wine-wine/dlls/d3dx9_36/texture.c

1934 lines
65 KiB
C

/*
* Copyright 2009 Tony Wasserka
* Copyright 2010 Christian Costa
* Copyright 2010 Owen Rudge for CodeWeavers
* Copyright 2010 Matteo Bruni for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <assert.h>
#include "d3dx9_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
/* Returns TRUE if num is a power of 2, FALSE if not, or if 0 */
static BOOL is_pow2(UINT num)
{
return !(num & (num - 1));
}
static HRESULT get_surface(D3DRESOURCETYPE type, struct IDirect3DBaseTexture9 *tex,
int face, UINT level, struct IDirect3DSurface9 **surf)
{
switch (type)
{
case D3DRTYPE_TEXTURE:
return IDirect3DTexture9_GetSurfaceLevel((IDirect3DTexture9*) tex, level, surf);
case D3DRTYPE_CUBETEXTURE:
return IDirect3DCubeTexture9_GetCubeMapSurface((IDirect3DCubeTexture9*) tex, face, level, surf);
default:
ERR("Unexpected texture type\n");
return E_NOTIMPL;
}
}
HRESULT WINAPI D3DXFilterTexture(IDirect3DBaseTexture9 *texture,
const PALETTEENTRY *palette,
UINT srclevel,
DWORD filter)
{
UINT level;
HRESULT hr;
D3DRESOURCETYPE type;
TRACE("(%p, %p, %u, %#x)\n", texture, palette, srclevel, filter);
if (!texture)
return D3DERR_INVALIDCALL;
if ((filter & 0xFFFF) > D3DX_FILTER_BOX && filter != D3DX_DEFAULT)
return D3DERR_INVALIDCALL;
if (srclevel == D3DX_DEFAULT)
srclevel = 0;
else if (srclevel >= IDirect3DBaseTexture9_GetLevelCount(texture))
return D3DERR_INVALIDCALL;
switch (type = IDirect3DBaseTexture9_GetType(texture))
{
case D3DRTYPE_TEXTURE:
case D3DRTYPE_CUBETEXTURE:
{
IDirect3DSurface9 *topsurf, *mipsurf;
D3DSURFACE_DESC desc;
int i, numfaces;
if (type == D3DRTYPE_TEXTURE)
{
numfaces = 1;
IDirect3DTexture9_GetLevelDesc((IDirect3DTexture9*) texture, srclevel, &desc);
}
else
{
numfaces = 6;
IDirect3DCubeTexture9_GetLevelDesc((IDirect3DTexture9*) texture, srclevel, &desc);
}
if (filter == D3DX_DEFAULT)
{
if (is_pow2(desc.Width) && is_pow2(desc.Height))
filter = D3DX_FILTER_BOX;
else
filter = D3DX_FILTER_BOX | D3DX_FILTER_DITHER;
}
for (i = 0; i < numfaces; i++)
{
level = srclevel + 1;
hr = get_surface(type, texture, i, srclevel, &topsurf);
if (FAILED(hr))
return D3DERR_INVALIDCALL;
while (get_surface(type, texture, i, level, &mipsurf) == D3D_OK)
{
hr = D3DXLoadSurfaceFromSurface(mipsurf, palette, NULL, topsurf, palette, NULL, filter, 0);
IDirect3DSurface9_Release(topsurf);
topsurf = mipsurf;
if (FAILED(hr))
break;
level++;
}
IDirect3DSurface9_Release(topsurf);
if (FAILED(hr))
return hr;
}
return D3D_OK;
}
case D3DRTYPE_VOLUMETEXTURE:
{
D3DVOLUME_DESC desc;
int level, level_count;
IDirect3DVolume9 *top_volume, *mip_volume;
IDirect3DVolumeTexture9 *volume_texture = (IDirect3DVolumeTexture9*) texture;
IDirect3DVolumeTexture9_GetLevelDesc(volume_texture, srclevel, &desc);
if (filter == D3DX_DEFAULT)
{
if (is_pow2(desc.Width) && is_pow2(desc.Height) && is_pow2(desc.Depth))
filter = D3DX_FILTER_BOX;
else
filter = D3DX_FILTER_BOX | D3DX_FILTER_DITHER;
}
hr = IDirect3DVolumeTexture9_GetVolumeLevel(volume_texture, srclevel, &top_volume);
if (FAILED(hr))
return hr;
level_count = IDirect3DVolumeTexture9_GetLevelCount(volume_texture);
for (level = srclevel + 1; level < level_count; level++)
{
IDirect3DVolumeTexture9_GetVolumeLevel(volume_texture, level, &mip_volume);
hr = D3DXLoadVolumeFromVolume(mip_volume, palette, NULL, top_volume, palette, NULL, filter, 0);
IDirect3DVolume9_Release(top_volume);
top_volume = mip_volume;
if (FAILED(hr))
break;
}
IDirect3DVolume9_Release(top_volume);
if (FAILED(hr))
return hr;
return D3D_OK;
}
default:
return D3DERR_INVALIDCALL;
}
}
static D3DFORMAT get_replacement_format(D3DFORMAT format)
{
static const struct
{
D3DFORMAT format;
D3DFORMAT replacement_format;
}
replacements[] =
{
{D3DFMT_L8, D3DFMT_X8R8G8B8},
{D3DFMT_A8L8, D3DFMT_A8R8G8B8},
{D3DFMT_A4L4, D3DFMT_A4R4G4B4},
{D3DFMT_L16, D3DFMT_A16B16G16R16},
{D3DFMT_DXT1, D3DFMT_A8R8G8B8},
{D3DFMT_DXT2, D3DFMT_A8R8G8B8},
{D3DFMT_DXT3, D3DFMT_A8R8G8B8},
{D3DFMT_DXT4, D3DFMT_A8R8G8B8},
{D3DFMT_DXT5, D3DFMT_A8R8G8B8},
};
unsigned int i;
for (i = 0; i < ARRAY_SIZE(replacements); ++i)
if (format == replacements[i].format)
return replacements[i].replacement_format;
return format;
}
static HRESULT check_texture_requirements(struct IDirect3DDevice9 *device, UINT *width, UINT *height,
UINT *miplevels, DWORD usage, D3DFORMAT *format, D3DPOOL pool, D3DRESOURCETYPE resource_type)
{
UINT w = (width && *width) ? *width : 1;
UINT h = (height && *height) ? *height : 1;
D3DCAPS9 caps;
D3DDEVICE_CREATION_PARAMETERS params;
IDirect3D9 *d3d = NULL;
D3DDISPLAYMODE mode;
HRESULT hr;
D3DFORMAT usedformat = D3DFMT_UNKNOWN;
const struct pixel_format_desc *fmt;
if (!device)
return D3DERR_INVALIDCALL;
/* usage */
if (usage == D3DX_DEFAULT)
usage = 0;
if (usage & (D3DUSAGE_WRITEONLY | D3DUSAGE_DONOTCLIP | D3DUSAGE_POINTS | D3DUSAGE_RTPATCHES | D3DUSAGE_NPATCHES))
return D3DERR_INVALIDCALL;
/* pool */
if ((pool != D3DPOOL_DEFAULT) && (pool != D3DPOOL_MANAGED) && (pool != D3DPOOL_SYSTEMMEM) && (pool != D3DPOOL_SCRATCH))
return D3DERR_INVALIDCALL;
/* format */
if (format)
{
TRACE("Requested format %x\n", *format);
usedformat = *format;
}
hr = IDirect3DDevice9_GetDirect3D(device, &d3d);
if (FAILED(hr))
goto cleanup;
hr = IDirect3DDevice9_GetCreationParameters(device, &params);
if (FAILED(hr))
goto cleanup;
hr = IDirect3DDevice9_GetDisplayMode(device, 0, &mode);
if (FAILED(hr))
goto cleanup;
if ((usedformat == D3DFMT_UNKNOWN) || (usedformat == D3DX_DEFAULT))
usedformat = D3DFMT_A8R8G8B8;
fmt = get_format_info(usedformat);
hr = IDirect3D9_CheckDeviceFormat(d3d, params.AdapterOrdinal, params.DeviceType, mode.Format,
usage, resource_type, usedformat);
if (FAILED(hr))
{
BOOL allow_24bits;
int bestscore = INT_MIN, i = 0, j;
unsigned int channels;
const struct pixel_format_desc *curfmt, *bestfmt = NULL;
TRACE("Requested format is not supported, looking for a fallback.\n");
if (!fmt)
{
FIXME("Pixel format %x not handled\n", usedformat);
goto cleanup;
}
fmt = get_format_info(get_replacement_format(usedformat));
allow_24bits = fmt->bytes_per_pixel == 3;
channels = !!fmt->bits[0] + !!fmt->bits[1] + !!fmt->bits[2] + !!fmt->bits[3];
usedformat = D3DFMT_UNKNOWN;
while ((curfmt = get_format_info_idx(i)))
{
unsigned int curchannels = !!curfmt->bits[0] + !!curfmt->bits[1]
+ !!curfmt->bits[2] + !!curfmt->bits[3];
int score;
i++;
if (curchannels < channels)
continue;
if (curfmt->bytes_per_pixel == 3 && !allow_24bits)
continue;
hr = IDirect3D9_CheckDeviceFormat(d3d, params.AdapterOrdinal, params.DeviceType,
mode.Format, usage, resource_type, curfmt->format);
if (FAILED(hr))
continue;
/* This format can be used, let's evaluate it.
