), 0, pq->handles,
(size_t)
((pq->max + 1) *
sizeof( pq->handles[0] )));
if (pq->handles == NULL) {
pq->handles = saveHandles; /* restore ptr to free upon return */
return LONG_MAX;
}
}
if( pq->freeList == 0 ) {
free_handle = curr;
} else {
free_handle = pq->freeList;
pq->freeList = pq->handles[free_handle].node;
}
pq->nodes[curr].handle = free_handle;
pq->handles[free_handle].node = curr;
pq->handles[free_handle].key = keyNew;
if( pq->initialized ) {
FloatUp( pq, curr );
}
assert(free_handle != LONG_MAX);
return free_handle;
}
static PQkey __gl_pqHeapExtractMin( PriorityQHeap *pq )
{
PQnode *n = pq->nodes;
PQhandleElem *h = pq->handles;
PQhandle hMin = n[1].handle;
PQkey min = h[hMin].key;
if( pq->size > 0 ) {
n[1].handle = n[pq->size].handle;
h[n[1].handle].node = 1;
h[hMin].key = NULL;
h[hMin].node = pq->freeList;
pq->freeList = hMin;
if( -- pq->size > 0 ) {
FloatDown( pq, 1 );
}
}
return min;
}
static void __gl_pqHeapDelete( PriorityQHeap *pq, PQhandle hCurr )
{
PQnode *n = pq->nodes;
PQhandleElem *h = pq->handles;
long curr;
assert( hCurr >= 1 && hCurr <= pq->max && h[hCurr].key != NULL );
curr = h[hCurr].node;
n[curr].handle = n[pq->size].handle;
h[n[curr].handle].node = curr;
if( curr <= -- pq->size ) {
if( curr <= 1 || LEQ( h[n[curr>>1].handle].key, h[n[curr].handle].key )) {
FloatDown( pq, curr );
} else {
FloatUp( pq, curr );
}
}
h[hCurr].key = NULL;
h[hCurr].node = pq->freeList;
pq->freeList = hCurr;
}
/* Now redefine all the function names to map to their "Sort" versions. */
struct PriorityQSort {
PriorityQHeap *heap;
PQkey *keys;
PQkey **order;
PQhandle size, max;
int initialized;
int (*leq)(PQkey key1, PQkey key2);
};
PriorityQSort *__gl_pqSortNewPriorityQ( int (*leq)(PQkey key1, PQkey key2) )
{
PriorityQSort *pq = HeapAlloc( GetProcessHeap(), 0, sizeof( PriorityQSort ));
if (pq == NULL) return NULL;
pq->heap = __gl_pqHeapNewPriorityQ( leq );
if (pq->heap == NULL) {
HeapFree( GetProcessHeap(), 0, pq );
return NULL;
}
pq->keys = HeapAlloc( GetProcessHeap(), 0, INIT_SIZE * sizeof(pq->keys[0]) );
if (pq->keys == NULL) {
__gl_pqHeapDeletePriorityQ(pq->heap);
HeapFree( GetProcessHeap(), 0, pq );
return NULL;
}
pq->size = 0;
pq->max = INIT_SIZE;
pq->initialized = FALSE;
pq->leq = leq;
return pq;
}
void __gl_pqSortDeletePriorityQ( PriorityQSort *pq )
{
assert(pq != NULL);
if (pq->heap != NULL) __gl_pqHeapDeletePriorityQ( pq->heap );
HeapFree( GetProcessHeap(), 0, pq->order );
HeapFree( GetProcessHeap(), 0, pq->keys );
HeapFree( GetProcessHeap(), 0, pq );
}
#define LT(x,y) (! LEQ(y,x))
#define GT(x,y) (! LEQ(x,y))
#define Swap(a,b) do{PQkey *tmp = *a; *a = *b; *b = tmp;}while(0)
int __gl_pqSortInit( PriorityQSort *pq )
{
PQkey **p, **r, **i, **j, *piv;
struct { PQkey **p, **r; } Stack[50], *top = Stack;
unsigned long seed = 2016473283;
/* Create an array of indirect pointers to the keys, so that we
* the handles we have returned are still valid.