Weights chosen quite arbitrarily... */
score = 512 * (curfmt->type == fmt->type);
score -= 32 * (curchannels - channels);
for (j = 0; j < 4; j++)
{
int diff = curfmt->bits[j] - fmt->bits[j];
score -= (diff < 0 ? -diff * 8 : diff) * (j == 0 ? 1 : 2);
}
if (score > bestscore)
{
bestscore = score;
usedformat = curfmt->format;
bestfmt = curfmt;
}
}
if (!bestfmt)
{
hr = D3DERR_NOTAVAILABLE;
goto cleanup;
}
fmt = bestfmt;
hr = D3D_OK;
}
if (FAILED(IDirect3DDevice9_GetDeviceCaps(device, &caps)))
return D3DERR_INVALIDCALL;
if ((w == D3DX_DEFAULT) && (h == D3DX_DEFAULT))
w = h = 256;
else if (w == D3DX_DEFAULT)
w = (height ? h : 256);
else if (h == D3DX_DEFAULT)
h = (width ? w : 256);
assert(!(fmt->block_width & (fmt->block_width - 1)));
assert(!(fmt->block_height & (fmt->block_height - 1)));
if (w & (fmt->block_width - 1))
w = (w + fmt->block_width) & ~(fmt->block_width - 1);
if (h & (fmt->block_height - 1))
h = (h + fmt->block_height) & ~(fmt->block_height - 1);
if ((caps.TextureCaps & D3DPTEXTURECAPS_POW2) && (!is_pow2(w)))
w = make_pow2(w);
if (w > caps.MaxTextureWidth)
w = caps.MaxTextureWidth;
if ((caps.TextureCaps & D3DPTEXTURECAPS_POW2) && (!is_pow2(h)))
h = make_pow2(h);
if (h > caps.MaxTextureHeight)
h = caps.MaxTextureHeight;
if (caps.TextureCaps & D3DPTEXTURECAPS_SQUAREONLY)
{
if (w > h)
h = w;
else
w = h;
}
if (width)
*width = w;
if (height)
*height = h;
if (miplevels && (usage & D3DUSAGE_AUTOGENMIPMAP))
{
if (*miplevels > 1)
*miplevels = 0;
}
else if (miplevels)
{
UINT max_mipmaps = 1;
if (!width && !height)
max_mipmaps = 9; /* number of mipmaps in a 256x256 texture */
else
{
UINT max_dimen = max(w, h);
while (max_dimen > 1)
{
max_dimen >>= 1;
max_mipmaps++;
}
}
if (*miplevels == 0 || *miplevels > max_mipmaps)
*miplevels = max_mipmaps;
}
cleanup:
if (d3d)
IDirect3D9_Release(d3d);
if (FAILED(hr))
return hr;
if (usedformat == D3DFMT_UNKNOWN)
{
WARN("Couldn't find a suitable pixel format\n");
return D3DERR_NOTAVAILABLE;
}
TRACE("Format chosen: %x\n", usedformat);
if (format)
*format = usedformat;
return D3D_OK;
}
HRESULT WINAPI D3DXCheckTextureRequirements(struct IDirect3DDevice9 *device, UINT *width, UINT *height,
UINT *miplevels, DWORD usage, D3DFORMAT *format, D3DPOOL pool)
{
TRACE("device %p, width %p, height %p, miplevels %p, usage %u, format %p, pool %u.\n",
device, width, height, miplevels, usage, format, pool);
return check_texture_requirements(device, width, height, miplevels, usage, format, pool, D3DRTYPE_TEXTURE);
}
HRESULT WINAPI D3DXCheckCubeTextureRequirements(struct IDirect3DDevice9 *device, UINT *size,
UINT *miplevels, DWORD usage, D3DFORMAT *format, D3DPOOL pool)
{
D3DCAPS9 caps;
UINT s = (size && *size) ? *size : 256;
HRESULT hr;
TRACE("(%p, %p, %p, %u, %p, %u)\n", device, size, miplevels, usage, format, pool);
if (s == D3DX_DEFAULT)
s = 256;
if (!device || FAILED(IDirect3DDevice9_GetDeviceCaps(device, &caps)))
return D3DERR_INVALIDCALL;
if (!(caps.TextureCaps & D3DPTEXTURECAPS_CUBEMAP))
return D3DERR_NOTAVAILABLE;
if ((caps.TextureCaps & D3DPTEXTURECAPS_CUBEMAP_POW2) && (!is_pow2(s)))
s = make_pow2(s);
hr = check_texture_requirements(device, &s, &s, miplevels, usage, format, pool, D3DRTYPE_CUBETEXTURE);
if (!(caps.TextureCaps & D3DPTEXTURECAPS_MIPCUBEMAP))
{
if(miplevels)
*miplevels = 1;
}
if (size)
*size = s;
return hr;
}
HRESULT WINAPI D3DXCheckVolumeTextureRequirements(struct IDirect3DDevice9 *device, UINT *width, UINT *height,
UINT *depth, UINT *miplevels, DWORD usage, D3DFORMAT *format, D3DPOOL pool)
{
D3DCAPS9 caps;
UINT w = width ? *width : D3DX_DEFAULT;
UINT h = height ? *height : D3DX_DEFAULT;
UINT d = (depth && *depth) ? *depth : 1;
HRESULT hr;
TRACE("(%p, %p, %p, %p, %p, %u, %p, %u)\n", device, width, height, depth, miplevels,
usage, format, pool);
if (!device || FAILED(IDirect3DDevice9_GetDeviceCaps(device, &caps)))
return D3DERR_INVALIDCALL;
if (!(caps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP))
return D3DERR_NOTAVAILABLE;
hr = check_texture_requirements(device, &w, &h, NULL, usage, format, pool, D3DRTYPE_VOLUMETEXTURE);
if (d == D3DX_DEFAULT)
d = 1;
if ((caps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP_POW2) &&
(!is_pow2(w) || !is_pow2(h) || !is_pow2(d)))
{
w = make_pow2(w);
h = make_pow2(h);
d = make_pow2(d);
}
if (w > caps.MaxVolumeExtent)
w = caps.MaxVolumeExtent;
if (h > caps.MaxVolumeExtent)
h = caps.MaxVolumeExtent;
if (d > caps.MaxVolumeExtent)
d = caps.MaxVolumeExtent;
if (miplevels)
{
if (!(caps.TextureCaps & D3DPTEXTURECAPS_MIPVOLUMEMAP))
*miplevels = 1;
else if ((usage & D3DUSAGE_AUTOGENMIPMAP))
{
if (*miplevels > 1)
*miplevels = 0;
}
else
{
UINT max_mipmaps = 1;
UINT max_dimen = max(max(w, h), d);
while (max_dimen > 1)
{
max_dimen >>= 1;
max_mipmaps++;
}
if (*miplevels == 0 || *miplevels > max_mipmaps)
*miplevels = max_mipmaps;
}
}
if (width)
*width = w;
if (height)
*height = h;
if (depth)
*depth = d;
return hr;
}
HRESULT WINAPI D3DXCreateTexture(struct IDirect3DDevice9 *device, UINT width, UINT height,
UINT miplevels, DWORD usage, D3DFORMAT format, D3DPOOL pool, struct IDirect3DTexture9 **texture)
{
HRESULT hr;
TRACE("device %p, width %u, height %u, miplevels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
device, width, height, miplevels, usage, format, pool, texture);
if (!device || !texture)
return D3DERR_INVALIDCALL;
if (FAILED(hr = D3DXCheckTextureRequirements(device, &width, &height, &miplevels, usage, &format, pool)))
return hr;
return IDirect3DDevice9_CreateTexture(device, width, height, miplevels, usage, format, pool, texture, NULL);
}
static D3DFORMAT get_alpha_replacement_format(D3DFORMAT format)
{
static const struct
{
D3DFORMAT orig_format;
D3DFORMAT replacement_format;
}
replacement_formats[] =
{
{D3DFMT_X8R8G8B8, D3DFMT_A8R8G8B8},
{D3DFMT_X1R5G5B5, D3DFMT_A1R5G5B5},
{D3DFMT_X4R4G4B4, D3DFMT_A4R4G4B4},
{D3DFMT_X8B8G8R8, D3DFMT_A8B8G8R8},
{D3DFMT_L8, D3DFMT_A8L8},
};
unsigned int i;
for (i = 0; i < ARRAY_SIZE(replacement_formats); ++i)
if (replacement_formats[i].orig_format == format)
return replacement_formats[i].replacement_format;
return format;
}
HRESULT WINAPI D3DXCreateTextureFromFileInMemoryEx(struct IDirect3DDevice9 *device, const void *srcdata,
UINT srcdatasize, UINT width, UINT height, UINT miplevels, DWORD usage, D3DFORMAT format,
D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo,