*/
pq->order = HeapAlloc( GetProcessHeap(), 0, (size_t)
(pq->size * sizeof(pq->order[0])) );
if (pq->order == NULL) return 0;
p = pq->order;
r = p + pq->size - 1;
for( piv = pq->keys, i = p; i <= r; ++piv, ++i ) {
*i = piv;
}
/* Sort the indirect pointers in descending order,
* using randomized Quicksort
*/
top->p = p; top->r = r; ++top;
while( --top >= Stack ) {
p = top->p;
r = top->r;
while( r > p + 10 ) {
seed = seed * 1539415821 + 1;
i = p + seed % (r - p + 1);
piv = *i;
*i = *p;
*p = piv;
i = p - 1;
j = r + 1;
do {
do { ++i; } while( GT( **i, *piv ));
do { --j; } while( LT( **j, *piv ));
Swap( i, j );
} while( i < j );
Swap( i, j ); /* Undo last swap */
if( i - p < r - j ) {
top->p = j+1; top->r = r; ++top;
r = i-1;
} else {
top->p = p; top->r = i-1; ++top;
p = j+1;
}
}
/* Insertion sort small lists */
for( i = p+1; i <= r; ++i ) {
piv = *i;
for( j = i; j > p && LT( **(j-1), *piv ); --j ) {
*j = *(j-1);
}
*j = piv;
}
}
pq->max = pq->size;
pq->initialized = TRUE;
__gl_pqHeapInit( pq->heap ); /* always succeeds */
#ifndef NDEBUG
p = pq->order;
r = p + pq->size - 1;
for( i = p; i < r; ++i ) {
assert( LEQ( **(i+1), **i ));
}
#endif
return 1;
}
/* returns LONG_MAX iff out of memory */
PQhandle __gl_pqSortInsert( PriorityQSort *pq, PQkey keyNew )
{
long curr;
if( pq->initialized ) {
return __gl_pqHeapInsert( pq->heap, keyNew );
}
curr = pq->size;
if( ++ pq->size >= pq->max ) {
PQkey *saveKey= pq->keys;
/* If the heap overflows, double its size. */
pq->max <<= 1;
pq->keys = HeapReAlloc( GetProcessHeap(), 0, pq->keys,
(size_t)
(pq->max * sizeof( pq->keys[0] )));
if (pq->keys == NULL) {
pq->keys = saveKey; /* restore ptr to free upon return */
return LONG_MAX;
}
}
assert(curr != LONG_MAX);
pq->keys[curr] = keyNew;
/* Negative handles index the sorted array. */
return -(curr+1);
}
PQkey __gl_pqSortExtractMin( PriorityQSort *pq )
{
PQkey sortMin, heapMin;
if( pq->size == 0 ) {
return __gl_pqHeapExtractMin( pq->heap );
}
sortMin = *(pq->order[pq->size-1]);
if( ! __gl_pqHeapIsEmpty( pq->heap )) {
heapMin = __gl_pqHeapMinimum( pq->heap );
if( LEQ( heapMin, sortMin )) {
return __gl_pqHeapExtractMin( pq->heap );
}
}
do {
-- pq->size;
} while( pq->size > 0 && *(pq->order[pq->size-1]) == NULL );
return sortMin;
}
PQkey __gl_pqSortMinimum( PriorityQSort *pq )
{
PQkey sortMin, heapMin;
if( pq->size == 0 ) {
return __gl_pqHeapMinimum( pq->heap );
}
sortMin = *(pq->order[pq->size-1]);
if( ! __gl_pqHeapIsEmpty( pq->heap )) {
heapMin = __gl_pqHeapMinimum( pq->heap );
if( LEQ( heapMin, sortMin )) {
return heapMin;
}
}
return sortMin;
}
int __gl_pqSortIsEmpty( PriorityQSort *pq )
{
return (pq->size == 0) && __gl_pqHeapIsEmpty( pq->heap );
}
void __gl_pqSortDelete( PriorityQSort *pq, PQhandle curr )
{
if( curr >= 0 ) {
__gl_pqHeapDelete( pq->heap, curr );
return;
}
curr = -(curr+1);
assert( curr < pq->max && pq->keys[curr] != NULL );
pq->keys[curr] = NULL;
while( pq->size > 0 && *(pq->order[pq->size-1]) == NULL ) {
-- pq->size;
}
}