PALETTEENTRY *palette, struct IDirect3DTexture9 **texture)
{
BOOL dynamic_texture, format_specified = FALSE;
unsigned int loaded_miplevels, skip_levels;
IDirect3DSurface9 *surface;
IDirect3DTexture9 **texptr;
IDirect3DTexture9 *buftex;
D3DXIMAGE_INFO imginfo;
D3DCAPS9 caps;
HRESULT hr;
TRACE("device %p, srcdata %p, srcdatasize %u, width %u, height %u, miplevels %u,"
" usage %#x, format %#x, pool %#x, filter %#x, mipfilter %#x, colorkey %#x,"
" srcinfo %p, palette %p, texture %p.\n",
device, srcdata, srcdatasize, width, height, miplevels, usage, format, pool,
filter, mipfilter, colorkey, srcinfo, palette, texture);
/* check for invalid parameters */
if (!device || !texture || !srcdata || !srcdatasize)
return D3DERR_INVALIDCALL;
hr = D3DXGetImageInfoFromFileInMemory(srcdata, srcdatasize, &imginfo);
if (FAILED(hr))
{
FIXME("Unrecognized file format, returning failure.\n");
*texture = NULL;
return hr;
}
/* handle default values */
if (width == 0 || width == D3DX_DEFAULT_NONPOW2)
width = imginfo.Width;
if (height == 0 || height == D3DX_DEFAULT_NONPOW2)
height = imginfo.Height;
if (width == D3DX_DEFAULT)
width = make_pow2(imginfo.Width);
if (height == D3DX_DEFAULT)
height = make_pow2(imginfo.Height);
if (format == D3DFMT_UNKNOWN || format == D3DX_DEFAULT)
format = imginfo.Format;
else
format_specified = TRUE;
if (width == D3DX_FROM_FILE)
{
width = imginfo.Width;
}
if (height == D3DX_FROM_FILE)
{
height = imginfo.Height;
}
if (format == D3DFMT_FROM_FILE)
{
format = imginfo.Format;
}
if (miplevels == D3DX_FROM_FILE)
{
miplevels = imginfo.MipLevels;
}
skip_levels = mipfilter != D3DX_DEFAULT ? mipfilter >> D3DX_SKIP_DDS_MIP_LEVELS_SHIFT : 0;
if (skip_levels && imginfo.MipLevels > skip_levels)
{
TRACE("Skipping the first %u (of %u) levels of a DDS mipmapped texture.\n",
skip_levels, imginfo.MipLevels);
TRACE("Texture level 0 dimensions are %ux%u.\n", imginfo.Width, imginfo.Height);
width >>= skip_levels;
height >>= skip_levels;
miplevels -= skip_levels;
}
else
{
skip_levels = 0;
}
/* Fix up texture creation parameters. */
hr = D3DXCheckTextureRequirements(device, &width, &height, &miplevels, usage, &format, pool);
if (FAILED(hr))
{
FIXME("Couldn't find suitable texture parameters.\n");
*texture = NULL;
return hr;
}
if (colorkey && !format_specified)
format = get_alpha_replacement_format(format);
if (imginfo.ResourceType == D3DRTYPE_VOLUMETEXTURE
&& D3DFMT_DXT1 <= imginfo.Format && imginfo.Format <= D3DFMT_DXT5 && miplevels > 1)
{
FIXME("Generation of mipmaps for compressed volume textures is not implemented yet.\n");
miplevels = 1;
}
if (FAILED(IDirect3DDevice9_GetDeviceCaps(device, &caps)))
return D3DERR_INVALIDCALL;
/* Create the to-be-filled texture */
dynamic_texture = (caps.Caps2 & D3DCAPS2_DYNAMICTEXTURES) && (usage & D3DUSAGE_DYNAMIC);
if (pool == D3DPOOL_DEFAULT && !dynamic_texture)
{
hr = D3DXCreateTexture(device, width, height, miplevels, 0, format, D3DPOOL_SYSTEMMEM, &buftex);
texptr = &buftex;
}
else
{
hr = D3DXCreateTexture(device, width, height, miplevels, usage, format, pool, texture);
texptr = texture;
}
if (FAILED(hr))
{
FIXME("Texture creation failed.\n");
*texture = NULL;
return hr;
}
TRACE("Texture created correctly. Now loading the texture data into it.\n");
if (imginfo.ImageFileFormat != D3DXIFF_DDS)
{
IDirect3DTexture9_GetSurfaceLevel(*texptr, 0, &surface);
hr = D3DXLoadSurfaceFromFileInMemory(surface, palette, NULL, srcdata, srcdatasize, NULL, filter, colorkey, NULL);
IDirect3DSurface9_Release(surface);
loaded_miplevels = min(IDirect3DTexture9_GetLevelCount(*texptr), imginfo.MipLevels);
}
else
{
hr = load_texture_from_dds(*texptr, srcdata, palette, filter, colorkey, &imginfo, skip_levels,
&loaded_miplevels);
}
if (FAILED(hr))
{
FIXME("Texture loading failed.\n");
IDirect3DTexture9_Release(*texptr);
*texture = NULL;
return hr;
}
hr = D3DXFilterTexture((IDirect3DBaseTexture9*) *texptr, palette, loaded_miplevels - 1, mipfilter);
if (FAILED(hr))
{
FIXME("Texture filtering failed.\n");
IDirect3DTexture9_Release(*texptr);
*texture = NULL;
return hr;
}
/* Move the data to the actual texture if necessary */
if (texptr == &buftex)
{
hr = D3DXCreateTexture(device, width, height, miplevels, usage, format, pool, texture);
if (FAILED(hr))
{
IDirect3DTexture9_Release(buftex);
*texture = NULL;
return hr;
}
IDirect3DDevice9_UpdateTexture(device, (IDirect3DBaseTexture9*)buftex, (IDirect3DBaseTexture9*)(*texture));
IDirect3DTexture9_Release(buftex);
}
if (srcinfo)
*srcinfo = imginfo;
return D3D_OK;
}
HRESULT WINAPI D3DXCreateTextureFromFileInMemory(struct IDirect3DDevice9 *device,
const void *srcdata, UINT srcdatasize, struct IDirect3DTexture9 **texture)
{
TRACE("(%p, %p, %d, %p)\n", device, srcdata, srcdatasize, texture);
return D3DXCreateTextureFromFileInMemoryEx(device, srcdata, srcdatasize, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN,
D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, texture);
}
HRESULT WINAPI D3DXCreateTextureFromFileExW(struct IDirect3DDevice9 *device, const WCHAR *srcfile,
UINT width, UINT height, UINT miplevels, DWORD usage, D3DFORMAT format,
D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo,
PALETTEENTRY *palette, struct IDirect3DTexture9 **texture)
{
void *buffer;
HRESULT hr;
DWORD size;
TRACE("device %p, srcfile %s, width %u, height %u, miplevels %u, usage %#x, format %#x, "
"pool %#x, filter %#x, mipfilter %#x, colorkey 0x%08x, srcinfo %p, palette %p, texture %p.\n",
device, debugstr_w(srcfile), width, height, miplevels, usage, format,
pool, filter, mipfilter, colorkey, srcinfo, palette, texture);
if (!srcfile)
return D3DERR_INVALIDCALL;
hr = map_view_of_file(srcfile, &buffer, &size);
if (FAILED(hr))
{
WARN("Failed to open file.\n");
return D3DXERR_INVALIDDATA;
}
hr = D3DXCreateTextureFromFileInMemoryEx(device, buffer, size, width, height, miplevels, usage, format, pool,
filter, mipfilter, colorkey, srcinfo, palette, texture);
UnmapViewOfFile(buffer);
return hr;
}
HRESULT WINAPI D3DXCreateTextureFromFileExA(struct IDirect3DDevice9 *device, const char *srcfile,
UINT width, UINT height, UINT miplevels, DWORD usage, D3DFORMAT format,
D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo,
PALETTEENTRY *palette, struct IDirect3DTexture9 **texture)
{
WCHAR *widename;
HRESULT hr;
DWORD len;
TRACE("device %p, srcfile %s, width %u, height %u, miplevels %u, usage %#x, format %#x, "
"pool %#x, filter %#x, mipfilter %#x, colorkey 0x%08x, srcinfo %p, palette %p, texture %p.\n",
device, debugstr_a(srcfile), width, height, miplevels, usage, format,
pool, filter, mipfilter, colorkey, srcinfo, palette, texture);
if (!device || !srcfile || !texture)
return D3DERR_INVALIDCALL;
len = MultiByteToWideChar(CP_ACP, 0, srcfile, -1, NULL, 0);
widename = HeapAlloc(GetProcessHeap(), 0, len * sizeof(*widename));
MultiByteToWideChar(CP_ACP, 0, srcfile, -1, widename, len);
hr = D3DXCreateTextureFromFileExW(device, widename, width, height, miplevels,
usage, format, pool, filter, mipfilter,
colorkey, srcinfo, palette, texture);
HeapFree(GetProcessHeap(), 0, widename);
return hr;
}
HRESULT WINAPI D3DXCreateTextureFromFileA(struct IDirect3DDevice9 *device,
const char *srcfile, struct IDirect3DTexture9 **texture)
{
TRACE("(%p, %s, %p)\n", device, debugstr_a(srcfile), texture);
return D3DXCreateTextureFromFileExA(device, srcfile, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN,
D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, texture);
}
HRESULT WINAPI D3DXCreateTextureFromFileW(struct IDirect3DDevice9 *device,
const WCHAR *srcfile, struct IDirect3DTexture9 **texture)
{
TRACE("(%p, %s, %p)\n", device, debugstr_w(srcfile), texture);
return D3DXCreateTextureFromFileExW(device, srcfile, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN,
D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, texture);
}
HRESULT WINAPI D3DXCreateTextureFromResourceA(struct IDirect3DDevice9 *device,
HMODULE srcmodule, const char *resource, struct IDirect3DTexture9 **texture)
{
TRACE("(%p, %s): relay\n", srcmodule, debugstr_a(resource));
return D3DXCreateTextureFromResourceExA(device, srcmodule, resource, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN,
D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, texture);
}
HRESULT WINAPI D3DXCreateTextureFromResourceW(struct IDirect3DDevice9 *device,
HMODULE srcmodule, const WCHAR *resource, struct IDirect3DTexture9 **texture)
{
TRACE("(%p, %s): relay\n", srcmodule, debugstr_w(resource));
return D3DXCreateTextureFromResourceExW(device, srcmodule, resource, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN,
D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, texture);
}
HRESULT WINAPI D3DXCreateTextureFromResourceExA(struct IDirect3DDevice9 *device, HMODULE srcmodule,
const char *resource, UINT width, UINT height, UINT miplevels, DWORD usage, D3DFORMAT format,
D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo,
PALETTEENTRY *palette, struct IDirect3DTexture9 **texture)
{
HRSRC resinfo;
void *buffer;
DWORD size;
TRACE("device %p, srcmodule %p, resource %s, width %u, height %u, miplevels %u, usage %#x, format %#x, "
"pool %#x, filter %#x, mipfilter %#x, colorkey 0x%08x, srcinfo %p, palette %p, texture %p.\n",
device, srcmodule, debugstr_a(resource), width, height, miplevels, usage, format,
pool, filter, mipfilter, colorkey, srcinfo, palette, texture);
if (!device || !texture)
return D3DERR_INVALIDCALL;
if (!(resinfo = FindResourceA(srcmodule, resource, (const char *)RT_RCDATA))
/* Try loading the resource as bitmap data (which is in DIB format D3DXIFF_DIB) */
&& !(resinfo = FindResourceA(srcmodule, resource, (const char *)RT_BITMAP)))
return D3DXERR_INVALIDDATA;
if (FAILED(load_resource_into_memory(srcmodule, resinfo, &buffer, &size)))
return D3DXERR_INVALIDDATA;
return D3DXCreateTextureFromFileInMemoryEx(device, buffer, size, width, height, miplevels,
usage, format, pool, filter, mipfilter, colorkey, srcinfo, palette, texture);
}
HRESULT WINAPI D3DXCreateTextureFromResourceExW(struct IDirect3DDevice9 *device, HMODULE srcmodule,
const WCHAR *resource, UINT width, UINT height, UINT miplevels, DWORD usage, D3DFORMAT format,
D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo,
PALETTEENTRY *palette, struct IDirect3DTexture9 **texture)
{
HRSRC resinfo;
void *buffer;
DWORD size;
TRACE("device %p, srcmodule %p, resource %s, width %u, height %u, miplevels %u, usage %#x, format %#x, "
"pool %#x, filter %#x, mipfilter %#x, colorkey 0x%08x, srcinfo %p, palette %p, texture %p.\n",
device, srcmodule, debugstr_w(resource), width, height, miplevels, usage, format,
pool, filter, mipfilter, colorkey, srcinfo, palette, texture);
if (!device || !texture)
return D3DERR_INVALIDCALL;
if (!(resinfo = FindResourceW(srcmodule, resource, (const WCHAR *)RT_RCDATA))
/* Try loading the resource as bitmap data (which is in DIB format D3DXIFF_DIB) */
&& !(resinfo = FindResourceW(srcmodule, resource, (const WCHAR *)RT_BITMAP)))
return D3DXERR_INVALIDDATA;
if (FAILED(load_resource_into_memory(srcmodule, resinfo, &buffer, &size)))
return D3DXERR_INVALIDDATA;
return D3DXCreateTextureFromFileInMemoryEx(device, buffer, size, width, height, miplevels,
usage, format, pool, filter, mipfilter, colorkey, srcinfo, palette, texture);
}
HRESULT WINAPI D3DXCreateCubeTexture(struct IDirect3DDevice9 *device, UINT size, UINT miplevels,
DWORD usage, D3DFORMAT format, D3DPOOL pool, struct IDirect3DCubeTexture9 **texture)
{
HRESULT hr;
TRACE("(%p, %u, %u, %#x, %#x, %#x, %p)\n", device, size, miplevels, usage, format,
pool, texture);
if (!device || !texture)
return D3DERR_INVALIDCALL;
hr = D3DXCheckCubeTextureRequirements(device, &size, &miplevels, usage, &format, pool);
if (FAILED(hr))
{
TRACE("D3DXCheckCubeTextureRequirements failed\n");
return hr;
}
return IDirect3DDevice9_CreateCubeTexture(device, size, miplevels, usage, format, pool, texture, NULL);
}
HRESULT WINAPI D3DXCreateCubeTextureFromFileInMemory(struct IDirect3DDevice9 *device,
const void *data, UINT datasize, struct IDirect3DCubeTexture9 **texture)
{
TRACE("(%p, %p, %u, %p)\n", device, data, datasize, texture);
return D3DXCreateCubeTextureFromFileInMemoryEx(device, data, datasize, D3DX_DEFAULT, D3DX_DEFAULT,
0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, texture);
}
HRESULT WINAPI D3DXCreateVolumeTexture(struct IDirect3DDevice9 *device, UINT width, UINT height, UINT depth,
UINT miplevels, DWORD usage, D3DFORMAT format, D3DPOOL pool, struct IDirect3DVolumeTexture9 **texture)
{
HRESULT hr;
TRACE("(%p, %u, %u, %u, %u, %#x, %#x, %#x, %p)\n", device, width, height, depth,
miplevels, usage, format, pool, texture);
if (!device || !texture)
return D3DERR_INVALIDCALL;
hr = D3DXCheckVolumeTextureRequirements(device, &width, &height, &depth,
&miplevels, usage, &format, pool);
if (FAILED(hr))
{
TRACE("D3DXCheckVolumeTextureRequirements failed\n");
return hr;
}
return IDirect3DDevice9_CreateVolumeTexture(device, width, height, depth, miplevels,
usage, format, pool, texture, NULL);
}
HRESULT WINAPI D3DXCreateVolumeTextureFromFileA(IDirect3DDevice9 *device,
const char *filename,
IDirect3DVolumeTexture9 **volume_texture)
{
int len;
HRESULT hr;
void *data;
DWORD data_size;
WCHAR *filenameW;
TRACE("(%p, %s, %p): relay\n",
device, debugstr_a(filename), volume_texture);
if (!filename) return D3DERR_INVALIDCALL;
len = MultiByteToWideChar(CP_ACP, 0, filename, -1, NULL, 0);
filenameW = HeapAlloc(GetProcessHeap(), 0, len * sizeof(WCHAR));
if (!filenameW) return E_OUTOFMEMORY;
MultiByteToWideChar(CP_ACP, 0, filename, -1, filenameW, len);
hr = map_view_of_file(filenameW, &data, &data_size);
HeapFree(GetProcessHeap(), 0, filenameW);
if (FAILED(hr)) return D3DXERR_INVALIDDATA;
hr = D3DXCreateVolumeTextureFromFileInMemoryEx(device, data, data_size, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT,
D3DX_DEFAULT, 0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, volume_texture);
UnmapViewOfFile(data);
return hr;
}
HRESULT WINAPI D3DXCreateVolumeTextureFromFileW(IDirect3DDevice9 *device,
const WCHAR *filename,
IDirect3DVolumeTexture9 **volume_texture)
{
HRESULT hr;
void *data;
DWORD data_size;
TRACE("(%p, %s, %p): relay\n",
device, debugstr_w(filename), volume_texture);
if (!filename) return D3DERR_INVALIDCALL;
hr = map_view_of_file(filename, &data, &data_size);
if (FAILED(hr)) return D3DXERR_INVALIDDATA;
hr = D3DXCreateVolumeTextureFromFileInMemoryEx(device, data, data_size, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT,
D3DX_DEFAULT, 0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, volume_texture);
UnmapViewOfFile(data);
return hr;
}
HRESULT WINAPI D3DXCreateVolumeTextureFromFileExA(IDirect3DDevice9 *device,
const char *filename,
UINT width,
UINT height,
UINT depth,
UINT mip_levels,
DWORD usage,
D3DFORMAT format,
D3DPOOL pool,
DWORD filter,
DWORD mip_filter,
D3DCOLOR color_key,
D3DXIMAGE_INFO *src_info,
PALETTEENTRY *palette,
IDirect3DVolumeTexture9 **volume_texture)
{
int len;
HRESULT hr;
WCHAR *filenameW;
void *data;
DWORD data_size;
TRACE("(%p, %s, %u, %u, %u, %u, %#x, %#x, %#x, %#x, %#x, %#x, %p, %p, %p): relay\n",
device, debugstr_a(filename), width, height, depth, mip_levels,
usage, format, pool, filter, mip_filter, color_key, src_info,
palette, volume_texture);
if (!filename) return D3DERR_INVALIDCALL;
len = MultiByteToWideChar(CP_ACP, 0, filename, -1, NULL, 0);
filenameW = HeapAlloc(GetProcessHeap(), 0, len * sizeof(WCHAR));
if (!filenameW) return E_OUTOFMEMORY;
MultiByteToWideChar(CP_ACP, 0, filename, -1, filenameW, len);
hr = map_view_of_file(filenameW, &data, &data_size);
HeapFree(GetProcessHeap(), 0, filenameW);
if (FAILED(hr)) return D3DXERR_INVALIDDATA;
hr = D3DXCreateVolumeTextureFromFileInMemoryEx(device, data, data_size, width, height, depth,
mip_levels, usage, format, pool, filter, mip_filter, color_key, src_info, palette,
volume_texture);
UnmapViewOfFile(data);
return hr;
}
HRESULT WINAPI D3DXCreateVolumeTextureFromFileExW(IDirect3DDevice9 *device,
const WCHAR *filename,
UINT width,
UINT height,
UINT depth,
UINT mip_levels,
DWORD usage,
D3DFORMAT format,
D3DPOOL pool,
DWORD filter,
DWORD mip_filter,
D3DCOLOR color_key,
D3DXIMAGE_INFO *src_info,
PALETTEENTRY *palette,
IDirect3DVolumeTexture9 **volume_texture)
{
HRESULT hr;
void *data;
DWORD data_size;
TRACE("(%p, %s, %u, %u, %u, %u, %#x, %#x, %#x, %#x, %#x, %#x, %p, %p, %p): relay\n",
device, debugstr_w(filename), width, height, depth, mip_levels,
usage, format, pool, filter, mip_filter, color_key, src_info,
palette, volume_texture);
if (!filename) return D3DERR_INVALIDCALL;
hr = map_view_of_file(filename, &data, &data_size);
if (FAILED(hr)) return D3DXERR_INVALIDDATA;
hr = D3DXCreateVolumeTextureFromFileInMemoryEx(device, data, data_size, width, height, depth,
mip_levels, usage, format, pool, filter, mip_filter, color_key, src_info, palette,
volume_texture);
UnmapViewOfFile(data);
return hr;
}
HRESULT WINAPI D3DXCreateVolumeTextureFromFileInMemory(IDirect3DDevice9 *device,
const void *data,
UINT data_size,
IDirect3DVolumeTexture9 **volume_texture)
{
TRACE("(%p, %p, %u, %p): relay\n", device, data, data_size, volume_texture);
return D3DXCreateVolumeTextureFromFileInMemoryEx(device, data, data_size, D3DX_DEFAULT, D3DX_DEFAULT,
D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT,
0, NULL, NULL, volume_texture);
}
HRESULT WINAPI D3DXCreateVolumeTextureFromFileInMemoryEx(IDirect3DDevice9 *device,
const void *data,
UINT data_size,
UINT width,
UINT height,
UINT depth,
UINT mip_levels,
DWORD usage,
D3DFORMAT format,
D3DPOOL pool,
DWORD filter,
DWORD mip_filter,
D3DCOLOR color_key,
D3DXIMAGE_INFO *info,
PALETTEENTRY *palette,
IDirect3DVolumeTexture9 **volume_texture)
{
HRESULT hr;
D3DCAPS9 caps;
D3DXIMAGE_INFO image_info;
BOOL dynamic_texture;
BOOL file_width = FALSE;
BOOL file_height = FALSE;
BOOL file_depth = FALSE;
BOOL file_format = FALSE;
BOOL file_mip_levels = FALSE;
IDirect3DVolumeTexture9 *tex, *buftex;
TRACE("(%p, %p, %u, %u, %u, %u, %u, %#x, %#x, %#x, %#x, %#x, %#x, %p, %p, %p)\n",
device, data, data_size, width, height, depth, mip_levels, usage, format, pool,
filter, mip_filter, color_key, info, palette, volume_texture);
if (!device || !data || !data_size || !volume_texture)
return D3DERR_INVALIDCALL;
hr = D3DXGetImageInfoFromFileInMemory(data, data_size, &image_info);
if (FAILED(hr)) return hr;
if (image_info.ImageFileFormat != D3DXIFF_DDS)
return D3DXERR_INVALIDDATA;
if (width == 0 || width == D3DX_DEFAULT_NONPOW2)
width = image_info.Width;
if (width == D3DX_DEFAULT)
width = make_pow2(image_info.Width);
if (height == 0 || height == D3DX_DEFAULT_NONPOW2)
height = image_info.Height;
if (height == D3DX_DEFAULT)
height = make_pow2(image_info.Height);
if (depth == 0 || depth == D3DX_DEFAULT_NONPOW2)
depth = image_info.Depth;
if (depth == D3DX_DEFAULT)
depth = make_pow2(image_info.Depth);
if (format == D3DFMT_UNKNOWN || format == D3DX_DEFAULT)
format = image_info.Format;
if (width == D3DX_FROM_FILE)
{
file_width = TRUE;
width = image_info.Width;
}
if (height == D3DX_FROM_FILE)
{
file_height = TRUE;
height = image_info.Height;
}
if (depth == D3DX_FROM_FILE)
{
file_depth = TRUE;
depth = image_info.Depth;
}
if (format == D3DFMT_FROM_FILE)
{
file_format = TRUE;
format = image_info.Format;
}
if (mip_levels == D3DX_FROM_FILE)
{
file_mip_levels = TRUE;
mip_levels = image_info.MipLevels;
}
hr = D3DXCheckVolumeTextureRequirements(device, &width, &height, &depth, &mip_levels, usage, &format, pool);
if (FAILED(hr)) return hr;
if ((file_width && width != image_info.Width)
|| (file_height && height != image_info.Height)
|| (file_depth && depth != image_info.Depth)
|| (file_format && format != image_info.Format)
|| (file_mip_levels && mip_levels != image_info.MipLevels))
return D3DERR_NOTAVAILABLE;
hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
if (FAILED(hr))
return D3DERR_INVALIDCALL;
if (mip_levels > image_info.MipLevels)
{
FIXME("Generation of mipmaps for volume textures is not implemented yet.\n");
mip_levels = image_info.MipLevels;
}
dynamic_texture = (caps.Caps2 & D3DCAPS2_DYNAMICTEXTURES) && (usage & D3DUSAGE_DYNAMIC);
if (pool == D3DPOOL_DEFAULT && !dynamic_texture)
{
hr = D3DXCreateVolumeTexture(device, width, height, depth, mip_levels, 0, format, D3DPOOL_SYSTEMMEM, &buftex);
tex = buftex;
}
else
{
hr = D3DXCreateVolumeTexture(device, width, height, depth, mip_levels, usage, format, pool, &tex);
buftex = NULL;
}
if (FAILED(hr)) return hr;
hr = load_volume_texture_from_dds(tex, data, palette, filter, color_key, &image_info);
if (FAILED(hr))
{
IDirect3DVolumeTexture9_Release(tex);
return hr;
}
if (buftex)
{
hr = D3DXCreateVolumeTexture(device, width, height, depth, mip_levels, usage, format, pool, &tex);
if (FAILED(hr))
{
IDirect3DVolumeTexture9_Release(buftex);
return hr;
}
IDirect3DDevice9_UpdateTexture(device, (IDirect3DBaseTexture9 *)buftex, (IDirect3DBaseTexture9 *)tex);
IDirect3DVolumeTexture9_Release(buftex);
}
if (info)
*info = image_info;
*volume_texture = tex;
return D3D_OK;
}
static inline void fill_texture(const struct pixel_format_desc *format, BYTE *pos, const D3DXVECTOR4 *value)
{
DWORD c;
for (c = 0; c < format->bytes_per_pixel; c++)
pos[c] = 0;
for (c = 0; c < 4; c++)
{
float comp_value;
DWORD i, v = 0, mask32 = format->bits[c] == 32 ? ~0U : ((1 << format->bits[c]) - 1);
switch (c)
{
case 0: /* Alpha */
comp_value = value->w;
break;
case 1: /* Red */
comp_value = value->x;
break;
case 2: /* Green */
comp_value = value->y;
break;
case 3: /* Blue */
comp_value = value->z;
break;
}
if (format->type == FORMAT_ARGBF16)
v = float_32_to_16(comp_value);
else if (format->type == FORMAT_ARGBF)
v = *(DWORD *)&comp_value;
else if (format->type == FORMAT_ARGB)
v = comp_value * ((1 << format->bits[c]) - 1) + 0.5f;
else
FIXME("Unhandled format type %#x\n", format->type);
for (i = 0; i < format->bits[c] + format->shift[c]; i += 8)
{
BYTE byte, mask;
if (format->shift[c] > i)
{
mask = mask32 << (format->shift[c] - i);
byte = (v << (format->shift[c] - i)) & mask;
}
else
{
mask = mask32 >> (i - format->shift[c]);
byte = (v >> (i - format->shift[c])) & mask;
}
pos[i / 8] |= byte;
}
}
}
HRESULT WINAPI D3DXFillTexture(struct IDirect3DTexture9 *texture, LPD3DXFILL2D function, void *funcdata)
{
IDirect3DSurface9 *surface, *temp_surface;
DWORD miplevels;
DWORD m, x, y;
D3DSURFACE_DESC desc;
D3DLOCKED_RECT lock_rect;
D3DXVECTOR4 value;
D3DXVECTOR2 coord, size;
const struct pixel_format_desc *format;
BYTE *data;
HRESULT hr;
TRACE("texture %p, function %p, funcdata %p.\n", texture, function, funcdata);
if (!texture || !function)
return D3DERR_INVALIDCALL;
miplevels = IDirect3DBaseTexture9_GetLevelCount(texture);
for (m = 0; m < miplevels; m++)
{
if (FAILED(hr = IDirect3DTexture9_GetLevelDesc(texture, m, &desc)))
return hr;
format = get_format_info(desc.Format);
if (format->type != FORMAT_ARGB && format->type != FORMAT_ARGBF16 && format->type != FORMAT_ARGBF)
{
FIXME("Unsupported texture format %#x.\n", desc.Format);
return D3DERR_INVALIDCALL;
}
if (FAILED(hr = IDirect3DTexture9_GetSurfaceLevel(texture, m, &surface)))
return hr;
if (FAILED(hr = lock_surface(surface, NULL, &lock_rect, &temp_surface, TRUE)))
{
IDirect3DSurface9_Release(surface);
return hr;
}
size.x = 1.0f / desc.Width;
size.y = 1.0f / desc.Height;
data = lock_rect.pBits;
for (y = 0; y < desc.Height; y++)
{
/* The callback function expects the coordinates of the center
of the texel */
coord.y = (y + 0.5f) / desc.Height;
for (x = 0; x < desc.Width; x++)
{
coord.x = (x + 0.5f) / desc.Width;
function(&value, &coord, &size, funcdata);
fill_texture(format, data + y * lock_rect.Pitch + x * format->bytes_per_pixel, &value);
}
}
if (FAILED(hr = unlock_surface(surface, NULL, temp_surface, TRUE)))
{
IDirect3DSurface9_Release(surface);
return hr;
}
IDirect3DSurface9_Release(surface);
}
return D3D_OK;
}
HRESULT WINAPI D3DXFillTextureTX(struct IDirect3DTexture9 *texture, ID3DXTextureShader *texture_shader)
{
FIXME("texture %p, texture_shader %p stub.\n", texture, texture_shader);
return E_NOTIMPL;
}
HRESULT WINAPI D3DXCreateCubeTextureFromFileInMemoryEx(IDirect3DDevice9 *device,
const void *src_data,
UINT src_data_size,
UINT size,
UINT mip_levels,
DWORD usage,
D3DFORMAT format,
D3DPOOL pool,
DWORD filter,
DWORD mip_filter,
D3DCOLOR color_key,
D3DXIMAGE_INFO *src_info,
PALETTEENTRY *palette,
IDirect3DCubeTexture9 **cube_texture)
{
HRESULT hr;
D3DCAPS9 caps;
UINT loaded_miplevels;
D3DXIMAGE_INFO img_info;
BOOL dynamic_texture;
BOOL file_size = FALSE;
BOOL file_format = FALSE;
BOOL file_mip_levels = FALSE;
IDirect3DCubeTexture9 *tex, *buftex;
TRACE("(%p, %p, %u, %u, %u, %#x, %#x, %#x, %#x, %#x, %#x, %p, %p, %p)\n", device,
src_data, src_data_size, size, mip_levels, usage, format, pool, filter, mip_filter,
color_key, src_info, palette, cube_texture);
if (!device || !cube_texture || !src_data || !src_data_size)
return D3DERR_INVALIDCALL;
hr = D3DXGetImageInfoFromFileInMemory(src_data, src_data_size, &img_info);
if (FAILED(hr))
return hr;
if (img_info.ImageFileFormat != D3DXIFF_DDS)
return D3DXERR_INVALIDDATA;
if (img_info.Width != img_info.Height)
return D3DXERR_INVALIDDATA;
if (size == 0 || size == D3DX_DEFAULT_NONPOW2)
size = img_info.Width;
if (size == D3DX_DEFAULT)
size = make_pow2(img_info.Width);
if (format == D3DFMT_UNKNOWN || format == D3DX_DEFAULT)
format = img_info.Format;
if (size == D3DX_FROM_FILE)
{
file_size = TRUE;
size = img_info.Width;
}
if (format == D3DFMT_FROM_FILE)
{
file_format = TRUE;
format = img_info.Format;
}
if (mip_levels == D3DX_FROM_FILE)
{
file_mip_levels = TRUE;
mip_levels = img_info.MipLevels;
}
hr = D3DXCheckCubeTextureRequirements(device, &size, &mip_levels, usage, &format, pool);
if (FAILED(hr))
return hr;
if ((file_size && size != img_info.Width)
|| (file_format && format != img_info.Format)
|| (file_mip_levels && mip_levels != img_info.MipLevels))
return D3DERR_NOTAVAILABLE;
hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
if (FAILED(hr))
return D3DERR_INVALIDCALL;
dynamic_texture = (caps.Caps2 & D3DCAPS2_DYNAMICTEXTURES) && (usage & D3DUSAGE_DYNAMIC);
if (pool == D3DPOOL_DEFAULT && !dynamic_texture)
{
hr = D3DXCreateCubeTexture(device, size, mip_levels, 0, format, D3DPOOL_SYSTEMMEM, &buftex);
tex = buftex;
}
else
{
hr = D3DXCreateCubeTexture(device, size, mip_levels, usage, format, pool, &tex);
buftex = NULL;
}
if (FAILED(hr))
return hr;
hr = load_cube_texture_from_dds(tex, src_data, palette, filter, color_key, &img_info);
if (FAILED(hr))
{
IDirect3DCubeTexture9_Release(tex);
return hr;
}
loaded_miplevels = min(IDirect3DCubeTexture9_GetLevelCount(tex), img_info.MipLevels);
hr = D3DXFilterTexture((IDirect3DBaseTexture9*) tex, palette, loaded_miplevels - 1, mip_filter);
if (FAILED(hr))
{
IDirect3DCubeTexture9_Release(tex);
return hr;
}
if (buftex)
{
hr = D3DXCreateCubeTexture(device, size, mip_levels, usage, format, pool, &tex);
if (FAILED(hr))
{
IDirect3DCubeTexture9_Release(buftex);
return hr;
}
IDirect3DDevice9_UpdateTexture(device, (IDirect3DBaseTexture9 *)buftex, (IDirect3DBaseTexture9 *)tex);
IDirect3DCubeTexture9_Release(buftex);
}
if (src_info)
*src_info = img_info;
*cube_texture = tex;
return D3D_OK;
}
HRESULT WINAPI D3DXCreateCubeTextureFromFileA(IDirect3DDevice9 *device,
const char *src_filename,
IDirect3DCubeTexture9 **cube_texture)
{
int len;
HRESULT hr;
WCHAR *filename;
void *data;
DWORD data_size;
TRACE("(%p, %s, %p): relay\n", device, wine_dbgstr_a(src_filename), cube_texture);
if (!src_filename) return D3DERR_INVALIDCALL;
len = MultiByteToWideChar(CP_ACP, 0, src_filename, -1, NULL, 0);
filename = HeapAlloc(GetProcessHeap(), 0, len * sizeof(WCHAR));
if (!filename) return E_OUTOFMEMORY;
MultiByteToWideChar(CP_ACP, 0, src_filename, -1, filename, len);
hr = map_view_of_file(filename, &data, &data_size);
if (FAILED(hr))
{
HeapFree(GetProcessHeap(), 0, filename);
return D3DXERR_INVALIDDATA;
}
hr = D3DXCreateCubeTextureFromFileInMemoryEx(device, data, data_size, D3DX_DEFAULT, D3DX_DEFAULT,
0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, cube_texture);
UnmapViewOfFile(data);
HeapFree(GetProcessHeap(), 0, filename);
return hr;
}
HRESULT WINAPI D3DXCreateCubeTextureFromFileW(IDirect3DDevice9 *device,
const WCHAR *src_filename,
IDirect3DCubeTexture9 **cube_texture)
{
HRESULT hr;
void *data;
DWORD data_size;
TRACE("(%p, %s, %p): relay\n", device, wine_dbgstr_w(src_filename), cube_texture);
hr = map_view_of_file(src_filename, &data, &data_size);
if (FAILED(hr)) return D3DXERR_INVALIDDATA;
hr = D3DXCreateCubeTextureFromFileInMemoryEx(device, data, data_size, D3DX_DEFAULT, D3DX_DEFAULT,
0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, cube_texture);
UnmapViewOfFile(data);
return hr;
}
HRESULT WINAPI D3DXCreateCubeTextureFromFileExA(IDirect3DDevice9 *device,
const char *src_filename,
UINT size,
UINT mip_levels,
DWORD usage,
D3DFORMAT format,
D3DPOOL pool,
DWORD filter,
DWORD mip_filter,
D3DCOLOR color_key,
D3DXIMAGE_INFO *image_info,
PALETTEENTRY *palette,
IDirect3DCubeTexture9 **cube_texture)
{
int len;
HRESULT hr;
WCHAR *filename;
void *data;
DWORD data_size;
TRACE("(%p, %s, %u, %u, %#x, %#x, %#x, %#x, %#x, %#x, %p, %p, %p): relay\n",
device, wine_dbgstr_a(src_filename), size, mip_levels, usage, format,
pool, filter, mip_filter, color_key, image_info, palette, cube_texture);
if (!src_filename) return D3DERR_INVALIDCALL;
len = MultiByteToWideChar(CP_ACP, 0, src_filename, -1, NULL, 0);
filename = HeapAlloc(GetProcessHeap(), 0, len * sizeof(WCHAR));
if (!filename) return E_OUTOFMEMORY;
MultiByteToWideChar(CP_ACP, 0, src_filename, -1, filename, len);
hr = map_view_of_file(filename, &data, &data_size);
if (FAILED(hr))
{
HeapFree(GetProcessHeap(), 0, filename);
return D3DXERR_INVALIDDATA;
}
hr = D3DXCreateCubeTextureFromFileInMemoryEx(device, data, data_size, size, mip_levels,
usage, format, pool, filter, mip_filter, color_key, image_info, palette, cube_texture);
UnmapViewOfFile(data);
HeapFree(GetProcessHeap(), 0, filename);
return hr;
}
HRESULT WINAPI D3DXCreateCubeTextureFromFileExW(IDirect3DDevice9 *device,
const WCHAR *src_filename,
UINT size,
UINT mip_levels,
DWORD usage,
D3DFORMAT format,
D3DPOOL pool,
DWORD filter,
DWORD mip_filter,
D3DCOLOR color_key,
D3DXIMAGE_INFO *image_info,
PALETTEENTRY *palette,
IDirect3DCubeTexture9 **cube_texture)
{
HRESULT hr;
void *data;
DWORD data_size;
TRACE("(%p, %s, %u, %u, %#x, %#x, %#x, %#x, %#x, %#x, %p, %p, %p): relay\n",
device, wine_dbgstr_w(src_filename), size, mip_levels, usage, format,
pool, filter, mip_filter, color_key, image_info, palette, cube_texture);
hr = map_view_of_file(src_filename, &data, &data_size);
if (FAILED(hr)) return D3DXERR_INVALIDDATA;
hr = D3DXCreateCubeTextureFromFileInMemoryEx(device, data, data_size, size, mip_levels,
usage, format, pool, filter, mip_filter, color_key, image_info, palette, cube_texture);
UnmapViewOfFile(data);
return hr;
}
enum cube_coord
{
XCOORD = 0,
XCOORDINV = 1,
YCOORD = 2,
YCOORDINV = 3,
ZERO = 4,
ONE = 5
};
static float get_cube_coord(enum cube_coord coord, unsigned int x, unsigned int y, unsigned int size)
{
switch (coord)
{
case XCOORD:
return x + 0.5f;
case XCOORDINV:
return size - x - 0.5f;
case YCOORD:
return y + 0.5f;
case YCOORDINV:
return size - y - 0.5f;
case ZERO:
return 0.0f;
case ONE:
return size;
default:
ERR("Unexpected coordinate value\n");
return 0.0f;
}
}
HRESULT WINAPI D3DXFillCubeTexture(struct IDirect3DCubeTexture9 *texture, LPD3DXFILL3D function, void *funcdata)
{
DWORD miplevels;
DWORD m, x, y, f;
D3DSURFACE_DESC desc;
D3DLOCKED_RECT lock_rect;
D3DXVECTOR4 value;
D3DXVECTOR3 coord, size;
const struct pixel_format_desc *format;
BYTE *data;
static const enum cube_coord coordmap[6][3] =
{
{ONE, YCOORDINV, XCOORDINV},
{ZERO, YCOORDINV, XCOORD},
{XCOORD, ONE, YCOORD},
{XCOORD, ZERO, YCOORDINV},
{XCOORD, YCOORDINV, ONE},
{XCOORDINV, YCOORDINV, ZERO}
};
if (texture == NULL || function == NULL)
return D3DERR_INVALIDCALL;
miplevels = IDirect3DBaseTexture9_GetLevelCount(texture);
for (m = 0; m < miplevels; m++)
{
if (FAILED(IDirect3DCubeTexture9_GetLevelDesc(texture, m, &desc)))
return D3DERR_INVALIDCALL;
format = get_format_info(desc.Format);
if (format->type != FORMAT_ARGB && format->type != FORMAT_ARGBF16 && format->type != FORMAT_ARGBF)
{
FIXME("Unsupported texture format %#x\n", desc.Format);
return D3DERR_INVALIDCALL;
}
for (f = 0; f < 6; f++)
{
if (FAILED(IDirect3DCubeTexture9_LockRect(texture, f, m, &lock_rect, NULL, D3DLOCK_DISCARD)))
return D3DERR_INVALIDCALL;
size.x = (f == 0) || (f == 1) ? 0.0f : 2.0f / desc.Width;
size.y = (f == 2) || (f == 3) ? 0.0f : 2.0f / desc.Width;
size.z = (f == 4) || (f == 5) ? 0.0f : 2.0f / desc.Width;
data = lock_rect.pBits;
for (y = 0; y < desc.Height; y++)
{
for (x = 0; x < desc.Width; x++)
{
coord.x = get_cube_coord(coordmap[f][0], x, y, desc.Width) / desc.Width * 2.0f - 1.0f;
coord.y = get_cube_coord(coordmap[f][1], x, y, desc.Width) / desc.Width * 2.0f - 1.0f;
coord.z = get_cube_coord(coordmap[f][2], x, y, desc.Width) / desc.Width * 2.0f - 1.0f;
function(&value, &coord, &size, funcdata);
fill_texture(format, data + y * lock_rect.Pitch + x * format->bytes_per_pixel, &value);
}
}
IDirect3DCubeTexture9_UnlockRect(texture, f, m);
}
}
return D3D_OK;
}
HRESULT WINAPI D3DXFillCubeTextureTX(struct IDirect3DCubeTexture9 *texture, ID3DXTextureShader *texture_shader)
{
FIXME("texture %p, texture_shader %p stub.\n", texture, texture_shader);
return E_NOTIMPL;
}
HRESULT WINAPI D3DXFillVolumeTexture(struct IDirect3DVolumeTexture9 *texture, LPD3DXFILL3D function, void *funcdata)
{
DWORD miplevels;
DWORD m, x, y, z;
D3DVOLUME_DESC desc;
D3DLOCKED_BOX lock_box;
D3DXVECTOR4 value;
D3DXVECTOR3 coord, size;
const struct pixel_format_desc *format;
BYTE *data;
if (texture == NULL || function == NULL)
return D3DERR_INVALIDCALL;
miplevels = IDirect3DBaseTexture9_GetLevelCount(texture);
for (m = 0; m < miplevels; m++)
{
if (FAILED(IDirect3DVolumeTexture9_GetLevelDesc(texture, m, &desc)))
return D3DERR_INVALIDCALL;
format = get_format_info(desc.Format);
if (format->type != FORMAT_ARGB && format->type != FORMAT_ARGBF16 && format->type != FORMAT_ARGBF)
{
FIXME("Unsupported texture format %#x\n", desc.Format);
return D3DERR_INVALIDCALL;
}
if (FAILED(IDirect3DVolumeTexture9_LockBox(texture, m, &lock_box, NULL, D3DLOCK_DISCARD)))
return D3DERR_INVALIDCALL;
size.x = 1.0f / desc.Width;
size.y = 1.0f / desc.Height;
size.z = 1.0f / desc.Depth;
data = lock_box.pBits;
for (z = 0; z < desc.Depth; z++)
{
/* The callback function expects the coordinates of the center
of the texel */
coord.z = (z + 0.5f) / desc.Depth;
for (y = 0; y < desc.Height; y++)
{
coord.y = (y + 0.5f) / desc.Height;
for (x = 0; x < desc.Width; x++)
{
coord.x = (x + 0.5f) / desc.Width;
function(&value, &coord, &size, funcdata);
fill_texture(format, data + z * lock_box.SlicePitch + y * lock_box.RowPitch
+ x * format->bytes_per_pixel, &value);
}
}
}
IDirect3DVolumeTexture9_UnlockBox(texture, m);
}
return D3D_OK;
}
HRESULT WINAPI D3DXFillVolumeTextureTX(struct IDirect3DVolumeTexture9 *texture, ID3DXTextureShader *texture_shader)
{
FIXME("texture %p, texture_shader %p stub.\n", texture, texture_shader);
return E_NOTIMPL;
}
HRESULT WINAPI D3DXSaveTextureToFileA(const char *dst_filename, D3DXIMAGE_FILEFORMAT file_format,
IDirect3DBaseTexture9 *src_texture, const PALETTEENTRY *src_palette)
{
int len;
WCHAR *filename;
HRESULT hr;
ID3DXBuffer *buffer;
TRACE("(%s, %#x, %p, %p): relay\n",
wine_dbgstr_a(dst_filename), file_format, src_texture, src_palette);
if (!dst_filename) return D3DERR_INVALIDCALL;
len = MultiByteToWideChar(CP_ACP, 0, dst_filename, -1, NULL, 0);
filename = HeapAlloc(GetProcessHeap(), 0, len * sizeof(WCHAR));
if (!filename) return E_OUTOFMEMORY;
MultiByteToWideChar(CP_ACP, 0, dst_filename, -1, filename, len);
hr = D3DXSaveTextureToFileInMemory(&buffer, file_format, src_texture, src_palette);
if (SUCCEEDED(hr))
{
hr = write_buffer_to_file(filename, buffer);
ID3DXBuffer_Release(buffer);
}
HeapFree(GetProcessHeap(), 0, filename);
return hr;
}
HRESULT WINAPI D3DXSaveTextureToFileW(const WCHAR *dst_filename, D3DXIMAGE_FILEFORMAT file_format,
IDirect3DBaseTexture9 *src_texture, const PALETTEENTRY *src_palette)
{
HRESULT hr;
ID3DXBuffer *buffer;
TRACE("(%s, %#x, %p, %p): relay\n",
wine_dbgstr_w(dst_filename), file_format, src_texture, src_palette);
if (!dst_filename) return D3DERR_INVALIDCALL;
hr = D3DXSaveTextureToFileInMemory(&buffer, file_format, src_texture, src_palette);
if (SUCCEEDED(hr))
{
hr = write_buffer_to_file(dst_filename, buffer);
ID3DXBuffer_Release(buffer);
}
return hr;
}
HRESULT WINAPI D3DXSaveTextureToFileInMemory(ID3DXBuffer **dst_buffer, D3DXIMAGE_FILEFORMAT file_format,
IDirect3DBaseTexture9 *src_texture, const PALETTEENTRY *src_palette)
{
HRESULT hr;
D3DRESOURCETYPE type;
IDirect3DSurface9 *surface;
TRACE("(%p, %#x, %p, %p)\n",
dst_buffer, file_format, src_texture, src_palette);
if (!dst_buffer || !src_texture) return D3DERR_INVALIDCALL;
if (file_format == D3DXIFF_DDS)
{
FIXME("DDS file format isn't supported yet\n");
return E_NOTIMPL;
}
type = IDirect3DBaseTexture9_GetType(src_texture);
switch (type)
{
case D3DRTYPE_TEXTURE:
case D3DRTYPE_CUBETEXTURE:
hr = get_surface(type, src_texture, D3DCUBEMAP_FACE_POSITIVE_X, 0, &surface);
break;
case D3DRTYPE_VOLUMETEXTURE:
FIXME("Volume textures aren't supported yet\n");
return E_NOTIMPL;
default:
return D3DERR_INVALIDCALL;
}
if (SUCCEEDED(hr))
{
hr = D3DXSaveSurfaceToFileInMemory(dst_buffer, file_format, surface, src_palette, NULL);
IDirect3DSurface9_Release(surface);
}
return hr;
}
HRESULT WINAPI D3DXComputeNormalMap(IDirect3DTexture9 *texture, IDirect3DTexture9 *src_texture,
const PALETTEENTRY *src_palette, DWORD flags, DWORD channel, float amplitude)
{
FIXME("texture %p, src_texture %p, src_palette %p, flags %#x, channel %u, amplitude %.8e stub.\n",
texture, src_texture, src_palette, flags, channel, amplitude);
return D3D_OK;
}